My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Archers Goblin Gang Hog Rider
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Valkyrie Wizard Electro Wizard
The Log
Archers Goblin Gang Elite Barbarians Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Elite Barbarians Valkyrie Hog Rider Wizard Electro Wizard
Fireball
Archers Goblin Gang Elite Barbarians Hog Rider Wizard Electro Wizard
Poison
Archers Goblin Gang Wizard Electro Wizard
Lightning
Elite Barbarians Valkyrie Wizard Electro Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Void Valkyrie Hog Rider Electro Wizard Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Goblin Gang Void Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Elite Barbarians Hog Rider
Goblin Gang
Hog Rider Valkyrie
Elite Barbarians
Valkyrie Archers Hog Rider Wizard
Valkyrie
Archers Elite Barbarians Hog Rider Goblin Gang Wizard Electro Wizard
Hog Rider
Goblin Gang Valkyrie Archers Elite Barbarians Wizard Void Electro Wizard
Wizard
Elite Barbarians Valkyrie Hog Rider
Void
Hog Rider
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 2 8

Archers
Valkyrie Goblin Gang Electro Wizard
Goblin Gang
Archers Valkyrie Electro Wizard
Elite Barbarians
Valkyrie Wizard
Valkyrie
Archers Elite Barbarians Goblin Gang Wizard Electro Wizard
Hog Rider
Wizard
Elite Barbarians Valkyrie Electro Wizard
Void
Electro Wizard
Archers Goblin Gang Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Void Electro Wizard
Elite Barbarians Goblin Gang Valkyrie Electro Wizard
Goblin Gang Archers Elite Barbarians Valkyrie Void Electro Wizard
Elite Barbarians Goblin Gang Valkyrie Electro Wizard
Elite Barbarians Valkyrie
Goblin Gang Archers Valkyrie Electro Wizard
Electro Wizard Archers Goblin Gang Wizard Void
Valkyrie Void Electro Wizard
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers Valkyrie Electro Wizard
Archers Goblin Gang Valkyrie Electro Wizard Wizard
Archers Goblin Gang Wizard Electro Wizard
Goblin Gang Elite Barbarians Valkyrie Wizard Electro Wizard
Valkyrie Wizard Goblin Gang Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Goblin Gang Elite Barbarians Electro Wizard
Wizard Goblin Gang Elite Barbarians Valkyrie Electro Wizard
Archers Goblin Gang Elite Barbarians Valkyrie Wizard Electro Wizard
Valkyrie Wizard Archers Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Valkyrie Wizard Archers Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers Elite Barbarians Void Electro Wizard
Void Electro Wizard Archers Goblin Gang Elite Barbarians Valkyrie Wizard
Goblin Gang Elite Barbarians Valkyrie Electro Wizard
Goblin Gang Valkyrie Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Valkyrie
Wizard Archers Goblin Gang Electro Wizard
Goblin Gang Archers Elite Barbarians Valkyrie Void Electro Wizard
Elite Barbarians Valkyrie
Void Electro Wizard Elite Barbarians Valkyrie
Goblin Gang
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Void Electro Wizard
Elite Barbarians Goblin Gang Valkyrie Wizard
Wizard Archers Valkyrie
Goblin Gang Elite Barbarians Electro Wizard Archers Valkyrie
Valkyrie Archers Elite Barbarians Wizard Electro Wizard
Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Valkyrie
Void Electro Wizard
Void
Valkyrie Void
Wizard Valkyrie
Wizard
Archers Wizard
Wizard
Void Wizard
Goblin Gang Elite Barbarians Void Electro Wizard
Void Valkyrie Wizard Electro Wizard
Void Archers Wizard
Elite Barbarians Void
Void
Elite Barbarians
Wizard
Wizard
Void Archers Wizard Electro Wizard
Valkyrie Wizard Void
Void
Wizard Void
Void
Void
Valkyrie Wizard
Void Wizard Electro Wizard
Void Wizard
Void
Elite Barbarians Archers Wizard Void Electro Wizard
Electro Wizard Wizard Void
Elite Barbarians Void
Void Wizard
Void Electro Wizard
Wizard
Electro Wizard Archers Goblin Gang Void
Archers Wizard Electro Wizard
Void Goblin Gang Valkyrie Wizard Electro Wizard
Wizard
Void
Elite Barbarians
Goblin Gang Elite Barbarians Electro Wizard
Void Electro Wizard
Void Electro Wizard
Wizard Void
Void

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