My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Cannon Hog Rider
Zap
Cannon Firecracker Prince
Barbarian Barrel
Cannon Firecracker Electro Wizard
The Log
Cannon Firecracker Mini P.E.K.K.A Hog Rider Prince
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Prince P.E.K.K.A Electro Wizard
Fireball
Cannon Firecracker Hog Rider Electro Wizard
Poison
Cannon Firecracker Electro Wizard
Lightning
Cannon Mini P.E.K.K.A Prince Electro Wizard
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Mini P.E.K.K.A Hog Rider Electro Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Firecracker Mini P.E.K.K.A

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Mini P.E.K.K.A Prince
Cannon
Firecracker
Hog Rider Mini P.E.K.K.A Prince P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker Hog Rider Electro Wizard
Hog Rider
Arrows Firecracker Mini P.E.K.K.A Prince Electro Wizard
Prince
Arrows Firecracker Hog Rider Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Firecracker
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Hog Rider Prince

Defense Synergies 1 14

Arrows
Cannon Mini P.E.K.K.A Prince P.E.K.K.A
Cannon
Arrows Firecracker Mini P.E.K.K.A Prince Electro Wizard
Firecracker
Cannon Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Arrows Cannon Firecracker
Hog Rider
Prince
Arrows Cannon Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker Electro Wizard
Electro Wizard
Mini P.E.K.K.A Cannon Firecracker Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Cannon Firecracker Prince Electro Wizard
Cannon Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard
Cannon Mini P.E.K.K.A Prince P.E.K.K.A Firecracker Electro Wizard
Arrows Firecracker Mini P.E.K.K.A Prince P.E.K.K.A
Arrows Cannon Firecracker Electro Wizard
Electro Wizard Arrows Cannon Firecracker
Arrows Cannon P.E.K.K.A Electro Wizard
Cannon Mini P.E.K.K.A P.E.K.K.A Prince
Cannon Firecracker Mini P.E.K.K.A Prince Electro Wizard
Electro Wizard Arrows Cannon Firecracker
Arrows Firecracker Electro Wizard
Cannon Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard
Arrows Cannon Firecracker Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Cannon Prince Electro Wizard
Cannon Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard
Arrows Cannon Firecracker Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard
Arrows Cannon Firecracker Prince Electro Wizard
Arrows Cannon Firecracker Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Cannon Prince Electro Wizard
Arrows Cannon Firecracker Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Mini P.E.K.K.A Prince
P.E.K.K.A Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Mini P.E.K.K.A Prince
Arrows Firecracker Electro Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Prince
P.E.K.K.A Electro Wizard Firecracker Mini P.E.K.K.A Prince
P.E.K.K.A Cannon
P.E.K.K.A Mini P.E.K.K.A Prince
P.E.K.K.A Arrows Prince Electro Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Cannon
Cannon Firecracker
Electro Wizard Firecracker Mini P.E.K.K.A Prince P.E.K.K.A
Arrows Cannon Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A Prince Electro Wizard
Firecracker Arrows Prince Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Prince Electro Wizard
Arrows Firecracker
Prince
Arrows
Prince
Arrows
Arrows Firecracker
Arrows Firecracker Electro Wizard
Arrows Prince
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker Electro Wizard
P.E.K.K.A Prince
Arrows Firecracker
Electro Wizard Prince
Arrows Firecracker Electro Wizard
Arrows
Firecracker Mini P.E.K.K.A Prince Electro Wizard
Arrows Firecracker
Arrows
Firecracker Prince P.E.K.K.A
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Prince Electro Wizard
Prince P.E.K.K.A
Firecracker

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