My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Cannon Cart Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Cannon Cart Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Guards Cannon Cart
Giant Snowball
Archers Goblin Gang Guards Witch
Zap
Archers Goblin Gang Guards Witch Cannon Cart
Barbarian Barrel
Archers Goblin Gang Guards Witch Cannon Cart
The Log
Archers Goblin Gang Guards Witch Cannon Cart
Earthquake
Archers Goblin Gang Guards Witch
Arrows
Archers Goblin Gang Guards Witch
Royal Delivery
Archers Goblin Gang Guards Witch Cannon Cart
Fireball
Archers Goblin Gang Witch Cannon Cart
Poison
Archers Goblin Gang Guards Witch
Lightning
Witch Cannon Cart
Rocket
Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Guards Fireball Witch Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Gang Guards

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mega Knight
Goblin Gang
Cannon Cart
Fireball
The Log Mega Knight
Guards
The Log
Witch
Cannon Cart Mega Knight
Cannon Cart
The Log Goblin Gang Witch
The Log
Cannon Cart Fireball Guards Mega Knight
Mega Knight
Archers Fireball Witch The Log

Defense Synergies 1 17

Archers
Goblin Gang Guards Witch Cannon Cart The Log Mega Knight
Goblin Gang
Archers Guards Cannon Cart The Log
Fireball
The Log Mega Knight
Guards
Archers Goblin Gang Witch Cannon Cart The Log
Witch
Archers Guards Cannon Cart The Log Mega Knight
Cannon Cart
Archers Goblin Gang Guards Witch
The Log
Fireball Archers Goblin Gang Guards Witch Mega Knight
Mega Knight
Archers Fireball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Fireball The Log
Goblin Gang Witch Cannon Cart The Log Mega Knight
Goblin Gang Witch Mega Knight Archers Cannon Cart
Witch Goblin Gang Guards Cannon Cart Mega Knight
Fireball The Log Mega Knight
Goblin Gang Fireball The Log Archers Guards Cannon Cart Mega Knight
Archers Goblin Gang Fireball Witch
Fireball Cannon Cart The Log Mega Knight
Witch Goblin Gang
Goblin Gang Guards Archers Cannon Cart Mega Knight
Archers Goblin Gang Guards Witch Fireball Cannon Cart The Log Mega Knight
Archers Goblin Gang Fireball Witch
Mega Knight Goblin Gang Fireball Guards Witch Cannon Cart The Log
Fireball Mega Knight Goblin Gang Guards Witch Cannon Cart The Log
Goblin Gang Cannon Cart Mega Knight
Goblin Gang Fireball The Log Mega Knight
Mega Knight Goblin Gang Fireball Witch Cannon Cart
Fireball Mega Knight Archers Goblin Gang Guards Witch Cannon Cart The Log
Witch The Log Archers Fireball Guards Cannon Cart Mega Knight
Cannon Cart
Goblin Gang Mega Knight Archers Fireball Guards Witch Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight Archers Fireball Witch Cannon Cart
Fireball Archers Goblin Gang Cannon Cart The Log Mega Knight
Goblin Gang Guards Mega Knight Witch Cannon Cart The Log
Goblin Gang Guards Mega Knight Fireball Cannon Cart The Log
Goblin Gang Guards Witch Cannon Cart Mega Knight
Fireball Archers Goblin Gang Witch
Goblin Gang Guards Archers Fireball Witch Cannon Cart
Mega Knight Cannon Cart
Mega Knight Fireball Witch Cannon Cart The Log
Witch Goblin Gang Guards
Mega Knight Guards Witch Cannon Cart
Mega Knight Fireball Guards The Log
Cannon Cart Mega Knight Goblin Gang Fireball Guards Witch
Archers Fireball Witch Cannon Cart Mega Knight
Goblin Gang Guards Witch Archers Fireball Cannon Cart The Log
Mega Knight Archers Fireball Witch Cannon Cart The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball The Log
Fireball Cannon Cart The Log
Cannon Cart Fireball Guards The Log
Fireball The Log Mega Knight
Fireball Witch
Archers Witch The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball Guards
Fireball Cannon Cart The Log
Fireball Archers
Fireball Cannon Cart The Log
Fireball Cannon Cart
Fireball Cannon Cart The Log
Fireball Witch Cannon Cart The Log
Fireball Cannon Cart The Log Mega Knight
Fireball
Archers Fireball The Log Mega Knight
Fireball Witch The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball Cannon Cart The Log
The Log Fireball Witch Mega Knight
Witch
Fireball The Log Witch
Fireball Witch The Log Mega Knight
Fireball The Log
Archers Fireball Witch
Fireball Guards Witch
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Archers Goblin Gang Fireball Guards Witch Cannon Cart
Fireball Archers Witch
The Log Fireball
Fireball Goblin Gang Cannon Cart Mega Knight
The Log Fireball
Fireball
Cannon Cart Mega Knight
Goblin Gang Fireball Guards Witch The Log
Fireball Witch
Fireball Witch Cannon Cart The Log Mega Knight
Cannon Cart
Fireball Mega Knight

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