My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Mega Minion Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Valkyrie Wizard Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel
Giant Snowball
Archers Goblin Gang Mega Minion Goblin Barrel
Zap
Archers Goblin Gang Goblin Barrel
Barbarian Barrel
Archers Goblin Gang Valkyrie Wizard Goblin Barrel Executioner
The Log
Archers Goblin Gang Goblin Barrel
Earthquake
Archers Goblin Gang Goblin Barrel
Arrows
Archers Goblin Gang Goblin Barrel
Royal Delivery
Archers Goblin Gang Mega Minion Valkyrie Wizard Goblin Barrel Executioner
Fireball
Archers Goblin Gang Mega Minion Wizard Goblin Barrel Executioner
Poison
Archers Goblin Gang Mega Minion Wizard Executioner
Lightning
Mega Minion Valkyrie Wizard Executioner
Rocket
Valkyrie Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Mega Minion Goblin Barrel Valkyrie Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Goblin Gang Mega Minion Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mega Knight
Goblin Gang
Goblin Barrel Valkyrie
Mega Minion
Valkyrie Mega Knight
Valkyrie
Archers Goblin Barrel Goblin Gang Mega Minion Wizard Executioner
Wizard
Valkyrie Mega Knight
Goblin Barrel
Goblin Gang Valkyrie Mega Knight
Executioner
Valkyrie Mega Knight
Mega Knight
Archers Mega Minion Wizard Goblin Barrel Executioner

Defense Synergies 1 11

Archers
Valkyrie Goblin Gang Mega Minion Mega Knight
Goblin Gang
Archers Valkyrie
Mega Minion
Archers Valkyrie Wizard Mega Knight
Valkyrie
Archers Goblin Gang Mega Minion Wizard Executioner
Wizard
Mega Minion Valkyrie Mega Knight
Goblin Barrel
Executioner
Valkyrie Mega Knight
Mega Knight
Archers Mega Minion Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie Wizard Executioner
Goblin Gang Mega Minion Valkyrie Executioner Mega Knight
Goblin Gang Mega Knight Archers Mega Minion Valkyrie Executioner
Goblin Gang Mega Minion Valkyrie Mega Knight
Valkyrie Mega Knight
Goblin Gang Archers Mega Minion Valkyrie Executioner Mega Knight
Mega Minion Archers Goblin Gang Wizard Executioner
Valkyrie Mega Knight
Goblin Gang
Goblin Gang Archers Valkyrie Mega Knight
Archers Goblin Gang Valkyrie Executioner Mega Minion Wizard Mega Knight
Mega Minion Executioner Archers Goblin Gang Wizard
Mega Knight Goblin Gang Valkyrie Wizard
Valkyrie Wizard Executioner Mega Knight Goblin Gang Mega Minion
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Wizard Mega Knight Goblin Gang Valkyrie Executioner
Valkyrie Mega Knight Archers Goblin Gang Mega Minion Wizard Executioner
Valkyrie Wizard Executioner Archers Mega Minion Mega Knight
Goblin Gang Valkyrie Wizard Mega Knight Archers Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Archers
Archers Goblin Gang Mega Minion Valkyrie Wizard Executioner Mega Knight
Goblin Gang Mega Knight Valkyrie
Goblin Gang Valkyrie Mega Knight
Goblin Gang Valkyrie Executioner Mega Knight
Wizard Executioner Archers Goblin Gang
Goblin Gang Archers Mega Minion Valkyrie
Mega Knight Valkyrie
Mega Knight Mega Minion Valkyrie
Goblin Gang Mega Minion
Mega Knight Mega Minion Valkyrie
Mega Knight Valkyrie
Mega Knight Goblin Gang Valkyrie Wizard Executioner
Wizard Archers Valkyrie Executioner Mega Knight
Goblin Gang Archers Mega Minion Valkyrie Executioner
Valkyrie Executioner Mega Knight Archers Mega Minion Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Executioner
Valkyrie
Wizard Executioner Valkyrie Mega Knight
Wizard Executioner Mega Minion
Archers Wizard Executioner
Wizard Executioner
Wizard
Goblin Gang
Valkyrie Wizard
Archers Wizard Executioner
Executioner
Wizard Executioner
Wizard Executioner Mega Knight
Archers Mega Minion Wizard Executioner Mega Knight
Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Executioner Mega Knight
Mega Minion
Wizard Executioner
Wizard Mega Knight
Archers Wizard Executioner
Mega Minion Wizard
Mega Minion
Wizard Mega Knight
Mega Knight
Wizard
Archers Goblin Gang
Archers Mega Minion Wizard Executioner
Goblin Gang Mega Minion Valkyrie Wizard Executioner Mega Knight
Wizard Executioner
Mega Minion Executioner Mega Knight
Goblin Gang
Executioner
Executioner Mega Knight
Wizard Mega Knight

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