My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Dart Goblin Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Hogs
Giant Snowball
Archers Goblin Gang Dart Goblin Musketeer Royal Hogs
Zap
Archers Goblin Gang Dart Goblin Royal Hogs
Barbarian Barrel
Archers Knight Goblin Gang Dart Goblin Musketeer Wizard Royal Hogs
The Log
Archers Goblin Gang Dart Goblin Musketeer Royal Hogs
Earthquake
Archers Goblin Gang Royal Hogs
Arrows
Archers Goblin Gang Dart Goblin Royal Hogs
Royal Delivery
Archers Knight Goblin Gang Dart Goblin Musketeer Wizard Royal Hogs
Fireball
Archers Goblin Gang Dart Goblin Musketeer Wizard Royal Hogs
Poison
Archers Goblin Gang Dart Goblin Musketeer Wizard Royal Hogs
Lightning
Knight Musketeer Wizard
Rocket
Musketeer Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Goblin Gang Dart Goblin Musketeer Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Goblin Gang

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Royal Hogs
Arrows
Royal Hogs Archers Knight
Knight
Archers Goblin Gang Dart Goblin Musketeer Arrows Wizard Royal Hogs
Goblin Gang
Knight Dart Goblin Royal Hogs
Dart Goblin
Knight Goblin Gang Royal Hogs
Musketeer
Knight Royal Hogs
Wizard
Knight Royal Hogs
Royal Hogs
Arrows Archers Knight Goblin Gang Dart Goblin Musketeer Wizard

Defense Synergies 5 6

Archers
Knight Goblin Gang Dart Goblin
Arrows
Knight
Knight
Archers Goblin Gang Dart Goblin Musketeer Arrows Wizard
Goblin Gang
Knight Musketeer Archers Dart Goblin
Dart Goblin
Knight Archers Goblin Gang Musketeer
Musketeer
Knight Goblin Gang Dart Goblin
Wizard
Knight
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Musketeer Wizard
Knight Goblin Gang Dart Goblin Musketeer
Goblin Gang Archers Knight Dart Goblin Musketeer
Knight Goblin Gang Dart Goblin Musketeer
Arrows
Arrows Goblin Gang Archers Dart Goblin Musketeer
Dart Goblin Musketeer Archers Arrows Goblin Gang Wizard
Arrows Dart Goblin Musketeer
Goblin Gang Musketeer
Knight Goblin Gang Archers Dart Goblin Musketeer
Archers Goblin Gang Dart Goblin Arrows Knight Musketeer Wizard
Arrows Musketeer Archers Goblin Gang Dart Goblin Wizard
Knight Goblin Gang Musketeer Wizard
Wizard Arrows Goblin Gang Dart Goblin
Knight Goblin Gang
Goblin Gang
Wizard Arrows Knight Goblin Gang Musketeer
Arrows Archers Knight Goblin Gang Dart Goblin Musketeer Wizard
Arrows Wizard Archers Knight Dart Goblin Musketeer
Dart Goblin Musketeer
Goblin Gang Wizard Archers Arrows Knight Dart Goblin Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers
Archers Arrows Knight Goblin Gang Musketeer Wizard
Goblin Gang Knight Musketeer
Goblin Gang Knight Musketeer
Knight Goblin Gang Musketeer
Arrows Wizard Archers Goblin Gang Dart Goblin Musketeer
Goblin Gang Archers Knight Dart Goblin Musketeer
Knight
Knight
Goblin Gang Dart Goblin Musketeer
Knight Dart Goblin Musketeer
Arrows
Knight Goblin Gang Wizard
Wizard Archers Dart Goblin Musketeer
Goblin Gang Archers Knight Dart Goblin Musketeer
Arrows Archers Dart Goblin Musketeer Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows Dart Goblin
Arrows Knight Dart Goblin Musketeer
Wizard Arrows
Arrows Wizard Dart Goblin Musketeer
Archers Arrows Dart Goblin Musketeer Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Goblin Gang Musketeer
Arrows Knight Dart Goblin Musketeer Wizard
Archers Arrows Dart Goblin Musketeer Wizard
Knight Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Wizard
Arrows Dart Goblin Musketeer Wizard
Arrows
Archers Arrows Dart Goblin Musketeer Wizard
Arrows Dart Goblin Wizard
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Wizard
Arrows Dart Goblin Musketeer Wizard
Arrows Musketeer Wizard
Arrows Dart Goblin Musketeer
Archers Arrows Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Wizard
Arrows Dart Goblin Musketeer Wizard
Arrows
Arrows Wizard
Archers Goblin Gang Dart Goblin Musketeer
Archers Arrows Dart Goblin Musketeer Wizard
Arrows
Knight Goblin Gang Dart Goblin Musketeer Wizard
Arrows Dart Goblin Musketeer Wizard
Arrows
Dart Goblin Musketeer
Goblin Gang Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Wizard

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