My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Zappies Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Elixir Golem Zappies Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dart Goblin Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Elixir Golem Guards
Giant Snowball
Archers Skeleton Barrel Dart Goblin Zappies Guards
Zap
Archers Skeleton Barrel Dart Goblin Zappies Guards
Barbarian Barrel
Archers Skeleton Barrel Dart Goblin Elixir Golem Zappies Guards Executioner
The Log
Archers Skeleton Barrel Dart Goblin Elixir Golem Zappies Guards
Earthquake
Archers Elixir Golem Zappies Guards
Arrows
Archers Skeleton Barrel Dart Goblin Zappies Guards
Royal Delivery
Archers Skeleton Barrel Dart Goblin Elixir Golem Zappies Guards Executioner
Fireball
Archers Skeleton Barrel Dart Goblin Elixir Golem Zappies Executioner
Poison
Archers Skeleton Barrel Dart Goblin Elixir Golem Zappies Guards Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Elixir Golem Guards Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Skeleton Barrel Dart Goblin Elixir Golem Guards Zappies Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Skeleton Barrel Dart Goblin

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Skeleton Barrel Elixir Golem
Arrows
Archers Skeleton Barrel Elixir Golem
Skeleton Barrel
Archers Arrows Dart Goblin Elixir Golem Zappies Guards
Dart Goblin
Skeleton Barrel Elixir Golem
Elixir Golem
Archers Arrows Skeleton Barrel Dart Goblin Zappies Executioner
Zappies
Skeleton Barrel Elixir Golem
Guards
Skeleton Barrel
Executioner
Elixir Golem

Defense Synergies 0 7

Archers
Dart Goblin Guards
Arrows
Skeleton Barrel
Dart Goblin
Dart Goblin
Archers Skeleton Barrel Zappies Guards
Elixir Golem
Zappies
Dart Goblin Guards
Guards
Archers Dart Goblin Zappies Executioner
Executioner
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Dart Goblin Zappies Executioner
Dart Goblin Zappies Executioner
Archers Dart Goblin Zappies Executioner
Dart Goblin Zappies Guards
Arrows
Arrows Archers Dart Goblin Zappies Guards Executioner
Dart Goblin Archers Arrows Zappies Executioner
Arrows Skeleton Barrel Dart Goblin
Zappies
Guards Archers Dart Goblin Zappies
Archers Dart Goblin Guards Executioner Arrows Zappies
Arrows Executioner Archers Dart Goblin Zappies
Zappies Guards
Executioner Arrows Dart Goblin Zappies Guards
Zappies
Zappies
Arrows Zappies Executioner
Arrows Archers Dart Goblin Zappies Guards Executioner
Arrows Executioner Archers Dart Goblin Zappies Guards
Dart Goblin Zappies
Archers Arrows Dart Goblin Zappies Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Zappies
Archers Arrows Skeleton Barrel Executioner
Zappies Guards
Guards Zappies
Zappies Guards Executioner
Arrows Executioner Archers Skeleton Barrel Dart Goblin Zappies
Guards Archers Dart Goblin Zappies
Zappies
Zappies
Dart Goblin Zappies Guards
Dart Goblin Zappies Guards
Arrows Guards
Zappies Guards Executioner
Archers Dart Goblin Zappies Executioner
Zappies Guards Archers Dart Goblin Executioner
Arrows Executioner Archers Dart Goblin Zappies
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Dart Goblin Guards
Arrows Skeleton Barrel Dart Goblin Executioner
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin Guards
Executioner Arrows
Arrows Executioner Skeleton Barrel Dart Goblin
Archers Arrows Dart Goblin Executioner
Arrows Skeleton Barrel Dart Goblin Executioner
Arrows Skeleton Barrel Dart Goblin
Guards
Arrows Skeleton Barrel Dart Goblin
Archers Arrows Dart Goblin Executioner
Skeleton Barrel Dart Goblin Executioner
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin Executioner
Arrows Skeleton Barrel Dart Goblin Executioner
Arrows
Archers Arrows Skeleton Barrel Dart Goblin Executioner
Arrows Skeleton Barrel Dart Goblin
Arrows
Arrows Skeleton Barrel
Arrows Executioner
Arrows Skeleton Barrel Dart Goblin Executioner
Arrows Skeleton Barrel
Arrows Skeleton Barrel Dart Goblin
Archers Arrows Dart Goblin Executioner
Skeleton Barrel Dart Goblin Zappies Guards
Arrows Dart Goblin
Arrows Zappies
Arrows
Skeleton Barrel Archers Dart Goblin Zappies Guards
Archers Arrows Dart Goblin Zappies Executioner
Arrows
Dart Goblin Executioner
Arrows Skeleton Barrel Dart Goblin Executioner
Arrows
Dart Goblin Executioner
Dart Goblin Zappies Guards
Dart Goblin Zappies Executioner
Skeleton Barrel Dart Goblin Executioner
Dart Goblin

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