My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Hunter Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Hunter Royal Ghost Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Ghost Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Cannon Musketeer Ram Rider
Zap
Cannon Ram Rider
Barbarian Barrel
Cannon Musketeer Hunter Royal Ghost Magic Archer
The Log
Cannon Mini P.E.K.K.A Musketeer Hunter Ram Rider
Earthquake
Cannon
Arrows
Royal Delivery
Mini P.E.K.K.A Musketeer Hunter Royal Ghost Magic Archer Ram Rider
Fireball
Cannon Musketeer Hunter Magic Archer Ram Rider
Poison
Cannon Musketeer Hunter Magic Archer
Lightning
Cannon Mini P.E.K.K.A Musketeer Hunter Magic Archer Ram Rider
Rocket
Musketeer Hunter Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Royal Ghost Mini P.E.K.K.A Musketeer Hunter Magic Archer Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Royal Ghost Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Ram Rider
Cannon
Mini P.E.K.K.A
Arrows Musketeer Hunter Magic Archer Ram Rider
Musketeer
Mini P.E.K.K.A Royal Ghost Ram Rider
Hunter
Mini P.E.K.K.A Ram Rider
Royal Ghost
Musketeer Magic Archer Ram Rider
Magic Archer
Ram Rider Mini P.E.K.K.A Royal Ghost
Ram Rider
Magic Archer Arrows Mini P.E.K.K.A Musketeer Hunter Royal Ghost

Defense Synergies 1 15

Arrows
Cannon Mini P.E.K.K.A
Cannon
Musketeer Arrows Mini P.E.K.K.A Hunter Royal Ghost Magic Archer
Mini P.E.K.K.A
Arrows Cannon Musketeer Hunter Royal Ghost Magic Archer Ram Rider
Musketeer
Cannon Mini P.E.K.K.A Royal Ghost Ram Rider
Hunter
Cannon Mini P.E.K.K.A Ram Rider
Royal Ghost
Cannon Mini P.E.K.K.A Musketeer
Magic Archer
Cannon Mini P.E.K.K.A Ram Rider
Ram Rider
Mini P.E.K.K.A Musketeer Hunter Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Magic Archer Ram Rider
Mini P.E.K.K.A Hunter Cannon Musketeer Ram Rider
Cannon Mini P.E.K.K.A Hunter Ram Rider Musketeer
Cannon Mini P.E.K.K.A Hunter Musketeer Ram Rider
Arrows Mini P.E.K.K.A
Arrows Cannon Musketeer Hunter Royal Ghost Magic Archer
Musketeer Hunter Ram Rider Arrows Cannon Magic Archer
Arrows Cannon Musketeer Magic Archer Ram Rider
Cannon Mini P.E.K.K.A Hunter Musketeer
Cannon Mini P.E.K.K.A Musketeer Hunter Royal Ghost
Arrows Cannon Musketeer Hunter Royal Ghost Magic Archer Ram Rider
Arrows Musketeer Hunter Magic Archer Ram Rider
Cannon Mini P.E.K.K.A Hunter Musketeer Ram Rider
Arrows Cannon Mini P.E.K.K.A Hunter Royal Ghost Magic Archer
Mini P.E.K.K.A Cannon Hunter Ram Rider
Cannon Mini P.E.K.K.A Hunter Ram Rider
Arrows Cannon Mini P.E.K.K.A Musketeer Hunter
Arrows Cannon Musketeer Hunter Royal Ghost Magic Archer Ram Rider
Arrows Hunter Cannon Musketeer Royal Ghost Magic Archer Ram Rider
Mini P.E.K.K.A Cannon Musketeer Hunter Ram Rider
Royal Ghost Arrows Cannon Mini P.E.K.K.A Musketeer Hunter
Cannon Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Royal Ghost
Arrows Mini P.E.K.K.A Musketeer Hunter Royal Ghost Magic Archer
Mini P.E.K.K.A Musketeer Hunter Ram Rider
Mini P.E.K.K.A Hunter Musketeer Ram Rider
Cannon Mini P.E.K.K.A Musketeer Hunter Ram Rider
Arrows Musketeer Hunter Magic Archer Ram Rider
Mini P.E.K.K.A Musketeer Hunter Ram Rider
Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Magic Archer
Cannon Musketeer
Mini P.E.K.K.A Musketeer Hunter
Arrows
Mini P.E.K.K.A Cannon Hunter Ram Rider
Cannon Musketeer Magic Archer
Mini P.E.K.K.A Musketeer Hunter Magic Archer
Arrows Cannon Mini P.E.K.K.A Musketeer Hunter Royal Ghost Magic Archer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Musketeer Royal Ghost
Arrows Musketeer Royal Ghost Magic Archer Ram Rider
Arrows Magic Archer
Arrows Musketeer
Arrows Magic Archer
Arrows Musketeer Hunter Magic Archer Ram Rider
Arrows Musketeer Magic Archer
Arrows Hunter Magic Archer Ram Rider
Arrows Ram Rider
Mini P.E.K.K.A Musketeer
Arrows Musketeer Magic Archer Ram Rider
Arrows Musketeer Magic Archer
Musketeer Hunter Magic Archer
Arrows Musketeer Magic Archer
Arrows Musketeer Magic Archer
Arrows Musketeer Hunter Magic Archer
Magic Archer Arrows Musketeer
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Hunter Magic Archer
Arrows Magic Archer
Musketeer Magic Archer
Arrows
Musketeer
Arrows Musketeer
Arrows Hunter Magic Archer
Arrows Musketeer Hunter Royal Ghost Magic Archer Ram Rider
Arrows Musketeer Magic Archer Ram Rider
Arrows Musketeer Magic Archer
Arrows Musketeer Hunter Magic Archer
Musketeer
Mini P.E.K.K.A
Arrows Musketeer Hunter Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Musketeer Magic Archer
Arrows Musketeer Hunter Magic Archer Ram Rider
Arrows
Mini P.E.K.K.A Musketeer Hunter Magic Archer
Arrows Musketeer Magic Archer
Arrows
Musketeer
Musketeer Magic Archer
Musketeer Magic Archer
Musketeer Royal Ghost Magic Archer

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