My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Elixir Collector Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Graveyard
Giant Snowball
Barbarians Tombstone Night Witch Graveyard
Zap
Tombstone Night Witch Graveyard
Barbarian Barrel
Barbarians Tombstone Wizard Night Witch Graveyard
The Log
Barbarians Tombstone Graveyard
Earthquake
Barbarians Tombstone Elixir Collector Graveyard
Arrows
Tombstone Night Witch Graveyard
Royal Delivery
Barbarians Wizard Night Witch Graveyard
Fireball
Barbarians Tombstone Wizard Elixir Collector Night Witch
Poison
Barbarians Tombstone Wizard Elixir Collector Night Witch Graveyard
Lightning
Tombstone Wizard Elixir Collector Night Witch
Rocket
Barbarians Wizard Elixir Collector Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Elixir Collector Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Night Witch Barbarians Wizard Graveyard Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tombstone Night Witch Barbarians

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Graveyard Night Witch
Barbarians
Tombstone
Wizard
Golem
Elixir Collector
Golem
Arrows Night Witch Wizard Graveyard
Night Witch
Golem Arrows Graveyard
Graveyard
Arrows Golem Night Witch

Defense Synergies 0 4

Arrows
Barbarians Tombstone
Barbarians
Arrows
Tombstone
Arrows Wizard Night Witch
Wizard
Tombstone
Elixir Collector
Golem
Night Witch
Tombstone
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard
Barbarians Tombstone Night Witch
Barbarians Tombstone Night Witch
Barbarians Night Witch Tombstone
Arrows Barbarians Tombstone
Arrows Night Witch
Arrows Tombstone Wizard Night Witch
Arrows Barbarians
Barbarians Tombstone Night Witch
Barbarians Night Witch
Barbarians Arrows Tombstone Wizard Night Witch
Arrows Wizard Night Witch
Barbarians Tombstone Night Witch Wizard
Wizard Arrows Barbarians Tombstone Night Witch
Barbarians Tombstone
Barbarians
Barbarians Wizard Arrows Tombstone Night Witch
Arrows Tombstone Barbarians Wizard Night Witch
Arrows Wizard Barbarians Tombstone
Barbarians
Wizard Arrows Barbarians Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tombstone
Arrows Wizard
Barbarians Tombstone
Barbarians Night Witch
Barbarians Tombstone Night Witch
Arrows Wizard
Barbarians Tombstone Night Witch
Barbarians
Barbarians Tombstone
Barbarians Tombstone
Barbarians Tombstone
Arrows Barbarians
Barbarians Tombstone Wizard Night Witch
Wizard Barbarians
Barbarians Tombstone Night Witch
Arrows Barbarians Wizard
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Night Witch
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Night Witch
Arrows Wizard
Arrows Wizard
Night Witch
Arrows Wizard
Arrows Barbarians
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Night Witch
Wizard
Night Witch
Arrows Wizard Night Witch
Arrows
Arrows Wizard
Barbarians Tombstone Night Witch
Arrows Wizard
Arrows
Wizard
Arrows Wizard
Arrows
Wizard

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