My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Wizard Balloon Executioner Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Hog Rider Balloon Sparky
Giant Snowball
Archers Royal Recruits Hog Rider Balloon
Zap
Archers Balloon Sparky
Barbarian Barrel
Archers Royal Recruits Wizard Executioner Sparky
The Log
Archers Royal Recruits Hog Rider Sparky
Earthquake
Archers Hog Rider
Arrows
Archers Royal Recruits
Royal Delivery
Archers Royal Recruits Hog Rider Wizard Balloon Executioner Sparky
Fireball
Archers Hog Rider Wizard Balloon Executioner Sparky
Poison
Archers Royal Recruits Wizard Balloon Executioner Sparky
Lightning
Wizard Balloon Executioner Sparky
Rocket
Hog Rider Wizard Balloon Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Executioner Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Hog Rider Wizard Balloon Executioner Sparky Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Archers Hog Rider Wizard Balloon

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Recruits Hog Rider Balloon Mega Knight
Royal Recruits
Archers Hog Rider
Hog Rider
Archers Royal Recruits Wizard Balloon Executioner Mega Knight
Wizard
Hog Rider Balloon Sparky Mega Knight
Balloon
Archers Hog Rider Wizard Executioner Sparky Mega Knight
Executioner
Hog Rider Balloon Mega Knight
Sparky
Wizard Balloon
Mega Knight
Archers Hog Rider Wizard Balloon Executioner

Defense Synergies 0 4

Archers
Royal Recruits Mega Knight
Royal Recruits
Archers
Hog Rider
Wizard
Mega Knight
Balloon
Executioner
Mega Knight
Sparky
Mega Knight
Archers Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard Executioner Sparky
Sparky Royal Recruits Executioner Mega Knight
Sparky Mega Knight Archers Royal Recruits Executioner
Royal Recruits Sparky Mega Knight
Royal Recruits Sparky Mega Knight
Archers Executioner Mega Knight
Archers Wizard Executioner
Royal Recruits Sparky Mega Knight
Sparky Royal Recruits
Archers Royal Recruits Sparky Mega Knight
Archers Executioner Royal Recruits Wizard Mega Knight
Executioner Archers Wizard
Royal Recruits Sparky Mega Knight Wizard
Wizard Executioner Sparky Mega Knight Royal Recruits
Royal Recruits Sparky Mega Knight
Royal Recruits Sparky Mega Knight
Wizard Sparky Mega Knight Royal Recruits Executioner
Mega Knight Archers Royal Recruits Wizard Executioner
Wizard Executioner Archers Royal Recruits Mega Knight
Sparky Royal Recruits
Royal Recruits Wizard Mega Knight Archers Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Archers Sparky
Archers Wizard Executioner Mega Knight
Royal Recruits Mega Knight Sparky
Royal Recruits Mega Knight Sparky
Royal Recruits Executioner Sparky Mega Knight
Wizard Executioner Archers
Royal Recruits Sparky Archers
Mega Knight Royal Recruits Sparky
Royal Recruits Mega Knight Sparky
Royal Recruits Sparky
Mega Knight Royal Recruits Sparky
Royal Recruits Mega Knight
Royal Recruits Mega Knight Wizard Executioner Sparky
Royal Recruits Wizard Archers Executioner Sparky Mega Knight
Royal Recruits Sparky Archers Executioner
Executioner Mega Knight Archers Royal Recruits Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Sparky
Executioner
Sparky
Royal Recruits Sparky
Wizard Executioner Sparky Mega Knight
Wizard Executioner
Archers Wizard Executioner Sparky
Wizard Executioner
Wizard
Sparky
Royal Recruits Wizard Sparky
Archers Wizard Executioner
Executioner Sparky
Sparky
Wizard Executioner Sparky
Royal Recruits Wizard Executioner Sparky Mega Knight
Sparky
Sparky
Archers Wizard Executioner Sparky Mega Knight
Wizard Mega Knight
Sparky Mega Knight
Wizard
Sparky
Royal Recruits
Wizard Executioner Sparky Mega Knight
Wizard Executioner Sparky
Wizard Sparky Mega Knight
Sparky
Archers Wizard Executioner Sparky
Wizard
Sparky
Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight
Wizard Sparky
Archers Royal Recruits
Archers Wizard Executioner
Wizard Executioner Sparky Mega Knight
Wizard Executioner
Sparky
Royal Recruits Executioner Sparky Mega Knight
Royal Recruits Sparky
Executioner
Royal Recruits Executioner Sparky Mega Knight
Sparky
Wizard Sparky Mega Knight

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