My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Elixir Golem Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Elixir Golem Hog Rider Night Witch
Giant Snowball
Archers Royal Recruits Hog Rider Night Witch Little Prince
Zap
Archers Night Witch Little Prince
Barbarian Barrel
Archers Royal Recruits Elixir Golem Night Witch Little Prince
The Log
Archers Royal Recruits Elixir Golem Hog Rider Little Prince
Earthquake
Archers Elixir Golem Hog Rider
Arrows
Archers Royal Recruits Night Witch Little Prince
Royal Delivery
Archers Royal Recruits Elixir Golem Hog Rider Night Witch Little Prince
Fireball
Archers Elixir Golem Hog Rider Night Witch Little Prince
Poison
Archers Royal Recruits Elixir Golem Night Witch Little Prince
Lightning
Night Witch Little Prince
Rocket
Hog Rider Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Rage Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Archers Elixir Golem Little Prince Hog Rider Night Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Archers Elixir Golem

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Recruits Elixir Golem Hog Rider
Royal Recruits
Archers Hog Rider
Elixir Golem
Rage Night Witch Archers Hog Rider Mirror
Hog Rider
Rage Archers Royal Recruits Elixir Golem Mirror Little Prince
Mirror
Elixir Golem Hog Rider Night Witch
Rage
Elixir Golem Hog Rider Night Witch
Night Witch
Elixir Golem Mirror Rage
Little Prince
Hog Rider

Defense Synergies 0 2

Archers
Royal Recruits
Royal Recruits
Archers
Elixir Golem
Hog Rider
Mirror
Night Witch
Rage
Night Witch
Mirror
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Royal Recruits Night Witch
Archers Royal Recruits Night Witch
Royal Recruits Night Witch
Royal Recruits
Archers Night Witch
Archers Night Witch Little Prince
Royal Recruits
Royal Recruits Night Witch
Archers Royal Recruits Night Witch Little Prince
Archers Royal Recruits Night Witch
Archers Night Witch
Royal Recruits Night Witch
Royal Recruits Night Witch
Royal Recruits
Royal Recruits
Royal Recruits Night Witch
Archers Royal Recruits Night Witch Little Prince
Archers Royal Recruits Little Prince
Royal Recruits
Royal Recruits Archers Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers
Archers
Royal Recruits
Royal Recruits Night Witch
Royal Recruits Night Witch
Archers
Royal Recruits Archers Night Witch
Royal Recruits
Royal Recruits
Royal Recruits
Royal Recruits
Royal Recruits
Royal Recruits Night Witch
Royal Recruits Archers
Royal Recruits Archers Night Witch Little Prince
Archers Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Royal Recruits
Archers
Night Witch
Royal Recruits
Archers
Royal Recruits
Night Witch
Archers
Little Prince
Night Witch
Royal Recruits
Little Prince
Archers Night Witch Little Prince
Night Witch
Night Witch
Archers Royal Recruits Night Witch
Archers
Royal Recruits
Royal Recruits
Royal Recruits Little Prince

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