My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Baby Dragon Goblin Giant Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Baby Dragon Goblin Giant Royal Ghost Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Goblin Giant Royal Ghost Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Musketeer Hog Rider Baby Dragon
Zap
Archers Goblin Giant
Barbarian Barrel
Archers Musketeer Royal Ghost Electro Wizard
The Log
Archers Musketeer Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Musketeer Hog Rider Baby Dragon Royal Ghost Electro Wizard
Fireball
Archers Musketeer Hog Rider Baby Dragon Electro Wizard
Poison
Archers Musketeer Electro Wizard
Lightning
Musketeer Baby Dragon Electro Wizard Archer Queen
Rocket
Musketeer Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Royal Ghost Musketeer Hog Rider Baby Dragon Electro Wizard Archer Queen Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Royal Ghost Musketeer Hog Rider

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Baby Dragon Goblin Giant Royal Ghost
Musketeer
Hog Rider Baby Dragon Goblin Giant Royal Ghost
Hog Rider
Musketeer Archers Baby Dragon Electro Wizard Archer Queen
Baby Dragon
Archers Musketeer Hog Rider Goblin Giant Electro Wizard
Goblin Giant
Archers Musketeer Baby Dragon Electro Wizard
Royal Ghost
Archers Musketeer Electro Wizard
Electro Wizard
Hog Rider Baby Dragon Goblin Giant Royal Ghost
Archer Queen
Hog Rider

Defense Synergies 0 9

Archers
Baby Dragon Goblin Giant Electro Wizard Archer Queen
Musketeer
Baby Dragon Royal Ghost Electro Wizard
Hog Rider
Baby Dragon
Archers Musketeer
Goblin Giant
Archers Electro Wizard
Royal Ghost
Musketeer Electro Wizard
Electro Wizard
Archers Musketeer Goblin Giant Royal Ghost
Archer Queen
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon Goblin Giant Electro Wizard
Musketeer Electro Wizard
Archers Musketeer Electro Wizard
Musketeer Electro Wizard
Archers Musketeer Baby Dragon Royal Ghost Electro Wizard
Musketeer Electro Wizard Archers Baby Dragon
Musketeer Baby Dragon Goblin Giant Electro Wizard
Musketeer Archer Queen
Archers Musketeer Royal Ghost Electro Wizard
Archers Electro Wizard Musketeer Baby Dragon Goblin Giant Royal Ghost
Musketeer Archers Baby Dragon Electro Wizard
Musketeer Electro Wizard
Baby Dragon Royal Ghost Electro Wizard
Electro Wizard
Electro Wizard
Musketeer Electro Wizard
Archers Musketeer Baby Dragon Royal Ghost Electro Wizard
Baby Dragon Archers Musketeer Royal Ghost Electro Wizard
Musketeer Electro Wizard
Royal Ghost Archers Musketeer Baby Dragon Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Royal Ghost Electro Wizard
Electro Wizard Archers Musketeer Baby Dragon Royal Ghost
Musketeer Goblin Giant Electro Wizard
Musketeer Goblin Giant Electro Wizard
Musketeer Goblin Giant
Archers Musketeer Baby Dragon Goblin Giant Electro Wizard
Archers Musketeer Goblin Giant Electro Wizard
Goblin Giant
Electro Wizard Baby Dragon
Musketeer Goblin Giant
Musketeer
Goblin Giant Electro Wizard Archer Queen
Goblin Giant
Archers Musketeer Baby Dragon
Electro Wizard Archers Musketeer Baby Dragon Goblin Giant Archer Queen
Archers Musketeer Baby Dragon Royal Ghost Electro Wizard Archer Queen
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon Royal Ghost
Musketeer Baby Dragon Royal Ghost Electro Wizard
Baby Dragon Goblin Giant
Musketeer
Baby Dragon
Musketeer Baby Dragon Goblin Giant
Archers Musketeer Baby Dragon
Baby Dragon
Musketeer Electro Wizard
Musketeer Electro Wizard
Archers Musketeer Baby Dragon Archer Queen
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Archers Musketeer Baby Dragon Electro Wizard
Baby Dragon
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Baby Dragon
Musketeer Baby Dragon Royal Ghost Electro Wizard
Musketeer Baby Dragon
Musketeer Baby Dragon
Archers Musketeer Baby Dragon Electro Wizard
Electro Wizard Musketeer
Musketeer
Electro Wizard
Electro Wizard Archers Musketeer
Archers Musketeer Baby Dragon Electro Wizard Archer Queen
Musketeer Baby Dragon Electro Wizard
Musketeer Baby Dragon
Archer Queen
Musketeer Archer Queen
Musketeer Baby Dragon Electro Wizard Archer Queen
Musketeer Electro Wizard Archer Queen
Musketeer Baby Dragon Goblin Giant Royal Ghost Electro Wizard Archer Queen

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