My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Dart Goblin Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Rascals Dart Goblin Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs
Giant Snowball
Goblin Gang Barbarians Dart Goblin Zappies Royal Hogs
Zap
Goblin Gang Dart Goblin Zappies Royal Hogs
Barbarian Barrel
Goblin Gang Barbarians Rascals Dart Goblin Zappies Royal Hogs
The Log
Goblin Gang Barbarians Rascals Dart Goblin Zappies Royal Hogs
Earthquake
Goblin Gang Barbarians Zappies Royal Hogs
Arrows
Goblin Gang Rascals Dart Goblin Zappies Royal Hogs
Royal Delivery
Goblin Gang Barbarians Rascals Dart Goblin Zappies Royal Hogs
Fireball
Goblin Gang Barbarians Rascals Dart Goblin Zappies Royal Hogs
Poison
Goblin Gang Barbarians Rascals Dart Goblin Zappies Royal Hogs
Lightning
Rocket
Barbarians Rascals Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Dart Goblin Zappies Barbarians Rascals Royal Hogs Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Dart Goblin Zappies

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Lightning
Goblin Gang
Dart Goblin Royal Hogs
Barbarians
Rascals
Dart Goblin Zappies
Dart Goblin
Goblin Gang Rascals Royal Hogs
Zappies
Rascals Royal Hogs
Royal Hogs
Arrows Goblin Gang Dart Goblin Zappies Lightning
Lightning
Arrows Royal Hogs

Defense Synergies 0 9

Arrows
Barbarians Lightning
Goblin Gang
Barbarians Rascals Dart Goblin Zappies
Barbarians
Arrows Goblin Gang Zappies
Rascals
Goblin Gang Dart Goblin
Dart Goblin
Goblin Gang Rascals Zappies
Zappies
Goblin Gang Barbarians Dart Goblin
Royal Hogs
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin Zappies
Barbarians Goblin Gang Rascals Dart Goblin Zappies
Goblin Gang Barbarians Rascals Dart Goblin Zappies Lightning
Barbarians Goblin Gang Rascals Dart Goblin Zappies
Lightning Arrows Barbarians
Arrows Goblin Gang Rascals Dart Goblin Zappies
Dart Goblin Lightning Arrows Goblin Gang Rascals Zappies
Lightning Arrows Barbarians Rascals Dart Goblin
Barbarians Zappies Goblin Gang Rascals
Goblin Gang Barbarians Rascals Dart Goblin Zappies
Goblin Gang Barbarians Dart Goblin Arrows Rascals Zappies
Arrows Goblin Gang Rascals Dart Goblin Zappies
Barbarians Goblin Gang Rascals Zappies Lightning
Arrows Goblin Gang Barbarians Rascals Dart Goblin Zappies
Barbarians Goblin Gang Rascals Zappies
Barbarians Goblin Gang Rascals Zappies Lightning
Barbarians Arrows Goblin Gang Rascals Zappies
Arrows Goblin Gang Barbarians Rascals Dart Goblin Zappies
Arrows Barbarians Rascals Dart Goblin Zappies
Barbarians Dart Goblin Zappies
Goblin Gang Rascals Arrows Barbarians Dart Goblin Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Rascals Zappies
Arrows Goblin Gang Lightning
Goblin Gang Barbarians Zappies Rascals Lightning
Goblin Gang Lightning Barbarians Rascals Zappies
Barbarians Goblin Gang Rascals Zappies
Arrows Goblin Gang Rascals Dart Goblin Zappies
Goblin Gang Rascals Barbarians Dart Goblin Zappies Lightning
Barbarians Rascals Zappies
Lightning Barbarians Zappies
Goblin Gang Barbarians Dart Goblin Zappies
Barbarians Rascals Dart Goblin Zappies
Lightning Arrows Barbarians
Barbarians Rascals Lightning Goblin Gang Zappies
Barbarians Rascals Dart Goblin Zappies
Goblin Gang Barbarians Rascals Zappies Dart Goblin Lightning
Arrows Barbarians Rascals Dart Goblin Zappies
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Rascals Dart Goblin
Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Barbarians Rascals Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Lightning
Arrows Dart Goblin Lightning
Lightning Goblin Gang
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows
Lightning
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning
Lightning Arrows
Lightning
Lightning Arrows Barbarians
Arrows
Arrows Dart Goblin Lightning
Lightning Arrows
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin
Lightning Dart Goblin Zappies
Lightning
Lightning Arrows Dart Goblin
Lightning Arrows Zappies
Arrows Lightning
Lightning Goblin Gang Barbarians Dart Goblin Zappies
Lightning Arrows Dart Goblin Zappies
Arrows
Lightning Goblin Gang Rascals Dart Goblin
Arrows Dart Goblin Lightning
Lightning Arrows
Dart Goblin
Goblin Gang Rascals Dart Goblin Zappies Lightning
Dart Goblin Zappies Lightning
Lightning Dart Goblin

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