My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Witch Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Witch
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Baby Dragon Witch Bowler
Fireball
Baby Dragon Witch Bowler
Poison
Witch
Lightning
Baby Dragon Witch Bowler
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Rocket Baby Dragon Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Baby Dragon Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Baby Dragon Giant Witch Bowler Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Fireball Baby Dragon Giant

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Bowler Mega Knight
Fireball
Arrows Giant Baby Dragon Mega Knight
Giant
Arrows Fireball Rocket Baby Dragon Witch Bowler
Rocket
Giant
Baby Dragon
Fireball Giant Witch Bowler Mega Knight
Witch
Giant Baby Dragon Bowler Mega Knight
Bowler
Arrows Giant Baby Dragon Witch
Mega Knight
Arrows Fireball Baby Dragon Witch

Defense Synergies 1 8

Arrows
Mega Knight Fireball Bowler
Fireball
Arrows Mega Knight
Giant
Rocket
Baby Dragon
Witch Bowler Mega Knight
Witch
Baby Dragon Bowler Mega Knight
Bowler
Arrows Baby Dragon Witch
Mega Knight
Arrows Fireball Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Fireball Baby Dragon
Witch Mega Knight
Rocket Witch Bowler Mega Knight
Witch Bowler Mega Knight
Arrows Fireball Rocket Bowler Mega Knight
Arrows Fireball Bowler Baby Dragon Mega Knight
Rocket Arrows Fireball Baby Dragon Witch
Rocket Bowler Arrows Fireball Baby Dragon Mega Knight
Witch
Bowler Mega Knight
Witch Arrows Fireball Baby Dragon Bowler Mega Knight
Arrows Fireball Baby Dragon Witch
Bowler Mega Knight Fireball Rocket Witch
Fireball Rocket Bowler Mega Knight Arrows Baby Dragon Witch
Mega Knight
Rocket Fireball Bowler Mega Knight
Mega Knight Arrows Fireball Witch Bowler
Arrows Fireball Mega Knight Baby Dragon Witch Bowler
Arrows Baby Dragon Witch Fireball Bowler Mega Knight
Bowler Mega Knight Arrows Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch Bowler
Fireball Arrows Rocket Baby Dragon Bowler Mega Knight
Mega Knight Rocket Witch Bowler
Rocket Bowler Mega Knight Fireball
Witch Bowler Mega Knight
Arrows Fireball Rocket Baby Dragon Witch
Rocket Fireball Witch Bowler
Mega Knight
Rocket Mega Knight Fireball Baby Dragon Witch
Witch
Mega Knight Witch Bowler
Rocket Mega Knight Arrows Fireball Bowler
Rocket Bowler Mega Knight Fireball Witch
Fireball Baby Dragon Witch Bowler Mega Knight
Witch Fireball Rocket Baby Dragon Bowler
Arrows Bowler Mega Knight Fireball Baby Dragon Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rocket Baby Dragon
Arrows Fireball Baby Dragon Bowler
Rocket Arrows Fireball Baby Dragon
Arrows Fireball Rocket
Fireball Rocket Arrows Baby Dragon Bowler Mega Knight
Arrows Fireball Rocket Baby Dragon Witch
Arrows Baby Dragon Witch Bowler
Arrows Fireball Baby Dragon Bowler
Arrows Fireball
Rocket Fireball Bowler
Rocket Arrows Fireball Bowler
Fireball Arrows Rocket Baby Dragon
Rocket Fireball Baby Dragon Bowler
Arrows Fireball Rocket Baby Dragon
Arrows Fireball Baby Dragon
Rocket Arrows Fireball Baby Dragon Witch Bowler
Arrows Fireball Rocket Baby Dragon Bowler Mega Knight
Arrows Fireball Rocket
Rocket
Rocket Arrows Fireball Baby Dragon Bowler Mega Knight
Rocket Arrows Fireball Baby Dragon Witch Bowler Mega Knight
Rocket Fireball Baby Dragon Bowler Mega Knight
Rocket Arrows Fireball
Rocket Bowler
Rocket Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Witch Bowler Mega Knight
Witch
Arrows Fireball Baby Dragon Witch Bowler
Fireball Arrows Baby Dragon Witch Bowler Mega Knight
Fireball Rocket Arrows Baby Dragon
Arrows Fireball Baby Dragon Witch
Rocket Fireball Witch
Fireball Bowler
Arrows Fireball Rocket Mega Knight
Rocket Arrows Fireball
Mega Knight
Rocket Arrows Fireball Bowler
Fireball Rocket Witch
Fireball Rocket Arrows Baby Dragon Witch
Arrows Fireball
Fireball Rocket Baby Dragon Bowler Mega Knight
Arrows Fireball Baby Dragon Bowler
Rocket Arrows Fireball
Mega Knight
Fireball Rocket Baby Dragon Witch Bowler
Fireball Rocket Witch
Fireball Rocket Baby Dragon Witch Bowler Mega Knight
Fireball Rocket Bowler Mega Knight

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