My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Baby Dragon Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Barbarians Baby Dragon Witch
Zap
Witch Prince
Barbarian Barrel
Barbarians Witch
The Log
Barbarians Mini P.E.K.K.A Witch Prince
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Baby Dragon Witch Prince P.E.K.K.A
Fireball
Barbarians Baby Dragon Witch
Poison
Barbarians Witch
Lightning
Mini P.E.K.K.A Baby Dragon Witch Prince
Rocket
Barbarians Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Baby Dragon Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Baby Dragon Barbarians Witch Prince Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Mini P.E.K.K.A Baby Dragon Barbarians

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A Prince
Barbarians
Mini P.E.K.K.A
Arrows Baby Dragon
Rocket
Baby Dragon
Mini P.E.K.K.A Witch Prince P.E.K.K.A
Witch
Baby Dragon Prince P.E.K.K.A
Prince
Arrows Baby Dragon Witch
P.E.K.K.A
Arrows Baby Dragon Witch

Defense Synergies 0 10

Arrows
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A
Barbarians
Arrows
Mini P.E.K.K.A
Arrows Baby Dragon Witch
Rocket
Baby Dragon
Mini P.E.K.K.A Witch Prince P.E.K.K.A
Witch
Mini P.E.K.K.A Baby Dragon Prince
Prince
Arrows Baby Dragon Witch
P.E.K.K.A
Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon
Barbarians Mini P.E.K.K.A P.E.K.K.A Witch Prince
Barbarians Mini P.E.K.K.A Rocket Witch Prince P.E.K.K.A
Barbarians Mini P.E.K.K.A Witch Prince P.E.K.K.A
Arrows Barbarians Mini P.E.K.K.A Rocket Prince P.E.K.K.A
Arrows Baby Dragon
Rocket Arrows Baby Dragon Witch
Rocket Arrows Barbarians Baby Dragon P.E.K.K.A
Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Prince
Barbarians Witch Arrows Baby Dragon
Arrows Baby Dragon Witch
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Rocket Witch
Rocket Arrows Barbarians Mini P.E.K.K.A Baby Dragon Witch Prince P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Prince
Barbarians Rocket Mini P.E.K.K.A Prince P.E.K.K.A
Barbarians Arrows Mini P.E.K.K.A Witch Prince P.E.K.K.A
Arrows Barbarians Baby Dragon Witch Prince
Arrows Baby Dragon Witch Barbarians
Barbarians Mini P.E.K.K.A P.E.K.K.A Prince
Arrows Barbarians Mini P.E.K.K.A Baby Dragon Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Witch Prince P.E.K.K.A
Arrows Mini P.E.K.K.A Rocket Baby Dragon Prince
Barbarians P.E.K.K.A Mini P.E.K.K.A Rocket Witch Prince
Mini P.E.K.K.A Rocket Prince P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Mini P.E.K.K.A Witch Prince
Arrows Rocket Baby Dragon Witch
Mini P.E.K.K.A Rocket Prince P.E.K.K.A Barbarians Witch
Mini P.E.K.K.A P.E.K.K.A Barbarians Prince
Rocket P.E.K.K.A Barbarians Mini P.E.K.K.A Baby Dragon Witch Prince
Witch P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Mini P.E.K.K.A Witch Prince
Rocket P.E.K.K.A Arrows Barbarians Prince
Barbarians Mini P.E.K.K.A Rocket Prince P.E.K.K.A Witch
Barbarians Baby Dragon Witch
Barbarians Witch Mini P.E.K.K.A Rocket Baby Dragon Prince P.E.K.K.A
Arrows Barbarians Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows Baby Dragon
Arrows Barbarians Rocket Prince
Rocket Arrows Baby Dragon
Arrows Rocket Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Rocket Mini P.E.K.K.A Prince
Rocket Arrows Prince
Arrows Rocket Baby Dragon
Rocket Baby Dragon
Arrows Rocket Baby Dragon
Arrows Baby Dragon Prince
Rocket Arrows Baby Dragon Witch
Arrows Rocket Baby Dragon
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Baby Dragon Prince
Rocket Arrows Baby Dragon Witch
Rocket Baby Dragon Prince
Rocket Arrows
Rocket Prince
Rocket Arrows Barbarians Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch Prince
Rocket Arrows Baby Dragon
Arrows Baby Dragon Witch
Rocket Witch
Mini P.E.K.K.A
Arrows Rocket
Rocket Arrows
P.E.K.K.A Prince
Rocket Arrows
Barbarians Rocket Witch Prince
Rocket Arrows Baby Dragon Witch
Arrows
Mini P.E.K.K.A Rocket Baby Dragon Prince
Arrows Baby Dragon
Rocket Arrows
Prince P.E.K.K.A
Rocket Baby Dragon Witch
Rocket Witch
Rocket Baby Dragon Witch Prince

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