My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Cannon Skeleton Army
Zap
Cannon Skeleton Army Sparky
Barbarian Barrel
Cannon Skeleton Army Sparky
The Log
Cannon Skeleton Army Sparky
Earthquake
Cannon Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Sparky
Fireball
Cannon Skeleton Army Sparky
Poison
Cannon Skeleton Army Sparky
Lightning
Cannon Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Electro Giant Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze Electro Giant Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Cannon Skeleton Army Freeze Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Cannon Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Sparky Freeze Mega Knight
Cannon
Mirror
Arrows Electro Giant Skeleton Army Freeze Sparky
Skeleton Army
Mirror Sparky
Freeze
Arrows Mirror
Electro Giant
Mirror Sparky
Sparky
Arrows Mirror Skeleton Army Electro Giant
Mega Knight
Arrows

Defense Synergies 4 11

Arrows
Mirror Mega Knight Cannon Sparky
Cannon
Mirror Arrows Skeleton Army Electro Giant Sparky
Mirror
Arrows Cannon Skeleton Army Sparky Mega Knight
Skeleton Army
Mirror Cannon Freeze Sparky
Freeze
Skeleton Army Sparky Mega Knight
Electro Giant
Cannon
Sparky
Arrows Cannon Mirror Skeleton Army Freeze
Mega Knight
Arrows Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Sparky
Skeleton Army Sparky Cannon Mega Knight
Cannon Skeleton Army Sparky Mega Knight Freeze
Cannon Skeleton Army Sparky Mega Knight
Arrows Skeleton Army Sparky Mega Knight
Arrows Skeleton Army Freeze Cannon Mega Knight
Arrows Cannon Freeze
Arrows Cannon Electro Giant Sparky Mega Knight
Cannon Sparky Skeleton Army
Skeleton Army Cannon Sparky Mega Knight
Skeleton Army Arrows Cannon Freeze Electro Giant Mega Knight
Arrows
Cannon Skeleton Army Sparky Mega Knight Freeze
Skeleton Army Sparky Mega Knight Arrows Cannon Freeze
Skeleton Army Sparky Cannon Mega Knight
Skeleton Army Cannon Freeze Electro Giant Sparky Mega Knight
Sparky Mega Knight Arrows Cannon Skeleton Army
Arrows Cannon Mega Knight Skeleton Army
Arrows Freeze Cannon Mega Knight
Sparky Cannon
Skeleton Army Mega Knight Arrows Cannon Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Electro Giant Sparky
Arrows Mega Knight
Skeleton Army Mega Knight Sparky
Skeleton Army Mega Knight Sparky
Cannon Skeleton Army Sparky Mega Knight
Arrows Electro Giant Freeze
Skeleton Army Sparky
Mega Knight Skeleton Army Sparky
Freeze Mega Knight Skeleton Army Sparky
Cannon Skeleton Army Sparky
Mega Knight Sparky
Skeleton Army Mega Knight Arrows Electro Giant
Skeleton Army Mega Knight Cannon Sparky
Cannon Skeleton Army Electro Giant Sparky Mega Knight
Skeleton Army Electro Giant Sparky Freeze
Arrows Mega Knight Cannon Freeze Electro Giant Sparky
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Sparky
Arrows
Arrows Sparky
Arrows Freeze Sparky
Arrows Sparky Mega Knight
Arrows Electro Giant Freeze
Arrows Sparky
Arrows Freeze
Arrows
Sparky
Arrows Sparky
Arrows
Sparky
Arrows Freeze
Arrows Sparky
Arrows Sparky
Arrows Sparky Mega Knight
Arrows Freeze Sparky
Sparky
Arrows Sparky Mega Knight
Arrows Electro Giant Mega Knight
Sparky Mega Knight
Arrows
Sparky
Arrows
Arrows Freeze Electro Giant Sparky Mega Knight
Arrows Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Arrows Electro Giant Sparky
Freeze Electro Giant
Sparky
Arrows Sparky Mega Knight
Arrows Freeze Sparky
Sparky Mega Knight
Arrows Sparky
Skeleton Army Freeze
Arrows
Freeze
Arrows
Sparky Mega Knight
Arrows
Arrows Electro Giant Sparky
Sparky Mega Knight
Electro Giant Freeze Sparky
Freeze Electro Giant Sparky Mega Knight
Sparky
Sparky Mega Knight

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