My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Baby Dragon Witch Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon Prince
Giant Snowball
Bomber Baby Dragon Witch Balloon
Zap
Bomber Witch Balloon Prince
Barbarian Barrel
Bomber Valkyrie Witch
The Log
Bomber Witch Prince
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Valkyrie Baby Dragon Witch Balloon Prince
Fireball
Bomber Baby Dragon Witch Balloon
Poison
Bomber Witch Balloon
Lightning
Valkyrie Baby Dragon Witch Balloon Prince
Rocket
Valkyrie Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Valkyrie Baby Dragon Witch Balloon Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Valkyrie Baby Dragon

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Baby Dragon Prince
Arrows
Balloon Prince
Valkyrie
Balloon Prince Bomber Baby Dragon Witch
Rocket
Baby Dragon
Bomber Valkyrie Witch Balloon Prince
Witch
Valkyrie Baby Dragon Prince
Balloon
Arrows Valkyrie Baby Dragon
Prince
Valkyrie Bomber Arrows Baby Dragon Witch

Defense Synergies 0 9

Bomber
Valkyrie
Arrows
Valkyrie Prince
Valkyrie
Bomber Arrows Baby Dragon Witch Prince
Rocket
Baby Dragon
Valkyrie Witch Prince
Witch
Valkyrie Baby Dragon Prince
Balloon
Prince
Arrows Valkyrie Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Valkyrie Baby Dragon
Valkyrie Witch Prince
Rocket Witch Prince Bomber Valkyrie
Witch Prince Valkyrie
Bomber Arrows Valkyrie Rocket Prince
Arrows Bomber Valkyrie Baby Dragon
Rocket Arrows Baby Dragon Witch
Rocket Arrows Valkyrie Baby Dragon
Witch Prince
Bomber Valkyrie Prince
Valkyrie Witch Bomber Arrows Baby Dragon
Arrows Baby Dragon Witch
Prince Bomber Valkyrie Rocket Witch
Bomber Valkyrie Rocket Arrows Baby Dragon Witch Prince
Prince
Rocket Prince
Bomber Arrows Valkyrie Witch Prince
Arrows Valkyrie Bomber Baby Dragon Witch Prince
Arrows Valkyrie Baby Dragon Witch Bomber
Prince
Bomber Valkyrie Arrows Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Prince
Bomber Arrows Valkyrie Rocket Baby Dragon Prince
Valkyrie Rocket Witch Prince
Valkyrie Rocket Prince
Valkyrie Witch Prince
Arrows Rocket Baby Dragon Witch
Rocket Prince Valkyrie Witch
Valkyrie Prince
Rocket Valkyrie Baby Dragon Witch Prince
Witch
Valkyrie Witch Prince
Rocket Arrows Valkyrie Prince
Rocket Prince Valkyrie Witch
Bomber Valkyrie Baby Dragon Witch
Witch Bomber Valkyrie Rocket Baby Dragon Prince
Arrows Valkyrie Bomber Baby Dragon Witch
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows Baby Dragon
Arrows Valkyrie Rocket Prince
Bomber Rocket Arrows Valkyrie Baby Dragon
Arrows Rocket Baby Dragon Witch
Bomber Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Rocket Prince
Rocket Arrows Valkyrie Prince
Arrows Rocket Baby Dragon
Rocket Baby Dragon
Arrows Rocket Baby Dragon
Arrows Baby Dragon Prince
Rocket Bomber Arrows Baby Dragon Witch
Arrows Rocket Baby Dragon
Arrows Rocket
Bomber Rocket
Rocket Bomber Arrows Baby Dragon Prince
Rocket Bomber Arrows Valkyrie Baby Dragon Witch
Rocket Baby Dragon Prince
Rocket Arrows
Rocket Prince
Rocket Arrows Baby Dragon
Arrows Bomber Valkyrie Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch Prince
Rocket Arrows Baby Dragon
Arrows Baby Dragon Witch
Rocket Witch
Bomber Arrows Rocket
Rocket Arrows
Prince
Rocket Arrows
Rocket Witch Prince
Rocket Arrows Baby Dragon Witch
Arrows
Valkyrie Rocket Baby Dragon Prince
Arrows Bomber Baby Dragon
Rocket Arrows
Prince
Rocket Baby Dragon Witch
Rocket Witch
Rocket Baby Dragon Witch Prince
Prince
Rocket

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