My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Bandit Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Battle Healer Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit Fisherman
Giant Snowball
Barbarians Fisherman Little Prince
Zap
Prince Bandit Fisherman Little Prince
Barbarian Barrel
Barbarians Bandit Little Prince
The Log
Barbarians Mini P.E.K.K.A Prince Bandit Fisherman Little Prince
Earthquake
Barbarians
Arrows
Little Prince
Royal Delivery
Barbarians Mini P.E.K.K.A Battle Healer Prince Bandit Fisherman Little Prince
Fireball
Barbarians Battle Healer Bandit Fisherman Little Prince
Poison
Barbarians Battle Healer Fisherman Little Prince
Lightning
Mini P.E.K.K.A Battle Healer Prince Bandit Fisherman Little Prince
Rocket
Barbarians Battle Healer Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Healer Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Fisherman Little Prince Mini P.E.K.K.A Battle Healer Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Bandit Fisherman Little Prince

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Battle Healer Prince Bandit
Barbarians
Battle Healer
Mini P.E.K.K.A
Arrows Battle Healer Little Prince
Battle Healer
Arrows Barbarians Mini P.E.K.K.A Prince Bandit Fisherman
Prince
Arrows Battle Healer Little Prince
Bandit
Arrows Battle Healer Little Prince
Fisherman
Battle Healer
Little Prince
Mini P.E.K.K.A Prince Bandit

Defense Synergies 0 15

Arrows
Barbarians Mini P.E.K.K.A Battle Healer Prince Bandit Little Prince
Barbarians
Arrows
Mini P.E.K.K.A
Arrows Battle Healer Fisherman
Battle Healer
Arrows Mini P.E.K.K.A Prince Bandit Fisherman Little Prince
Prince
Arrows Battle Healer Fisherman
Bandit
Arrows Battle Healer Fisherman Little Prince
Fisherman
Mini P.E.K.K.A Battle Healer Prince Bandit
Little Prince
Arrows Battle Healer Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Mini P.E.K.K.A Battle Healer Prince Bandit Fisherman
Barbarians Mini P.E.K.K.A Prince Fisherman Bandit
Barbarians Mini P.E.K.K.A Prince Bandit Fisherman
Arrows Barbarians Mini P.E.K.K.A Battle Healer Prince
Arrows Bandit
Arrows Little Prince
Arrows Barbarians Battle Healer Bandit
Barbarians Mini P.E.K.K.A Prince Fisherman
Barbarians Mini P.E.K.K.A Battle Healer Prince Bandit Fisherman Little Prince
Barbarians Arrows Bandit Fisherman
Arrows
Barbarians Mini P.E.K.K.A Prince Battle Healer Bandit
Arrows Barbarians Mini P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Prince Bandit
Barbarians Mini P.E.K.K.A Prince Bandit Fisherman
Barbarians Arrows Mini P.E.K.K.A Prince Fisherman
Arrows Barbarians Battle Healer Prince Bandit Fisherman Little Prince
Arrows Barbarians Battle Healer Bandit Fisherman Little Prince
Barbarians Mini P.E.K.K.A Prince Fisherman
Arrows Barbarians Mini P.E.K.K.A Battle Healer Prince Bandit Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Battle Healer Prince Bandit Fisherman
Bandit Arrows Mini P.E.K.K.A Battle Healer Prince Fisherman
Barbarians Bandit Mini P.E.K.K.A Battle Healer Prince Fisherman
Mini P.E.K.K.A Prince Barbarians Battle Healer Bandit Fisherman
Barbarians Mini P.E.K.K.A Battle Healer Prince Bandit Fisherman
Arrows
Mini P.E.K.K.A Prince Barbarians Battle Healer Bandit
Mini P.E.K.K.A Barbarians Battle Healer Prince Fisherman
Barbarians Mini P.E.K.K.A Prince Bandit
Barbarians
Barbarians Mini P.E.K.K.A Prince
Arrows Barbarians Prince
Barbarians Mini P.E.K.K.A Prince Bandit
Barbarians
Barbarians Mini P.E.K.K.A Battle Healer Prince Fisherman Little Prince
Arrows Barbarians Mini P.E.K.K.A Battle Healer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit Fisherman
Arrows Bandit
Arrows Barbarians Prince
Arrows
Arrows
Arrows
Arrows
Arrows Bandit Fisherman
Mini P.E.K.K.A Prince Fisherman
Arrows Prince Bandit Fisherman
Arrows
Bandit Fisherman
Arrows Bandit Fisherman
Arrows Prince Fisherman
Arrows Bandit
Arrows Bandit
Arrows
Mini P.E.K.K.A Fisherman
Arrows Mini P.E.K.K.A Prince Bandit Fisherman
Arrows Little Prince
Prince
Arrows
Prince Fisherman
Arrows Barbarians
Arrows Little Prince
Fisherman
Arrows Bandit Fisherman
Arrows Prince Bandit Fisherman
Arrows Bandit Fisherman
Arrows Little Prince
Mini P.E.K.K.A
Arrows Bandit
Arrows
Prince
Arrows
Barbarians Prince Bandit
Arrows
Arrows
Mini P.E.K.K.A Prince
Arrows
Arrows
Prince
Prince Bandit Little Prince
Prince

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