My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers Firecracker
Barbarian Barrel
Archers Knight Firecracker Tesla Wizard
The Log
Archers Firecracker Hog Rider
Earthquake
Archers Firecracker Tesla Hog Rider
Arrows
Archers Firecracker
Royal Delivery
Archers Knight Firecracker Hog Rider Wizard
Fireball
Archers Firecracker Tesla Hog Rider Wizard
Poison
Archers Firecracker Wizard
Lightning
Knight Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Firecracker Tesla Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Firecracker

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider Mega Knight
Knight
Archers Firecracker Hog Rider Wizard The Log
Firecracker
Knight Hog Rider Mega Knight
Tesla
Hog Rider
Knight Firecracker The Log Archers Wizard Mega Knight
Wizard
Knight Hog Rider Mega Knight
The Log
Hog Rider Knight Mega Knight
Mega Knight
Archers Firecracker Hog Rider Wizard The Log

Defense Synergies 5 12

Archers
Knight Firecracker Tesla The Log Mega Knight
Knight
Archers Firecracker Tesla Wizard The Log
Firecracker
Knight The Log Archers Tesla Mega Knight
Tesla
Knight The Log Archers Firecracker Wizard
Hog Rider
Wizard
Knight Tesla The Log Mega Knight
The Log
Firecracker Tesla Archers Knight Wizard Mega Knight
Mega Knight
Archers Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Wizard The Log
Knight Firecracker Tesla The Log Mega Knight
Tesla Mega Knight Archers Knight
Tesla Knight Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Archers Firecracker Tesla Mega Knight
Tesla Archers Firecracker Wizard
Tesla The Log Mega Knight
Tesla
Knight Archers Firecracker Tesla Mega Knight
Archers Knight Firecracker Tesla Wizard The Log Mega Knight
Tesla Archers Firecracker Wizard
Tesla Mega Knight Knight Wizard The Log
Wizard Mega Knight Firecracker Tesla The Log
Knight Tesla Mega Knight
Tesla The Log Mega Knight
Tesla Wizard Mega Knight Knight Firecracker
Tesla Mega Knight Archers Knight Firecracker Wizard The Log
Wizard The Log Archers Knight Firecracker Tesla Mega Knight
Tesla
Wizard Mega Knight Archers Knight Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers Tesla
Archers Knight Firecracker Tesla Wizard The Log Mega Knight
Mega Knight Knight The Log
Mega Knight Knight Tesla The Log
Knight Tesla Mega Knight
Firecracker Wizard Archers Tesla
Archers Knight Tesla
Mega Knight Knight Tesla
Mega Knight Knight Firecracker The Log
Tesla
Mega Knight Knight Tesla
Mega Knight The Log
Mega Knight Knight Tesla Wizard
Wizard Archers Firecracker Tesla Mega Knight
Tesla Archers Knight Firecracker The Log
Mega Knight Archers Firecracker Tesla Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Wizard Firecracker The Log Mega Knight
Firecracker Wizard
Archers Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Firecracker Knight Wizard The Log
Archers Firecracker Wizard
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log Mega Knight
Archers Firecracker Wizard The Log Mega Knight
Firecracker Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Firecracker The Log Wizard Mega Knight
Firecracker The Log Wizard
Wizard The Log Mega Knight
Firecracker The Log
Archers Firecracker Wizard
Firecracker Wizard
Wizard The Log Mega Knight
Firecracker
Mega Knight
Firecracker Wizard The Log
Archers
Archers Firecracker Wizard
The Log
Knight Firecracker Wizard Mega Knight
The Log Firecracker Wizard
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Mega Knight

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