My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider Witch
Zap
Archers Mortar Witch
Barbarian Barrel
Archers Mortar Tesla Witch
The Log
Archers Mini P.E.K.K.A Hog Rider Witch
Earthquake
Archers Mortar Tesla Hog Rider Witch
Arrows
Archers Witch
Royal Delivery
Archers Mini P.E.K.K.A Hog Rider Witch
Fireball
Archers Mortar Tesla Hog Rider Witch
Poison
Archers Mortar Witch
Lightning
Mortar Tesla Mini P.E.K.K.A Witch
Rocket
Mortar Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Earthquake Mortar Tesla Mini P.E.K.K.A Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Earthquake Mortar Tesla

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mortar Mini P.E.K.K.A Hog Rider Mega Knight
Mortar
Archers Hog Rider
Tesla
Earthquake
Hog Rider Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Archers Earthquake Hog Rider Mega Knight
Hog Rider
Earthquake Archers Mortar Mini P.E.K.K.A Witch Mega Knight
Witch
Hog Rider Mega Knight
Mega Knight
Archers Earthquake Mini P.E.K.K.A Hog Rider Witch

Defense Synergies 0 13

Archers
Mortar Tesla Mini P.E.K.K.A Witch Mega Knight
Mortar
Archers Tesla Earthquake
Tesla
Archers Mortar Earthquake Mini P.E.K.K.A
Earthquake
Mortar Tesla Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Archers Tesla Earthquake Witch
Hog Rider
Witch
Archers Mini P.E.K.K.A Mega Knight
Mega Knight
Archers Earthquake Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Tesla
Mini P.E.K.K.A Mortar Tesla Witch Mega Knight
Mortar Tesla Mini P.E.K.K.A Witch Mega Knight Archers
Tesla Mini P.E.K.K.A Witch Mortar Mega Knight
Earthquake Mini P.E.K.K.A Mega Knight
Archers Tesla Earthquake Mega Knight
Tesla Archers Mortar Witch
Earthquake Tesla Mega Knight
Tesla Mini P.E.K.K.A Witch Mortar
Archers Tesla Mini P.E.K.K.A Mega Knight
Archers Witch Tesla Earthquake Mega Knight
Tesla Archers Witch
Mortar Tesla Mini P.E.K.K.A Mega Knight Earthquake Witch
Mega Knight Mortar Tesla Earthquake Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mortar Tesla Mega Knight
Mortar Tesla Mini P.E.K.K.A Mega Knight
Tesla Mega Knight Mortar Mini P.E.K.K.A Witch
Mortar Tesla Mega Knight Archers Witch
Mortar Earthquake Witch Archers Tesla Mega Knight
Mini P.E.K.K.A Mortar Tesla
Mega Knight Archers Tesla Earthquake Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Archers Tesla Witch
Archers Mortar Tesla Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Tesla
Tesla Mini P.E.K.K.A Witch Mega Knight
Archers Tesla Witch
Mini P.E.K.K.A Archers Tesla Witch
Mini P.E.K.K.A Mega Knight Tesla
Mega Knight Mortar Mini P.E.K.K.A Witch
Witch Tesla
Mega Knight Tesla Mini P.E.K.K.A Witch
Mega Knight
Mini P.E.K.K.A Mega Knight Tesla Witch
Archers Tesla Witch Mega Knight
Tesla Witch Archers Mortar Mini P.E.K.K.A
Mega Knight Archers Tesla Earthquake Mini P.E.K.K.A Witch
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar
Mortar
Earthquake
Earthquake
Mortar Earthquake Mega Knight
Witch
Archers Mortar Earthquake Witch
Earthquake
Mortar
Mini P.E.K.K.A
Mortar Earthquake
Archers
Earthquake Mortar
Earthquake Mortar
Earthquake Mortar
Earthquake Mortar Witch
Earthquake Mortar Mega Knight
Mortar Earthquake
Mini P.E.K.K.A
Archers Mortar Earthquake Mini P.E.K.K.A Mega Knight
Mortar Earthquake Witch Mega Knight
Earthquake Mega Knight
Earthquake Mortar
Earthquake Mortar Witch Mega Knight
Witch
Mortar Earthquake Witch
Mortar Witch Mega Knight
Mortar
Archers Witch
Witch
Mini P.E.K.K.A
Mortar Earthquake Mega Knight
Mega Knight
Earthquake
Earthquake Archers Witch
Archers Witch
Mini P.E.K.K.A Mega Knight
Mortar Earthquake
Mega Knight
Witch
Witch
Mortar Witch Mega Knight
Mortar Mega Knight

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