My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon Firecracker Royal Giant
Barbarian Barrel
Cannon Firecracker Valkyrie Electro Wizard
The Log
Cannon Firecracker Royal Giant Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Hog Rider Electro Wizard
Fireball
Cannon Firecracker Hog Rider Electro Wizard
Poison
Cannon Firecracker Electro Wizard
Lightning
Cannon Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Earthquake Valkyrie Hog Rider Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Earthquake

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Hog Rider Earthquake
Cannon
Firecracker
Royal Giant Hog Rider Earthquake Valkyrie
Royal Giant
Arrows Firecracker Earthquake Hog Rider Electro Wizard
Earthquake
Royal Giant Hog Rider Arrows Firecracker
Valkyrie
Hog Rider Firecracker Electro Wizard
Hog Rider
Arrows Firecracker Earthquake Valkyrie Royal Giant Electro Wizard
Electro Wizard
Royal Giant Valkyrie Hog Rider

Defense Synergies 1 9

Arrows
Cannon Valkyrie
Cannon
Arrows Firecracker Earthquake Valkyrie Electro Wizard
Firecracker
Valkyrie Cannon Earthquake Electro Wizard
Royal Giant
Earthquake
Cannon Firecracker
Valkyrie
Firecracker Arrows Cannon Electro Wizard
Hog Rider
Electro Wizard
Cannon Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker Valkyrie Electro Wizard
Cannon Firecracker Valkyrie Electro Wizard
Cannon Valkyrie Electro Wizard
Cannon Firecracker Valkyrie Electro Wizard
Arrows Firecracker Earthquake Valkyrie
Arrows Cannon Firecracker Earthquake Valkyrie Electro Wizard
Electro Wizard Arrows Cannon Firecracker
Earthquake Arrows Cannon Valkyrie Electro Wizard
Cannon
Cannon Firecracker Valkyrie Electro Wizard
Valkyrie Electro Wizard Arrows Cannon Firecracker Earthquake
Arrows Firecracker Electro Wizard
Cannon Earthquake Valkyrie Electro Wizard
Valkyrie Arrows Cannon Firecracker Earthquake Electro Wizard
Cannon Electro Wizard
Cannon Electro Wizard
Arrows Cannon Firecracker Valkyrie Electro Wizard
Arrows Cannon Firecracker Valkyrie Electro Wizard
Arrows Earthquake Valkyrie Cannon Firecracker Electro Wizard
Cannon Electro Wizard
Valkyrie Arrows Cannon Firecracker Earthquake Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Electro Wizard Arrows Firecracker Valkyrie
Valkyrie Electro Wizard
Valkyrie Electro Wizard
Cannon Valkyrie
Arrows Firecracker Electro Wizard
Valkyrie Electro Wizard
Valkyrie
Electro Wizard Firecracker Valkyrie
Cannon
Valkyrie
Arrows Valkyrie Electro Wizard
Cannon Valkyrie
Cannon Firecracker Valkyrie
Electro Wizard Firecracker Valkyrie
Arrows Valkyrie Cannon Firecracker Earthquake Electro Wizard
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Valkyrie
Arrows Firecracker Electro Wizard
Earthquake Arrows
Earthquake Arrows Firecracker Valkyrie
Arrows Firecracker Earthquake Valkyrie
Arrows Firecracker
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker
Arrows Firecracker
Electro Wizard
Firecracker Arrows Earthquake Valkyrie Electro Wizard
Arrows Firecracker
Earthquake Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Arrows Earthquake
Arrows Firecracker Earthquake Electro Wizard
Arrows Firecracker Earthquake Valkyrie
Earthquake
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake Valkyrie
Arrows Firecracker Earthquake Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Arrows Earthquake
Arrows Firecracker Electro Wizard
Arrows Firecracker Earthquake
Earthquake Electro Wizard
Arrows Firecracker Electro Wizard
Arrows
Firecracker Valkyrie Electro Wizard
Arrows Firecracker Earthquake
Arrows
Firecracker
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker

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