My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Witch P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Bandit
Giant Snowball
Dart Goblin Battle Ram Guards Witch
Zap
Dart Goblin Battle Ram Guards Witch Bandit
Barbarian Barrel
Dart Goblin Valkyrie Battle Ram Guards Witch Bandit
The Log
Dart Goblin Battle Ram Guards Witch Bandit
Earthquake
Guards Witch
Arrows
Dart Goblin Guards Witch
Royal Delivery
Dart Goblin Valkyrie Battle Ram Guards Witch P.E.K.K.A Bandit
Fireball
Dart Goblin Battle Ram Witch Bandit
Poison
Dart Goblin Guards Witch
Lightning
Valkyrie Battle Ram Witch Bandit
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Guards Bandit Valkyrie Battle Ram Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Dart Goblin Guards Bandit

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram Bandit
Dart Goblin
Valkyrie Battle Ram P.E.K.K.A Bandit
Valkyrie
Dart Goblin Battle Ram Witch P.E.K.K.A Bandit
Battle Ram
Bandit Arrows Dart Goblin Valkyrie Witch P.E.K.K.A
Guards
Bandit
Witch
Valkyrie Battle Ram P.E.K.K.A Bandit
P.E.K.K.A
Arrows Dart Goblin Valkyrie Battle Ram Witch
Bandit
Battle Ram Arrows Dart Goblin Valkyrie Guards Witch

Defense Synergies 0 12

Arrows
Valkyrie P.E.K.K.A Bandit
Dart Goblin
Valkyrie Guards P.E.K.K.A Bandit
Valkyrie
Arrows Dart Goblin Witch P.E.K.K.A Bandit
Battle Ram
Guards
Dart Goblin Witch
Witch
Valkyrie Guards Bandit
P.E.K.K.A
Arrows Dart Goblin Valkyrie
Bandit
Arrows Dart Goblin Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie
P.E.K.K.A Dart Goblin Valkyrie Witch Bandit
Witch P.E.K.K.A Dart Goblin Valkyrie Bandit
Witch P.E.K.K.A Dart Goblin Valkyrie Guards Bandit
Arrows Valkyrie P.E.K.K.A
Arrows Dart Goblin Valkyrie Guards Bandit
Dart Goblin Arrows Witch
Arrows Dart Goblin Valkyrie P.E.K.K.A Bandit
Witch P.E.K.K.A
Guards Dart Goblin Valkyrie Bandit
Dart Goblin Valkyrie Guards Witch Arrows Bandit
Arrows Dart Goblin Witch
P.E.K.K.A Valkyrie Guards Witch Bandit
Valkyrie Arrows Dart Goblin Guards Witch P.E.K.K.A
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Arrows Valkyrie Witch P.E.K.K.A
Arrows Dart Goblin Valkyrie Guards Witch Bandit
Arrows Valkyrie Witch Dart Goblin Guards Bandit
P.E.K.K.A Dart Goblin
Valkyrie Arrows Dart Goblin Guards Witch P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Witch P.E.K.K.A Bandit
Bandit Arrows Valkyrie
Guards P.E.K.K.A Bandit Valkyrie Witch
Valkyrie Guards P.E.K.K.A Bandit
P.E.K.K.A Valkyrie Guards Witch Bandit
Arrows Dart Goblin Witch
Guards P.E.K.K.A Dart Goblin Valkyrie Witch Bandit
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Witch Bandit
Witch P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Dart Goblin Valkyrie Guards Witch
P.E.K.K.A Arrows Valkyrie Guards
P.E.K.K.A Valkyrie Guards Witch Bandit
Dart Goblin Valkyrie Witch
Guards Witch Dart Goblin Valkyrie P.E.K.K.A
Arrows Valkyrie Dart Goblin Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Valkyrie Guards Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin Valkyrie Guards
Arrows Valkyrie
Arrows Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows Dart Goblin
Arrows Dart Goblin Bandit
Guards
Arrows Dart Goblin Valkyrie Bandit
Arrows Dart Goblin
Dart Goblin Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin
Arrows Dart Goblin Witch Bandit
Arrows Dart Goblin Bandit
Arrows
Arrows Dart Goblin Bandit
Arrows Dart Goblin Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Dart Goblin Witch Bandit
Arrows Witch Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin Witch
Dart Goblin Guards Witch
Arrows Dart Goblin Bandit
Arrows
P.E.K.K.A
Arrows
Dart Goblin Guards Witch Bandit
Arrows Dart Goblin Witch
Arrows
Dart Goblin Valkyrie
Arrows Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Dart Goblin Guards Witch
Dart Goblin Witch
Dart Goblin Witch Bandit
P.E.K.K.A
Dart Goblin

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