My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut Princess Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards
Giant Snowball
Archers Hog Rider Goblin Hut Guards Princess
Zap
Archers Goblin Hut Guards Princess
Barbarian Barrel
Archers Goblin Hut Guards Princess
The Log
Archers Mini P.E.K.K.A Hog Rider Goblin Hut Guards Princess
Earthquake
Archers Hog Rider Goblin Hut Guards
Arrows
Archers Goblin Hut Guards Princess
Royal Delivery
Archers Mini P.E.K.K.A Hog Rider Goblin Hut Guards Princess Mother Witch
Fireball
Archers Hog Rider Goblin Hut Princess Mother Witch
Poison
Archers Goblin Hut Guards Princess Mother Witch
Lightning
Mini P.E.K.K.A Goblin Hut Mother Witch
Rocket
Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Guards Princess Mini P.E.K.K.A Hog Rider Mother Witch Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Guards Princess

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Hog Rider Goblin Hut
Mini P.E.K.K.A
Archers Hog Rider Goblin Hut The Log Princess
Hog Rider
The Log Archers Mini P.E.K.K.A Goblin Hut Guards Princess Mother Witch
Goblin Hut
Archers Mini P.E.K.K.A Hog Rider The Log
Guards
Hog Rider The Log
The Log
Hog Rider Mini P.E.K.K.A Goblin Hut Guards Princess
Princess
Mini P.E.K.K.A Hog Rider The Log Mother Witch
Mother Witch
Hog Rider Princess

Defense Synergies 1 15

Archers
Mini P.E.K.K.A Goblin Hut Guards The Log
Mini P.E.K.K.A
The Log Archers Goblin Hut Guards Princess Mother Witch
Hog Rider
Goblin Hut
Archers Mini P.E.K.K.A Mother Witch
Guards
Archers Mini P.E.K.K.A The Log Princess Mother Witch
The Log
Mini P.E.K.K.A Archers Guards Princess Mother Witch
Princess
Mini P.E.K.K.A Guards The Log Mother Witch
Mother Witch
Mini P.E.K.K.A Goblin Hut Guards The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut The Log
Mini P.E.K.K.A Goblin Hut The Log
Mini P.E.K.K.A Goblin Hut Archers
Mini P.E.K.K.A Goblin Hut Guards
Mini P.E.K.K.A The Log Princess
The Log Archers Guards Mother Witch
Archers Goblin Hut Princess
The Log
Mini P.E.K.K.A Goblin Hut Princess
Guards Archers Mini P.E.K.K.A
Archers Guards Mother Witch Goblin Hut The Log Princess
Archers Goblin Hut Princess
Mini P.E.K.K.A Goblin Hut Guards The Log
Mini P.E.K.K.A Goblin Hut Guards The Log Princess
Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Goblin Hut The Log
Mini P.E.K.K.A Goblin Hut
Archers Goblin Hut Guards The Log
The Log Archers Goblin Hut Guards Princess Mother Witch
Mini P.E.K.K.A Goblin Hut
Archers Mini P.E.K.K.A Guards The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Archers Goblin Hut
Archers Mini P.E.K.K.A The Log
Guards Mini P.E.K.K.A Goblin Hut The Log
Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Goblin Hut Guards
Mother Witch Archers Goblin Hut Princess
Mini P.E.K.K.A Guards Archers Goblin Hut
Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Hut The Log
Goblin Hut Guards
Mini P.E.K.K.A Goblin Hut Guards
Guards The Log
Mini P.E.K.K.A Guards
Archers Princess
Goblin Hut Guards Archers Mini P.E.K.K.A The Log
Archers Mini P.E.K.K.A Goblin Hut The Log Princess Mother Witch
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards The Log
The Log Princess
Goblin Hut The Log
Guards The Log
The Log
Mother Witch Princess
Archers The Log Princess
The Log Princess
The Log
Mini P.E.K.K.A Guards
The Log Princess
Archers Princess
Goblin Hut The Log Princess
Princess
Princess Goblin Hut The Log
Goblin Hut The Log Princess
Goblin Hut The Log Princess
Mini P.E.K.K.A
Archers Mini P.E.K.K.A The Log Princess
The Log Princess Mother Witch
The Log
Princess
The Log
The Log
The Log Mother Witch Princess
The Log Princess
The Log Princess
The Log
Archers Princess Mother Witch
Goblin Hut Guards
Mini P.E.K.K.A
The Log
Princess
The Log Princess
Archers Goblin Hut Guards Princess
Archers Princess
The Log
Mini P.E.K.K.A Princess
The Log Princess
Guards The Log Princess
Princess
The Log Princess

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