My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon
Giant Snowball
Barbarians Baby Dragon Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Barbarians Wizard Giant Skeleton
The Log
Barbarians Giant Skeleton
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Wizard Baby Dragon Giant Skeleton Inferno Dragon
Fireball
Barbarians Wizard Baby Dragon Inferno Dragon
Poison
Barbarians Wizard
Lightning
Wizard Baby Dragon Inferno Dragon
Rocket
Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Baby Dragon Inferno Dragon Barbarians Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Arrows Baby Dragon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Giant Skeleton
Barbarians
Wizard
Giant Skeleton
Mirror
Arrows The Log Giant Skeleton
Baby Dragon
Giant Skeleton Inferno Dragon
Giant Skeleton
Arrows Wizard Mirror Baby Dragon The Log
The Log
Mirror Giant Skeleton
Inferno Dragon
Baby Dragon

Defense Synergies 1 11

Arrows
Mirror Barbarians Giant Skeleton
Barbarians
Arrows
Wizard
Giant Skeleton The Log
Mirror
Arrows The Log Inferno Dragon
Baby Dragon
Giant Skeleton The Log Inferno Dragon
Giant Skeleton
Arrows Wizard Baby Dragon The Log
The Log
Wizard Mirror Baby Dragon Giant Skeleton Inferno Dragon
Inferno Dragon
Mirror Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log
Barbarians Inferno Dragon The Log
Barbarians Giant Skeleton Inferno Dragon
Barbarians Inferno Dragon
Arrows Barbarians Giant Skeleton The Log
Arrows The Log Baby Dragon
Inferno Dragon Arrows Wizard Baby Dragon
Arrows Barbarians Baby Dragon Giant Skeleton The Log
Barbarians Inferno Dragon
Barbarians Giant Skeleton
Barbarians Arrows Wizard Baby Dragon Giant Skeleton The Log
Arrows Inferno Dragon Wizard Baby Dragon
Barbarians Wizard Giant Skeleton The Log
Wizard Arrows Barbarians Baby Dragon The Log
Barbarians Inferno Dragon
Barbarians The Log Inferno Dragon
Barbarians Wizard Arrows
Arrows Barbarians Wizard Baby Dragon The Log
Arrows Wizard Baby Dragon The Log Barbarians Giant Skeleton Inferno Dragon
Barbarians Inferno Dragon
Wizard Arrows Barbarians Baby Dragon Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Skeleton
Arrows Wizard Baby Dragon The Log Inferno Dragon
Barbarians Giant Skeleton The Log
Giant Skeleton Barbarians The Log
Barbarians Giant Skeleton Inferno Dragon
Arrows Wizard Baby Dragon
Barbarians Giant Skeleton
Giant Skeleton Barbarians Inferno Dragon
Giant Skeleton Barbarians Baby Dragon The Log Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Giant Skeleton
Arrows Barbarians Giant Skeleton The Log
Barbarians Giant Skeleton Wizard
Wizard Barbarians Baby Dragon
Barbarians Baby Dragon Giant Skeleton The Log Inferno Dragon
Arrows Barbarians Wizard Baby Dragon Giant Skeleton The Log Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Giant Skeleton The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon Giant Skeleton The Log
Arrows Barbarians Giant Skeleton The Log
Wizard Arrows Baby Dragon The Log
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon The Log
Arrows The Log Wizard Baby Dragon
Arrows The Log Wizard
Arrows Wizard The Log
Arrows Wizard Baby Dragon
Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Wizard Baby Dragon The Log
Arrows Wizard Baby Dragon The Log
Arrows
Arrows Wizard Baby Dragon The Log
Arrows Wizard Baby Dragon The Log
Baby Dragon Giant Skeleton The Log
Arrows Wizard
The Log
Arrows Barbarians Baby Dragon The Log
Arrows The Log Wizard Baby Dragon
Inferno Dragon
Arrows The Log Wizard Baby Dragon
Arrows Wizard Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Wizard Baby Dragon
Wizard
Arrows Wizard The Log
Arrows
Giant Skeleton
Arrows Wizard The Log
Barbarians
Arrows Wizard Baby Dragon
Arrows The Log
Wizard Baby Dragon
Arrows The Log Wizard Baby Dragon
Arrows Giant Skeleton
Baby Dragon Giant Skeleton The Log
Baby Dragon Giant Skeleton The Log
Inferno Dragon
Wizard

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