My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Goblin Cage Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Inferno Dragon
Giant Snowball
Archers Balloon Inferno Dragon Lumberjack
Zap
Archers Firecracker Balloon Inferno Dragon
Barbarian Barrel
Archers Firecracker Goblin Cage Lumberjack
The Log
Archers Firecracker Goblin Cage Lumberjack
Earthquake
Archers Firecracker Goblin Cage
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Goblin Cage Balloon Inferno Dragon Lumberjack
Fireball
Archers Firecracker Goblin Cage Balloon Inferno Dragon Lumberjack
Poison
Archers Firecracker Goblin Cage Balloon
Lightning
Goblin Cage Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Firecracker Goblin Cage Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Firecracker

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Goblin Cage Balloon Inferno Dragon Lumberjack
Arrows
Balloon Archers Lumberjack
Firecracker
Goblin Cage Balloon Inferno Dragon Lumberjack
Goblin Cage
Archers Firecracker Balloon The Log Lumberjack
Balloon
Arrows Lumberjack Archers Firecracker Goblin Cage The Log
The Log
Goblin Cage Balloon Lumberjack
Inferno Dragon
Archers Firecracker
Lumberjack
Balloon Archers Arrows Firecracker Goblin Cage The Log

Defense Synergies 1 12

Archers
Firecracker Goblin Cage The Log Lumberjack
Arrows
Lumberjack
Firecracker
The Log Archers Goblin Cage Lumberjack
Goblin Cage
Archers Firecracker The Log Inferno Dragon Lumberjack
Balloon
The Log
Firecracker Archers Goblin Cage Inferno Dragon Lumberjack
Inferno Dragon
Goblin Cage The Log
Lumberjack
Archers Arrows Firecracker Goblin Cage The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage The Log
Inferno Dragon Lumberjack Firecracker Goblin Cage The Log
Goblin Cage Lumberjack Archers Inferno Dragon
Goblin Cage Inferno Dragon Lumberjack Firecracker
Arrows Firecracker Goblin Cage The Log Lumberjack
Arrows The Log Archers Firecracker Lumberjack
Inferno Dragon Archers Arrows Firecracker Goblin Cage
Arrows Goblin Cage The Log
Inferno Dragon Goblin Cage Lumberjack
Archers Firecracker Lumberjack
Archers Arrows Firecracker The Log Lumberjack
Arrows Inferno Dragon Archers Firecracker
Goblin Cage Lumberjack The Log
Arrows Firecracker Goblin Cage The Log Lumberjack
Inferno Dragon Goblin Cage Lumberjack
Goblin Cage The Log Inferno Dragon Lumberjack
Arrows Firecracker Goblin Cage Lumberjack
Arrows Goblin Cage Archers Firecracker The Log Lumberjack
Arrows Goblin Cage The Log Archers Firecracker Inferno Dragon Lumberjack
Goblin Cage Inferno Dragon Lumberjack
Archers Arrows Firecracker The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Goblin Cage
Archers Arrows Firecracker The Log Inferno Dragon Lumberjack
Lumberjack Goblin Cage The Log
Lumberjack Goblin Cage The Log
Goblin Cage Inferno Dragon Lumberjack
Arrows Firecracker Archers
Archers Goblin Cage Lumberjack
Goblin Cage Inferno Dragon Lumberjack
Goblin Cage Firecracker The Log Inferno Dragon
Goblin Cage Inferno Dragon
Inferno Dragon Goblin Cage Lumberjack
Arrows Goblin Cage The Log
Goblin Cage Lumberjack
Archers Firecracker Goblin Cage
Archers Firecracker Goblin Cage The Log Inferno Dragon Lumberjack
Arrows Archers Firecracker Goblin Cage The Log Inferno Dragon
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker
Archers Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Lumberjack
Firecracker Arrows The Log
Archers Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Archers Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Inferno Dragon
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Archers Arrows Firecracker
Firecracker
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Archers
Archers Arrows Firecracker
Arrows The Log
Firecracker Lumberjack
Arrows The Log Firecracker
Arrows
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Inferno Dragon
Firecracker

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