My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Goblin Curse The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Cannon Flying Machine Goblin Curse
Zap
Cannon Flying Machine Goblin Curse
Barbarian Barrel
Cannon Goblin Curse
The Log
Cannon Goblin Curse
Earthquake
Cannon
Arrows
Flying Machine Goblin Curse
Royal Delivery
Flying Machine Bowler P.E.K.K.A
Fireball
Cannon Flying Machine Bowler
Poison
Cannon Flying Machine Goblin Curse
Lightning
Cannon Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Bowler P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse The Log Arrows Cannon Earthquake Flying Machine Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblin Curse The Log Arrows Cannon

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse P.E.K.K.A Earthquake Bowler
Cannon
Earthquake
Goblin Curse Arrows P.E.K.K.A The Log
Flying Machine
Bowler P.E.K.K.A
Goblin Curse
Arrows Earthquake The Log Bowler
Bowler
Arrows Flying Machine Goblin Curse The Log
P.E.K.K.A
Arrows Earthquake Flying Machine The Log
The Log
Goblin Curse Earthquake Bowler P.E.K.K.A

Defense Synergies 3 10

Arrows
Cannon Bowler P.E.K.K.A
Cannon
The Log Arrows Earthquake Flying Machine Bowler
Earthquake
Cannon The Log
Flying Machine
Cannon Bowler P.E.K.K.A The Log
Goblin Curse
Bowler
The Log Arrows Cannon Flying Machine
P.E.K.K.A
The Log Arrows Flying Machine
The Log
Cannon Bowler P.E.K.K.A Earthquake Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Cannon Flying Machine The Log
P.E.K.K.A Cannon Flying Machine Goblin Curse The Log
Cannon Bowler P.E.K.K.A Goblin Curse
Cannon P.E.K.K.A Goblin Curse Bowler
Arrows Earthquake Bowler P.E.K.K.A The Log
Arrows Bowler The Log Cannon Earthquake Flying Machine
Arrows Cannon Flying Machine Goblin Curse
Earthquake Bowler Arrows Cannon Flying Machine P.E.K.K.A The Log
Cannon P.E.K.K.A Goblin Curse
Cannon Bowler
Goblin Curse Arrows Cannon Earthquake Flying Machine Bowler The Log
Arrows Flying Machine Goblin Curse
Cannon Bowler P.E.K.K.A Earthquake Flying Machine Goblin Curse The Log
Bowler Arrows Cannon Earthquake Goblin Curse P.E.K.K.A The Log
P.E.K.K.A Cannon Goblin Curse
Cannon Goblin Curse Bowler P.E.K.K.A The Log
Arrows Cannon Bowler P.E.K.K.A
Arrows Cannon Flying Machine Bowler The Log
Arrows Earthquake The Log Cannon Flying Machine Goblin Curse Bowler
P.E.K.K.A Cannon Goblin Curse
Bowler Arrows Cannon Earthquake Flying Machine Goblin Curse P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler P.E.K.K.A
Arrows Flying Machine Bowler The Log
P.E.K.K.A Bowler The Log
Bowler P.E.K.K.A The Log
P.E.K.K.A Cannon Goblin Curse Bowler
Arrows Flying Machine Goblin Curse
P.E.K.K.A Flying Machine Bowler
P.E.K.K.A Goblin Curse
P.E.K.K.A Flying Machine The Log
P.E.K.K.A Cannon Goblin Curse
P.E.K.K.A Flying Machine Bowler
P.E.K.K.A Arrows Bowler The Log
Bowler P.E.K.K.A Cannon Goblin Curse
Cannon Flying Machine Goblin Curse Bowler
Flying Machine Bowler P.E.K.K.A The Log
Arrows Bowler Cannon Earthquake Flying Machine Goblin Curse P.E.K.K.A The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Flying Machine The Log
Arrows Flying Machine Goblin Curse Bowler The Log
Earthquake Arrows Flying Machine The Log
Earthquake Arrows Flying Machine The Log
Arrows Earthquake Goblin Curse Bowler The Log
Arrows Flying Machine Goblin Curse
Arrows Earthquake Flying Machine Bowler The Log
Arrows Earthquake The Log Flying Machine Goblin Curse Bowler
Arrows The Log Flying Machine
Bowler
Arrows Earthquake Flying Machine Bowler The Log
Arrows Flying Machine Goblin Curse
Earthquake Flying Machine Bowler The Log
Earthquake Arrows Flying Machine
Earthquake Arrows Flying Machine The Log
Earthquake Arrows Flying Machine Bowler The Log
Earthquake Arrows Flying Machine Bowler The Log
Arrows Earthquake
Arrows Earthquake Flying Machine Bowler The Log
Arrows Earthquake Flying Machine Goblin Curse Bowler The Log
Earthquake Bowler The Log
Arrows
Bowler The Log
Earthquake Arrows Flying Machine The Log
Arrows Earthquake Goblin Curse The Log Bowler
Arrows The Log Earthquake Flying Machine Bowler
Arrows Flying Machine Bowler The Log
Arrows Goblin Curse The Log
Arrows Flying Machine Goblin Curse
Flying Machine
Bowler
Arrows Earthquake The Log
Arrows
P.E.K.K.A
Arrows Earthquake Goblin Curse Bowler The Log
Earthquake Flying Machine
Arrows Flying Machine Goblin Curse
Arrows The Log
Flying Machine Bowler
Arrows The Log Earthquake Flying Machine Bowler
Arrows
Flying Machine P.E.K.K.A
Flying Machine Bowler The Log
Flying Machine
Flying Machine Bowler The Log
P.E.K.K.A
Bowler

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