My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Goblin Giant Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Electro Dragon Lumberjack
Zap
Cannon Goblin Giant
Barbarian Barrel
Cannon Electro Wizard Lumberjack
The Log
Cannon Lumberjack
Earthquake
Cannon
Arrows
Royal Delivery
Electro Dragon Electro Wizard Lumberjack
Fireball
Cannon Electro Dragon Electro Wizard Lumberjack
Poison
Cannon Electro Dragon Electro Wizard
Lightning
Cannon Electro Dragon Electro Wizard Lumberjack
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Cannon Void Electro Wizard Lumberjack Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Cannon Void

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Goblin Giant Lumberjack
Cannon
Rage
Electro Dragon Goblin Giant Electro Wizard
Void
Arrows Goblin Giant
Electro Dragon
Rage Goblin Giant
Goblin Giant
Arrows Rage Void Electro Dragon Electro Wizard Lumberjack
Electro Wizard
Rage Goblin Giant Lumberjack
Lumberjack
Arrows Goblin Giant Electro Wizard

Defense Synergies 1 9

Arrows
Void Cannon Lumberjack
Cannon
Arrows Electro Dragon Electro Wizard Lumberjack
Rage
Void
Arrows
Electro Dragon
Cannon Electro Wizard Lumberjack
Goblin Giant
Electro Wizard
Electro Wizard
Cannon Electro Dragon Goblin Giant Lumberjack
Lumberjack
Arrows Cannon Electro Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Void Electro Dragon Goblin Giant Electro Wizard
Lumberjack Cannon Electro Dragon Electro Wizard
Cannon Lumberjack Void Electro Dragon Electro Wizard
Cannon Lumberjack Electro Dragon Electro Wizard
Arrows Lumberjack
Arrows Cannon Electro Dragon Electro Wizard Lumberjack
Electro Wizard Arrows Cannon Void Electro Dragon
Arrows Cannon Void Electro Dragon Goblin Giant Electro Wizard
Cannon Lumberjack
Cannon Electro Wizard Lumberjack
Electro Wizard Arrows Cannon Electro Dragon Goblin Giant Lumberjack
Arrows Electro Dragon Electro Wizard
Cannon Lumberjack Electro Dragon Electro Wizard
Arrows Cannon Electro Dragon Electro Wizard Lumberjack
Cannon Electro Wizard Lumberjack
Cannon Electro Wizard Lumberjack
Arrows Cannon Electro Dragon Electro Wizard Lumberjack
Arrows Cannon Electro Dragon Electro Wizard Lumberjack
Arrows Cannon Electro Dragon Electro Wizard Lumberjack
Cannon Electro Wizard Lumberjack
Arrows Cannon Electro Dragon Goblin Giant Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Void Electro Wizard
Void Electro Wizard Arrows Electro Dragon Lumberjack
Lumberjack Electro Dragon Goblin Giant Electro Wizard
Lumberjack Goblin Giant Electro Wizard
Cannon Goblin Giant Lumberjack
Arrows Electro Dragon Goblin Giant Electro Wizard
Void Goblin Giant Electro Wizard Lumberjack
Goblin Giant Lumberjack
Void Electro Dragon Electro Wizard
Cannon Goblin Giant
Electro Dragon Lumberjack
Arrows Void Goblin Giant Electro Wizard
Cannon Goblin Giant Lumberjack
Cannon Electro Dragon
Electro Dragon Electro Wizard Goblin Giant Lumberjack
Arrows Cannon Electro Dragon Electro Wizard
Arrows Cannon Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Electro Dragon
Arrows Void Electro Dragon Electro Wizard
Arrows Void Electro Dragon Goblin Giant
Arrows Void
Arrows
Arrows Electro Dragon Goblin Giant
Arrows
Arrows Electro Dragon
Arrows Void Electro Dragon
Void Electro Dragon Electro Wizard Lumberjack
Void Arrows Electro Dragon Electro Wizard
Void Arrows Electro Dragon
Void
Arrows Void Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Void Arrows Electro Dragon Electro Wizard
Arrows Void Electro Dragon
Void
Arrows Void
Void
Arrows Void Electro Dragon
Arrows Electro Dragon
Arrows Void Electro Dragon Electro Wizard
Void Arrows Electro Dragon
Void Arrows
Arrows Void Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Void
Void
Void Arrows Electro Dragon
Void Arrows Electro Dragon Electro Wizard
Arrows
Electro Wizard Void Electro Dragon
Arrows Electro Dragon Electro Wizard
Arrows
Void Electro Dragon Electro Wizard Lumberjack
Arrows Electro Dragon
Void Arrows
Electro Dragon
Electro Dragon Electro Wizard
Void Electro Dragon Electro Wizard
Void Electro Dragon Goblin Giant Electro Wizard
Void Electro Dragon
Void

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