My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Guards
Giant Snowball
Archers Minions Musketeer Guards
Zap
Archers Minions Guards X-Bow
Barbarian Barrel
Archers Musketeer Guards X-Bow
The Log
Archers Mini P.E.K.K.A Musketeer Guards X-Bow
Earthquake
Archers Guards X-Bow
Arrows
Archers Minions Guards
Royal Delivery
Archers Minions Mini P.E.K.K.A Musketeer Guards
Fireball
Archers Minions Musketeer X-Bow
Poison
Archers Minions Musketeer Guards X-Bow
Lightning
Mini P.E.K.K.A Musketeer X-Bow
Rocket
Musketeer X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Minions Guards Mini P.E.K.K.A Musketeer X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Minions

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A X-Bow
Arrows
Archers Mini P.E.K.K.A X-Bow
Minions
Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Arrows Minions Musketeer X-Bow The Log
Musketeer
Mini P.E.K.K.A X-Bow The Log
Guards
X-Bow The Log
X-Bow
The Log Archers Arrows Mini P.E.K.K.A Musketeer Guards
The Log
X-Bow Mini P.E.K.K.A Musketeer Guards

Defense Synergies 4 13

Archers
Minions Mini P.E.K.K.A Guards X-Bow The Log
Arrows
Mini P.E.K.K.A
Minions
Archers Musketeer X-Bow The Log
Mini P.E.K.K.A
The Log Archers Arrows Musketeer Guards
Musketeer
Guards The Log Minions Mini P.E.K.K.A
Guards
Musketeer Archers Mini P.E.K.K.A X-Bow The Log
X-Bow
The Log Archers Minions Guards
The Log
Mini P.E.K.K.A Musketeer X-Bow Archers Minions Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer X-Bow The Log
Mini P.E.K.K.A Minions Musketeer X-Bow The Log
Mini P.E.K.K.A Archers Minions Musketeer
Mini P.E.K.K.A Minions Musketeer Guards
Arrows Mini P.E.K.K.A X-Bow The Log
Arrows The Log Archers Minions Musketeer Guards X-Bow
Minions Musketeer Archers Arrows X-Bow
Arrows Musketeer X-Bow The Log
Mini P.E.K.K.A Minions Musketeer X-Bow
Guards Archers Mini P.E.K.K.A Musketeer
Archers Minions Guards Arrows Musketeer X-Bow The Log
Arrows Minions Musketeer Archers
Mini P.E.K.K.A Minions Musketeer Guards X-Bow The Log
Arrows Minions Mini P.E.K.K.A Guards X-Bow The Log
Mini P.E.K.K.A X-Bow
Mini P.E.K.K.A X-Bow The Log
Arrows Minions Mini P.E.K.K.A Musketeer X-Bow
Arrows Archers Minions Musketeer Guards X-Bow The Log
Arrows The Log Archers Minions Musketeer Guards
Mini P.E.K.K.A Musketeer
Archers Arrows Minions Mini P.E.K.K.A Musketeer Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Archers X-Bow
Archers Arrows Mini P.E.K.K.A Musketeer X-Bow The Log
Guards Minions Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Guards Musketeer X-Bow The Log
Mini P.E.K.K.A Musketeer Guards
Arrows Archers Minions Musketeer
Mini P.E.K.K.A Guards Archers Minions Musketeer
Mini P.E.K.K.A
Minions Mini P.E.K.K.A X-Bow The Log
Musketeer Guards
Minions Mini P.E.K.K.A Musketeer Guards
Arrows Guards The Log
Mini P.E.K.K.A Guards
Archers Musketeer
Guards Archers Minions Mini P.E.K.K.A Musketeer X-Bow The Log
Arrows Minions Archers Mini P.E.K.K.A Musketeer The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards X-Bow The Log
Arrows Musketeer X-Bow The Log
Arrows X-Bow The Log
Arrows Musketeer Guards The Log
Arrows The Log
Arrows Minions Musketeer
Archers Arrows Musketeer The Log
Arrows X-Bow The Log
Arrows The Log X-Bow
Minions Mini P.E.K.K.A Musketeer Guards X-Bow
Arrows Musketeer X-Bow The Log
Archers Arrows Musketeer
Musketeer The Log
Arrows Minions Musketeer X-Bow
Arrows Musketeer X-Bow The Log
X-Bow Arrows Musketeer The Log
Arrows Musketeer X-Bow The Log
Arrows
Minions Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Musketeer X-Bow The Log
Arrows X-Bow The Log
Minions Musketeer X-Bow The Log
Arrows
Musketeer X-Bow The Log
Arrows Musketeer X-Bow The Log
Arrows The Log
Arrows X-Bow The Log Musketeer
Arrows Musketeer X-Bow The Log
Arrows Musketeer X-Bow The Log
Archers Arrows Musketeer X-Bow
Minions Musketeer Guards
Mini P.E.K.K.A
Arrows Musketeer X-Bow The Log
Arrows
Arrows The Log
Archers Minions Musketeer Guards X-Bow
Archers Arrows Musketeer
Arrows The Log
Mini P.E.K.K.A Musketeer
Arrows The Log Musketeer
Arrows
Musketeer
Minions Musketeer Guards The Log
Musketeer
Musketeer X-Bow The Log

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