My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Goblin Barrel Guards Skeleton Army
Giant Snowball
Archers Hog Rider Goblin Barrel Guards Skeleton Army
Zap
Archers Goblin Barrel Guards Skeleton Army
Barbarian Barrel
Archers Valkyrie Wizard Goblin Barrel Guards Skeleton Army
The Log
Archers Hog Rider Goblin Barrel Guards Skeleton Army
Earthquake
Archers Hog Rider Goblin Barrel Guards Skeleton Army
Arrows
Archers Goblin Barrel Guards Skeleton Army
Royal Delivery
Archers Valkyrie Hog Rider Wizard Goblin Barrel Guards Skeleton Army
Fireball
Archers Hog Rider Wizard Goblin Barrel Skeleton Army
Poison
Archers Wizard Guards Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Barrel Guards Skeleton Army Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Barrel Guards

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Hog Rider
Arrows
Hog Rider Archers Goblin Barrel
Valkyrie
Archers Hog Rider Goblin Barrel Wizard
Hog Rider
Arrows Valkyrie Archers Wizard Goblin Barrel Guards
Wizard
Valkyrie Hog Rider
Goblin Barrel
Valkyrie Arrows Hog Rider Guards Skeleton Army
Guards
Hog Rider Goblin Barrel
Skeleton Army
Goblin Barrel

Defense Synergies 1 7

Archers
Valkyrie Guards Skeleton Army
Arrows
Valkyrie
Valkyrie
Archers Arrows Wizard
Hog Rider
Wizard
Valkyrie Guards Skeleton Army
Goblin Barrel
Guards
Archers Wizard Skeleton Army
Skeleton Army
Archers Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Skeleton Army Valkyrie
Skeleton Army Archers Valkyrie
Skeleton Army Valkyrie Guards
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Archers Valkyrie Guards
Archers Arrows Wizard
Arrows Valkyrie
Skeleton Army
Guards Skeleton Army Archers Valkyrie
Archers Valkyrie Guards Skeleton Army Arrows Wizard
Arrows Archers Wizard
Skeleton Army Valkyrie Wizard Guards
Valkyrie Wizard Skeleton Army Arrows Guards
Skeleton Army
Skeleton Army
Wizard Arrows Valkyrie Skeleton Army
Arrows Valkyrie Archers Wizard Guards Skeleton Army
Arrows Valkyrie Wizard Archers Guards
Valkyrie Wizard Skeleton Army Archers Arrows Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeleton Army Archers
Archers Arrows Valkyrie Wizard
Guards Skeleton Army Valkyrie
Valkyrie Guards Skeleton Army
Valkyrie Guards Skeleton Army
Arrows Wizard Archers
Guards Skeleton Army Archers Valkyrie
Valkyrie Skeleton Army
Valkyrie Skeleton Army
Guards Skeleton Army
Valkyrie Guards
Skeleton Army Arrows Valkyrie Guards
Skeleton Army Valkyrie Wizard Guards
Wizard Archers Valkyrie Skeleton Army
Guards Skeleton Army Archers Valkyrie
Arrows Valkyrie Archers Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows
Arrows
Arrows Valkyrie Guards
Wizard Arrows Valkyrie
Arrows Wizard
Archers Arrows Wizard
Arrows Wizard
Arrows Wizard
Guards
Arrows Valkyrie Wizard
Archers Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Archers Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Archers Arrows Wizard
Wizard Guards
Arrows Wizard
Arrows
Arrows Wizard
Archers Guards Skeleton Army
Archers Arrows Wizard
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows
Guards
Wizard

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