My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Electro Dragon Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Battle Ram Giant Skeleton
Giant Snowball
Archers Battle Ram Electro Dragon
Zap
Archers Battle Ram
Barbarian Barrel
Archers Elite Barbarians Battle Ram Giant Skeleton Magic Archer
The Log
Archers Elite Barbarians Battle Ram Giant Skeleton
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Battle Ram Electro Dragon Giant Skeleton Magic Archer
Fireball
Archers Elite Barbarians Battle Ram Electro Dragon Magic Archer
Poison
Archers Electro Dragon Magic Archer
Lightning
Elite Barbarians Battle Ram Electro Dragon Magic Archer
Rocket
Elite Barbarians Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Fireball Battle Ram Freeze Magic Archer Electro Dragon Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Fireball Battle Ram Freeze

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Battle Ram Electro Dragon Giant Skeleton
Elite Barbarians
Archers Fireball Battle Ram
Fireball
Elite Barbarians Battle Ram Freeze Magic Archer
Battle Ram
Magic Archer Archers Elite Barbarians Fireball Freeze
Freeze
Fireball Battle Ram
Electro Dragon
Archers Giant Skeleton Magic Archer
Giant Skeleton
Archers Electro Dragon Magic Archer
Magic Archer
Battle Ram Fireball Electro Dragon Giant Skeleton

Defense Synergies 0 4

Archers
Giant Skeleton
Elite Barbarians
Fireball
Freeze
Battle Ram
Freeze
Fireball
Electro Dragon
Giant Skeleton
Giant Skeleton
Archers Electro Dragon Magic Archer
Magic Archer
Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon Magic Archer
Elite Barbarians Electro Dragon
Archers Elite Barbarians Freeze Electro Dragon Giant Skeleton
Elite Barbarians Electro Dragon
Elite Barbarians Fireball Giant Skeleton
Fireball Freeze Archers Electro Dragon Magic Archer
Archers Fireball Freeze Electro Dragon Magic Archer
Fireball Electro Dragon Giant Skeleton Magic Archer
Elite Barbarians
Elite Barbarians Archers Giant Skeleton
Archers Fireball Freeze Electro Dragon Giant Skeleton Magic Archer
Archers Fireball Electro Dragon Magic Archer
Elite Barbarians Fireball Freeze Electro Dragon Giant Skeleton
Fireball Freeze Electro Dragon Magic Archer
Elite Barbarians
Elite Barbarians Fireball Freeze
Elite Barbarians Fireball Electro Dragon
Fireball Archers Elite Barbarians Electro Dragon Magic Archer
Freeze Archers Fireball Electro Dragon Giant Skeleton Magic Archer
Elite Barbarians
Archers Elite Barbarians Fireball Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Fireball Giant Skeleton
Fireball Archers Elite Barbarians Electro Dragon Magic Archer
Giant Skeleton Elite Barbarians Electro Dragon
Giant Skeleton Elite Barbarians Fireball
Giant Skeleton Elite Barbarians
Fireball Archers Freeze Electro Dragon Magic Archer
Archers Elite Barbarians Fireball Giant Skeleton
Giant Skeleton Elite Barbarians
Freeze Electro Dragon Giant Skeleton Elite Barbarians Fireball Magic Archer
Elite Barbarians Electro Dragon Giant Skeleton
Elite Barbarians Fireball Giant Skeleton
Elite Barbarians Giant Skeleton Fireball
Archers Fireball Electro Dragon Magic Archer
Elite Barbarians Electro Dragon Archers Fireball Freeze Giant Skeleton Magic Archer
Archers Elite Barbarians Fireball Freeze Electro Dragon Giant Skeleton Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Freeze Electro Dragon Giant Skeleton
Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Giant Skeleton Magic Archer
Fireball Freeze Giant Skeleton
Fireball Magic Archer
Fireball Freeze Electro Dragon Magic Archer
Archers Magic Archer
Fireball Freeze Electro Dragon Magic Archer
Fireball Electro Dragon
Elite Barbarians Fireball Electro Dragon
Fireball Electro Dragon Magic Archer
Fireball Archers Electro Dragon Magic Archer
Elite Barbarians Fireball Magic Archer
Fireball Freeze Electro Dragon Magic Archer
Elite Barbarians Fireball Magic Archer
Fireball Electro Dragon Magic Archer
Magic Archer Fireball Electro Dragon
Fireball Freeze
Archers Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Giant Skeleton Magic Archer
Fireball
Fireball Electro Dragon
Freeze Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Magic Archer
Elite Barbarians Archers Fireball Electro Dragon Magic Archer
Electro Dragon Fireball Freeze
Elite Barbarians Fireball
Fireball Electro Dragon Magic Archer
Fireball Freeze Electro Dragon Magic Archer
Giant Skeleton
Fireball Magic Archer
Archers Fireball Freeze Electro Dragon Magic Archer
Fireball Archers Electro Dragon Magic Archer
Freeze
Fireball
Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Giant Skeleton
Elite Barbarians Electro Dragon
Electro Dragon Elite Barbarians Fireball Freeze Giant Skeleton Magic Archer
Fireball Electro Dragon Magic Archer
Electro Dragon Fireball Freeze Giant Skeleton Magic Archer
Fireball Electro Dragon

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