My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Executioner P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Bandit
Giant Snowball
Archers Musketeer Hog Rider
Zap
Archers Bandit
Barbarian Barrel
Archers Musketeer Executioner Bandit Electro Wizard
The Log
Archers Musketeer Hog Rider Bandit
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Musketeer Hog Rider Executioner P.E.K.K.A Bandit Electro Wizard
Fireball
Archers Musketeer Hog Rider Executioner Bandit Electro Wizard
Poison
Archers Musketeer Executioner Electro Wizard
Lightning
Musketeer Executioner Bandit Electro Wizard
Rocket
Musketeer Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Bandit Musketeer Hog Rider Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Bandit Musketeer

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider P.E.K.K.A Bandit
Musketeer
Hog Rider P.E.K.K.A The Log Bandit
Hog Rider
Musketeer The Log Archers Executioner Bandit Electro Wizard
Executioner
Hog Rider P.E.K.K.A The Log Bandit
P.E.K.K.A
Electro Wizard Archers Musketeer Executioner The Log
The Log
Hog Rider Musketeer Executioner P.E.K.K.A Bandit
Bandit
Archers Musketeer Hog Rider Executioner The Log Electro Wizard
Electro Wizard
P.E.K.K.A Hog Rider Bandit

Defense Synergies 2 13

Archers
P.E.K.K.A The Log Bandit Electro Wizard
Musketeer
The Log P.E.K.K.A Bandit Electro Wizard
Hog Rider
Executioner
The Log Bandit
P.E.K.K.A
The Log Archers Musketeer Electro Wizard
The Log
Musketeer P.E.K.K.A Archers Executioner Bandit Electro Wizard
Bandit
Archers Musketeer Executioner The Log Electro Wizard
Electro Wizard
Archers Musketeer P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Executioner The Log Electro Wizard
P.E.K.K.A Musketeer Executioner The Log Bandit Electro Wizard
P.E.K.K.A Archers Musketeer Executioner Bandit Electro Wizard
P.E.K.K.A Musketeer Bandit Electro Wizard
P.E.K.K.A The Log
The Log Archers Musketeer Executioner Bandit Electro Wizard
Musketeer Electro Wizard Archers Executioner
Musketeer P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Musketeer
Archers Musketeer Bandit Electro Wizard
Archers Executioner Electro Wizard Musketeer The Log Bandit
Musketeer Executioner Archers Electro Wizard
P.E.K.K.A Musketeer The Log Bandit Electro Wizard
Executioner P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard
Musketeer Executioner P.E.K.K.A Electro Wizard
Archers Musketeer Executioner The Log Bandit Electro Wizard
Executioner The Log Archers Musketeer Bandit Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Archers Musketeer Executioner P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Archers Musketeer Executioner The Log
P.E.K.K.A Bandit Musketeer The Log Electro Wizard
P.E.K.K.A Musketeer The Log Bandit Electro Wizard
P.E.K.K.A Musketeer Executioner Bandit
Executioner Archers Musketeer Electro Wizard
P.E.K.K.A Archers Musketeer Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard The Log Bandit
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Executioner Bandit
Archers Musketeer Executioner
Electro Wizard Archers Musketeer Executioner P.E.K.K.A The Log
Executioner Archers Musketeer P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Bandit
Musketeer Executioner The Log Bandit Electro Wizard
The Log Bandit
Musketeer The Log
Executioner The Log
Executioner Musketeer
Archers Musketeer Executioner The Log
The Log Executioner
The Log Bandit
Musketeer Electro Wizard
Musketeer The Log Bandit Electro Wizard
Archers Musketeer Executioner
Musketeer Executioner The Log Bandit
Musketeer Bandit
Musketeer The Log
Musketeer Executioner The Log Bandit
Musketeer Executioner The Log Bandit
Archers Musketeer Executioner The Log Bandit Electro Wizard
The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Executioner
The Log Musketeer Executioner Bandit Electro Wizard
Musketeer The Log Bandit
Musketeer The Log Bandit
Archers Musketeer Executioner Electro Wizard
Electro Wizard Musketeer
Musketeer The Log Bandit
Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Archers Musketeer Bandit
Archers Musketeer Executioner Electro Wizard
The Log
Musketeer Executioner Electro Wizard
The Log Musketeer Executioner
Musketeer Executioner P.E.K.K.A
Musketeer The Log Electro Wizard
Musketeer Executioner Electro Wizard
Musketeer Executioner The Log Bandit Electro Wizard
P.E.K.K.A

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