My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Royal Recruits Valkyrie Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Skeleton Army
Giant Snowball
Archers Royal Recruits Skeleton Army
Zap
Archers Firecracker Skeleton Army
Barbarian Barrel
Archers Firecracker Royal Recruits Valkyrie Skeleton Army Hunter
The Log
Archers Firecracker Royal Recruits Skeleton Army Hunter
Earthquake
Archers Firecracker Skeleton Army
Arrows
Archers Firecracker Royal Recruits Skeleton Army
Royal Delivery
Archers Firecracker Royal Recruits Valkyrie Battle Healer Skeleton Army Hunter
Fireball
Archers Firecracker Battle Healer Skeleton Army Hunter
Poison
Archers Firecracker Royal Recruits Battle Healer Skeleton Army Hunter
Lightning
Valkyrie Battle Healer Hunter
Rocket
Valkyrie Battle Healer Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Battle Healer Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Firecracker Skeleton Army Valkyrie Battle Healer Hunter Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Firecracker Skeleton Army

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Battle Healer Royal Recruits
Firecracker
Royal Recruits Valkyrie Battle Healer Mirror
Royal Recruits
Archers Firecracker Battle Healer
Valkyrie
Archers Firecracker Battle Healer Hunter
Battle Healer
Archers Firecracker Royal Recruits Valkyrie Mirror Hunter
Mirror
Firecracker Battle Healer Skeleton Army
Skeleton Army
Mirror
Hunter
Valkyrie Battle Healer

Defense Synergies 4 15

Archers
Valkyrie Firecracker Royal Recruits Battle Healer Skeleton Army
Firecracker
Valkyrie Archers Royal Recruits Battle Healer Mirror Skeleton Army Hunter
Royal Recruits
Archers Firecracker Skeleton Army
Valkyrie
Archers Firecracker Battle Healer Mirror Hunter
Battle Healer
Mirror Archers Firecracker Valkyrie Hunter
Mirror
Battle Healer Skeleton Army Firecracker Valkyrie Hunter
Skeleton Army
Mirror Archers Firecracker Royal Recruits
Hunter
Firecracker Valkyrie Battle Healer Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Valkyrie
Skeleton Army Hunter Firecracker Royal Recruits Valkyrie Battle Healer
Skeleton Army Hunter Archers Royal Recruits Valkyrie
Royal Recruits Skeleton Army Hunter Firecracker Valkyrie
Firecracker Royal Recruits Valkyrie Battle Healer Skeleton Army
Skeleton Army Archers Firecracker Valkyrie Hunter
Hunter Archers Firecracker
Royal Recruits Valkyrie Battle Healer
Hunter Royal Recruits Skeleton Army
Skeleton Army Archers Firecracker Royal Recruits Valkyrie Battle Healer Hunter
Archers Valkyrie Skeleton Army Firecracker Royal Recruits Hunter
Hunter Archers Firecracker
Royal Recruits Skeleton Army Hunter Valkyrie Battle Healer
Valkyrie Skeleton Army Firecracker Royal Recruits Hunter
Royal Recruits Skeleton Army Hunter
Skeleton Army Royal Recruits Hunter
Firecracker Royal Recruits Valkyrie Skeleton Army Hunter
Valkyrie Archers Firecracker Royal Recruits Battle Healer Skeleton Army Hunter
Valkyrie Hunter Archers Firecracker Royal Recruits Battle Healer
Royal Recruits Hunter
Royal Recruits Valkyrie Skeleton Army Archers Firecracker Battle Healer Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Skeleton Army Archers Battle Healer
Archers Firecracker Valkyrie Battle Healer Hunter
Royal Recruits Skeleton Army Valkyrie Battle Healer Hunter
Royal Recruits Valkyrie Skeleton Army Hunter Battle Healer
Royal Recruits Valkyrie Battle Healer Skeleton Army Hunter
Firecracker Archers Hunter
Royal Recruits Skeleton Army Archers Valkyrie Battle Healer Hunter
Royal Recruits Valkyrie Battle Healer Skeleton Army Hunter
Royal Recruits Firecracker Valkyrie Skeleton Army
Royal Recruits Skeleton Army
Royal Recruits Valkyrie Hunter
Royal Recruits Skeleton Army Valkyrie
Royal Recruits Skeleton Army Valkyrie Hunter
Royal Recruits Archers Firecracker Valkyrie Skeleton Army
Royal Recruits Skeleton Army Archers Firecracker Valkyrie Battle Healer Hunter
Valkyrie Archers Firecracker Royal Recruits Battle Healer Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Valkyrie
Firecracker
Firecracker Royal Recruits Valkyrie
Firecracker Valkyrie
Firecracker Hunter
Archers Firecracker
Firecracker Hunter
Firecracker
Firecracker Royal Recruits Valkyrie
Archers Firecracker
Firecracker Hunter
Firecracker
Firecracker
Firecracker Hunter
Firecracker Royal Recruits
Archers Firecracker Hunter
Firecracker Valkyrie
Royal Recruits
Firecracker Valkyrie Hunter
Firecracker Hunter
Firecracker
Archers Firecracker Hunter
Firecracker
Hunter
Firecracker
Firecracker
Archers Royal Recruits Skeleton Army
Archers Firecracker Hunter
Firecracker Valkyrie Hunter
Firecracker
Firecracker Royal Recruits
Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits
Firecracker

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