My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Hunter Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army
Giant Snowball
Archers Hog Rider Skeleton Army Lumberjack
Zap
Archers Skeleton Army
Barbarian Barrel
Archers Skeleton Army Hunter Electro Wizard Lumberjack
The Log
Archers Hog Rider Skeleton Army Hunter Lumberjack
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Hog Rider Skeleton Army Hunter Electro Wizard Lumberjack
Fireball
Archers Hog Rider Skeleton Army Hunter Electro Wizard Lumberjack
Poison
Archers Skeleton Army Hunter Electro Wizard
Lightning
Hunter Electro Wizard Lumberjack
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Skeleton Army Fireball Hog Rider Hunter Electro Wizard Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Skeleton Army Fireball Hog Rider

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Lumberjack Mega Knight
Fireball
Hog Rider Electro Wizard Mega Knight
Hog Rider
Fireball Archers Hunter Electro Wizard Lumberjack Mega Knight
Skeleton Army
Hunter
Hog Rider Lumberjack Mega Knight
Electro Wizard
Fireball Hog Rider Lumberjack Mega Knight
Lumberjack
Archers Hog Rider Hunter Electro Wizard Mega Knight
Mega Knight
Archers Fireball Hog Rider Hunter Electro Wizard Lumberjack

Defense Synergies 0 14

Archers
Skeleton Army Electro Wizard Lumberjack Mega Knight
Fireball
Electro Wizard Lumberjack Mega Knight
Hog Rider
Skeleton Army
Archers Electro Wizard Lumberjack
Hunter
Electro Wizard Lumberjack Mega Knight
Electro Wizard
Archers Fireball Skeleton Army Hunter Lumberjack Mega Knight
Lumberjack
Archers Fireball Skeleton Army Hunter Electro Wizard
Mega Knight
Archers Fireball Hunter Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Skeleton Army Hunter Lumberjack Electro Wizard Mega Knight
Skeleton Army Hunter Lumberjack Mega Knight Archers Electro Wizard
Skeleton Army Hunter Lumberjack Electro Wizard Mega Knight
Fireball Skeleton Army Lumberjack Mega Knight
Fireball Skeleton Army Archers Hunter Electro Wizard Lumberjack Mega Knight
Hunter Electro Wizard Archers Fireball
Fireball Electro Wizard Mega Knight
Hunter Skeleton Army Lumberjack
Skeleton Army Archers Hunter Electro Wizard Lumberjack Mega Knight
Archers Skeleton Army Electro Wizard Fireball Hunter Lumberjack Mega Knight
Hunter Archers Fireball Electro Wizard
Skeleton Army Hunter Lumberjack Mega Knight Fireball Electro Wizard
Fireball Skeleton Army Mega Knight Hunter Electro Wizard Lumberjack
Skeleton Army Hunter Electro Wizard Lumberjack Mega Knight
Skeleton Army Fireball Hunter Electro Wizard Lumberjack Mega Knight
Mega Knight Fireball Skeleton Army Hunter Electro Wizard Lumberjack
Fireball Mega Knight Archers Skeleton Army Hunter Electro Wizard Lumberjack
Hunter Archers Fireball Electro Wizard Lumberjack Mega Knight
Hunter Electro Wizard Lumberjack
Skeleton Army Mega Knight Archers Fireball Hunter Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Archers Fireball Electro Wizard
Fireball Electro Wizard Archers Hunter Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Hunter Electro Wizard
Skeleton Army Hunter Lumberjack Mega Knight Fireball Electro Wizard
Skeleton Army Hunter Lumberjack Mega Knight
Fireball Archers Hunter Electro Wizard
Skeleton Army Archers Fireball Hunter Electro Wizard Lumberjack
Mega Knight Skeleton Army Hunter Lumberjack
Electro Wizard Mega Knight Fireball Skeleton Army
Skeleton Army
Mega Knight Hunter Lumberjack
Skeleton Army Mega Knight Fireball Electro Wizard
Skeleton Army Mega Knight Fireball Hunter Lumberjack
Archers Fireball Skeleton Army Mega Knight
Skeleton Army Electro Wizard Archers Fireball Hunter Lumberjack
Mega Knight Archers Fireball Hunter Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball Mega Knight
Fireball Hunter
Archers
Fireball Hunter
Fireball
Fireball Electro Wizard Lumberjack
Fireball Electro Wizard
Fireball Archers
Fireball Hunter
Fireball
Fireball
Fireball Hunter
Fireball Mega Knight
Fireball
Archers Fireball Hunter Electro Wizard Mega Knight
Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Hunter Mega Knight
Fireball Hunter Electro Wizard
Fireball Mega Knight
Fireball
Archers Fireball Hunter Electro Wizard
Electro Wizard Fireball
Fireball
Fireball Hunter Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball
Electro Wizard Archers Fireball Skeleton Army
Fireball Archers Hunter Electro Wizard
Fireball
Fireball Hunter Electro Wizard Lumberjack Mega Knight
Fireball
Fireball
Mega Knight
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard Mega Knight
Fireball Mega Knight

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