My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Golem Night Witch Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Night Witch Sparky
Giant Snowball
Archers Tombstone Night Witch
Zap
Archers Tombstone Night Witch Sparky
Barbarian Barrel
Archers Tombstone Night Witch Sparky
The Log
Archers Tombstone Sparky
Earthquake
Archers Tombstone
Arrows
Archers Tombstone Night Witch
Royal Delivery
Archers Night Witch Mother Witch Sparky
Fireball
Archers Tombstone Night Witch Mother Witch Sparky
Poison
Archers Tombstone Night Witch Mother Witch Sparky
Lightning
Tombstone Night Witch Mother Witch Sparky
Rocket
Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Golem Night Witch Mother Witch Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Tombstone Night Witch Mother Witch Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Tombstone

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Golem
Arrows
Golem Sparky Archers Night Witch Mother Witch
Tombstone
Golem
Arrows Night Witch Archers The Log Mother Witch Sparky
The Log
Golem Sparky
Night Witch
Golem Arrows
Mother Witch
Arrows Golem
Sparky
Arrows Golem The Log

Defense Synergies 0 12

Archers
Tombstone The Log
Arrows
Tombstone Mother Witch Sparky
Tombstone
Archers Arrows Night Witch Mother Witch Sparky
Golem
The Log
Archers Night Witch Mother Witch Sparky
Night Witch
Tombstone The Log Mother Witch
Mother Witch
Arrows Tombstone The Log Night Witch
Sparky
Arrows Tombstone The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone The Log Sparky
Sparky Tombstone The Log Night Witch
Sparky Archers Tombstone Night Witch
Night Witch Sparky Tombstone
Arrows Tombstone The Log Sparky
Arrows The Log Archers Night Witch Mother Witch
Archers Arrows Tombstone Night Witch
Arrows The Log Sparky
Sparky Tombstone Night Witch
Archers Night Witch Sparky
Archers Mother Witch Arrows Tombstone The Log Night Witch
Arrows Archers Night Witch
Tombstone Night Witch Sparky The Log
Sparky Arrows Tombstone The Log Night Witch
Sparky Tombstone
The Log Sparky
Sparky Arrows Tombstone Night Witch
Arrows Tombstone Archers The Log Night Witch
Arrows The Log Archers Tombstone Mother Witch
Sparky
Archers Arrows The Log Night Witch Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tombstone Sparky
Archers Arrows The Log
Tombstone The Log Sparky
The Log Night Witch Sparky
Tombstone Night Witch Sparky
Arrows Mother Witch Archers
Sparky Archers Tombstone Night Witch
Sparky
Tombstone The Log Sparky
Tombstone Sparky
Tombstone Sparky
Arrows The Log
Tombstone Night Witch Sparky
Archers Sparky
Tombstone Sparky Archers The Log Night Witch
Arrows Archers The Log Mother Witch Sparky
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Sparky
Arrows The Log
Arrows The Log Sparky
Arrows The Log Sparky
Arrows The Log Sparky
Arrows Mother Witch
Archers Arrows The Log Sparky
Arrows The Log
Arrows The Log
Night Witch Sparky
Arrows The Log Sparky
Archers Arrows
The Log Sparky
Arrows
Arrows The Log Sparky
Arrows The Log Sparky
Arrows The Log Sparky
Arrows Sparky
Night Witch Sparky
Archers Arrows The Log Sparky
Arrows The Log Mother Witch
The Log Night Witch Sparky
Arrows
The Log Sparky
Arrows The Log
Arrows The Log Mother Witch Sparky
Arrows The Log Sparky
Arrows The Log Sparky
Arrows The Log Sparky
Archers Arrows Night Witch Mother Witch Sparky
Night Witch Sparky
Arrows The Log Night Witch Sparky
Arrows Sparky
Sparky
Arrows The Log Sparky
Archers Tombstone Night Witch
Archers Arrows
Arrows The Log
Sparky
Arrows The Log
Arrows Sparky
Sparky
The Log Sparky
The Log Sparky
Sparky
Sparky

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