My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Inferno Tower
The Log
Firecracker
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker P.E.K.K.A
Fireball
Firecracker Inferno Tower
Poison
Firecracker Inferno Tower
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Fireball Inferno Tower Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Lightning Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Fireball
Arrows The Log Mega Knight
Inferno Tower
Lightning
Arrows
P.E.K.K.A
Arrows Firecracker The Log
The Log
Fireball P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Fireball The Log

Defense Synergies 5 12

Arrows
Mega Knight Fireball Inferno Tower Lightning P.E.K.K.A
Firecracker
The Log Inferno Tower P.E.K.K.A Mega Knight
Fireball
The Log Arrows Inferno Tower Mega Knight
Inferno Tower
The Log Arrows Firecracker Fireball Mega Knight
Lightning
Arrows The Log
P.E.K.K.A
The Log Arrows Firecracker
The Log
Firecracker Fireball Inferno Tower P.E.K.K.A Lightning Mega Knight
Mega Knight
Arrows Firecracker Fireball Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Fireball Inferno Tower The Log
Inferno Tower P.E.K.K.A Firecracker The Log Mega Knight
Inferno Tower P.E.K.K.A Mega Knight Lightning
Inferno Tower P.E.K.K.A Firecracker Mega Knight
Lightning Arrows Firecracker Fireball P.E.K.K.A The Log Mega Knight
Arrows Fireball The Log Firecracker Mega Knight
Inferno Tower Lightning Arrows Firecracker Fireball
Lightning Arrows Fireball Inferno Tower P.E.K.K.A The Log Mega Knight
Inferno Tower P.E.K.K.A
Firecracker Inferno Tower Mega Knight
Arrows Firecracker Fireball The Log Mega Knight
Arrows Inferno Tower Firecracker Fireball
Inferno Tower P.E.K.K.A Mega Knight Fireball Lightning The Log
Fireball Mega Knight Arrows Firecracker P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower Fireball Lightning P.E.K.K.A The Log Mega Knight
Mega Knight Arrows Firecracker Fireball Inferno Tower P.E.K.K.A
Arrows Fireball Mega Knight Firecracker The Log
Arrows The Log Firecracker Fireball Mega Knight
P.E.K.K.A Inferno Tower
Mega Knight Arrows Firecracker Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Inferno Tower P.E.K.K.A
Fireball Arrows Firecracker Lightning The Log Mega Knight
P.E.K.K.A Mega Knight Inferno Tower Lightning The Log
Lightning P.E.K.K.A Mega Knight Fireball Inferno Tower The Log
Inferno Tower P.E.K.K.A Mega Knight
Arrows Firecracker Fireball
P.E.K.K.A Fireball Inferno Tower Lightning
Inferno Tower P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Mega Knight Firecracker Fireball Inferno Tower The Log
Inferno Tower P.E.K.K.A
P.E.K.K.A Mega Knight Inferno Tower
Lightning P.E.K.K.A Mega Knight Arrows Fireball The Log
Lightning P.E.K.K.A Mega Knight Fireball Inferno Tower
Firecracker Fireball Mega Knight
Inferno Tower Firecracker Fireball Lightning P.E.K.K.A The Log
Arrows Mega Knight Firecracker Fireball Inferno Tower P.E.K.K.A The Log
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Firecracker The Log
Arrows Firecracker Fireball The Log
Lightning Arrows Fireball The Log
Lightning Arrows Firecracker Fireball The Log
Fireball Arrows Firecracker The Log Mega Knight
Arrows Firecracker Fireball
Arrows Firecracker The Log
Arrows Fireball The Log Firecracker Lightning
Arrows Fireball The Log Firecracker Lightning
Lightning Fireball
Firecracker Lightning Arrows Fireball The Log
Fireball Lightning Arrows Firecracker
Lightning Firecracker Fireball The Log
Lightning Arrows Firecracker Fireball
Lightning Arrows Firecracker Fireball The Log
Lightning Arrows Firecracker Fireball The Log
Lightning Arrows Firecracker Fireball The Log Mega Knight
Lightning Arrows Fireball
Lightning
Lightning Arrows Firecracker Fireball The Log Mega Knight
Lightning Arrows Firecracker Fireball The Log Mega Knight
Lightning Fireball The Log Mega Knight
Lightning Arrows Fireball
Lightning The Log
Lightning Arrows Fireball The Log
Arrows Firecracker The Log Fireball Mega Knight
Arrows Firecracker Fireball The Log Lightning
Fireball Lightning Arrows The Log Mega Knight
Fireball Lightning Arrows Firecracker The Log
Lightning Arrows Firecracker Fireball
Lightning Firecracker Fireball
Lightning Fireball
Lightning Arrows Fireball The Log Mega Knight
Lightning Arrows Firecracker Fireball
P.E.K.K.A Mega Knight
Arrows Firecracker Fireball Lightning The Log
Lightning Fireball
Fireball Lightning Arrows Firecracker
Arrows The Log Fireball
Fireball Lightning Firecracker Mega Knight
Arrows The Log Firecracker Fireball Lightning
Lightning Arrows Fireball
Firecracker P.E.K.K.A Mega Knight
Firecracker Fireball Lightning The Log
Firecracker Fireball Lightning
Lightning Firecracker Fireball The Log Mega Knight
P.E.K.K.A
Fireball Lightning Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: