My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Musketeer Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Curse
Giant Snowball
Archers Goblin Gang Musketeer Goblin Curse Witch
Zap
Archers Goblin Gang Firecracker Goblin Curse Witch
Barbarian Barrel
Archers Goblin Gang Firecracker Musketeer Wizard Goblin Curse Witch
The Log
Archers Goblin Gang Firecracker Musketeer Goblin Curse Witch
Earthquake
Archers Goblin Gang Firecracker Witch
Arrows
Archers Goblin Gang Firecracker Goblin Curse Witch
Royal Delivery
Archers Goblin Gang Firecracker Musketeer Wizard Witch
Fireball
Archers Goblin Gang Firecracker Musketeer Wizard Witch
Poison
Archers Goblin Gang Firecracker Musketeer Wizard Goblin Curse Witch
Lightning
Musketeer Wizard Witch
Rocket
Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Archers Arrows Goblin Gang Firecracker Musketeer Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Archers Arrows Goblin Gang

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows
Arrows
Goblin Curse Archers
Goblin Gang
Firecracker
Firecracker
Goblin Gang
Musketeer
Wizard
Goblin Curse
Arrows
Witch

Defense Synergies 1 5

Archers
Goblin Gang Firecracker Witch
Arrows
Goblin Gang
Musketeer Archers Firecracker
Firecracker
Archers Goblin Gang Musketeer
Musketeer
Goblin Gang Firecracker
Wizard
Goblin Curse
Witch
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Wizard
Goblin Gang Firecracker Musketeer Goblin Curse Witch
Goblin Gang Witch Archers Musketeer Goblin Curse
Witch Goblin Gang Firecracker Musketeer Goblin Curse
Arrows Firecracker
Arrows Goblin Gang Archers Firecracker Musketeer
Musketeer Archers Arrows Goblin Gang Firecracker Wizard Goblin Curse Witch
Arrows Musketeer
Witch Goblin Gang Musketeer Goblin Curse
Goblin Gang Archers Firecracker Musketeer
Archers Goblin Gang Goblin Curse Witch Arrows Firecracker Musketeer Wizard
Arrows Musketeer Archers Goblin Gang Firecracker Wizard Goblin Curse Witch
Goblin Gang Musketeer Wizard Goblin Curse Witch
Wizard Arrows Goblin Gang Firecracker Goblin Curse Witch
Goblin Gang Goblin Curse
Goblin Gang Goblin Curse
Wizard Arrows Goblin Gang Firecracker Musketeer Witch
Arrows Archers Goblin Gang Firecracker Musketeer Wizard Witch
Arrows Wizard Witch Archers Firecracker Musketeer Goblin Curse
Musketeer Goblin Curse
Goblin Gang Wizard Archers Arrows Firecracker Musketeer Goblin Curse Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Witch
Archers Arrows Goblin Gang Firecracker Musketeer Wizard
Goblin Gang Musketeer Witch
Goblin Gang Musketeer
Goblin Gang Musketeer Goblin Curse Witch
Arrows Firecracker Wizard Archers Goblin Gang Musketeer Goblin Curse Witch
Goblin Gang Archers Musketeer Witch
Goblin Curse
Firecracker Witch
Witch Goblin Gang Musketeer Goblin Curse
Musketeer Witch
Arrows
Goblin Gang Wizard Goblin Curse Witch
Wizard Archers Firecracker Musketeer Goblin Curse Witch
Goblin Gang Witch Archers Firecracker Musketeer
Arrows Archers Firecracker Musketeer Wizard Goblin Curse Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Goblin Curse
Arrows
Arrows Firecracker Musketeer
Wizard Arrows Firecracker Goblin Curse
Arrows Firecracker Wizard Musketeer Goblin Curse Witch
Archers Arrows Firecracker Musketeer Wizard Witch
Arrows Firecracker Wizard Goblin Curse
Arrows Firecracker Wizard
Goblin Gang Musketeer
Firecracker Arrows Musketeer Wizard
Archers Arrows Firecracker Musketeer Wizard Goblin Curse
Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Wizard Witch
Arrows Firecracker Musketeer Wizard
Arrows
Archers Arrows Firecracker Musketeer Wizard
Arrows Firecracker Wizard Goblin Curse Witch
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Firecracker Goblin Curse Wizard Witch
Witch
Arrows Firecracker Musketeer Wizard Witch
Arrows Musketeer Wizard Witch
Arrows Firecracker Musketeer Goblin Curse
Archers Arrows Firecracker Musketeer Wizard Goblin Curse Witch
Firecracker Musketeer Wizard Witch
Arrows Musketeer Wizard
Arrows Firecracker
Arrows Firecracker Wizard Goblin Curse
Archers Goblin Gang Musketeer Witch
Archers Arrows Firecracker Musketeer Wizard Goblin Curse Witch
Arrows
Goblin Gang Firecracker Musketeer Wizard
Arrows Firecracker Musketeer Wizard
Arrows
Firecracker Musketeer
Goblin Gang Firecracker Musketeer Witch
Firecracker Musketeer Witch
Firecracker Musketeer Witch
Firecracker Wizard

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