My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

X-Bow P.E.K.K.A Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A X-Bow P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Tower X-Bow Inferno Dragon
Barbarian Barrel
Inferno Tower X-Bow
The Log
Mini P.E.K.K.A X-Bow
Earthquake
Inferno Tower X-Bow
Arrows
Royal Delivery
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Fireball
Inferno Tower X-Bow Inferno Dragon
Poison
Inferno Tower X-Bow
Lightning
Mini P.E.K.K.A Inferno Tower X-Bow Inferno Dragon
Rocket
Inferno Tower X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Mini P.E.K.K.A Inferno Dragon Inferno Tower X-Bow P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Mini P.E.K.K.A Inferno Dragon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Mini P.E.K.K.A X-Bow Mega Knight
Fireball
Arrows X-Bow Mega Knight
Mini P.E.K.K.A
Arrows X-Bow Mega Knight
Inferno Tower
X-Bow
Fireball Arrows Mini P.E.K.K.A
P.E.K.K.A
Arrows
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Fireball Mini P.E.K.K.A

Defense Synergies 2 10

Arrows
Mega Knight Fireball Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Fireball
X-Bow Arrows Mini P.E.K.K.A Inferno Tower Mega Knight
Mini P.E.K.K.A
Arrows Fireball
Inferno Tower
Arrows Fireball X-Bow Mega Knight
X-Bow
Fireball Inferno Tower
P.E.K.K.A
Arrows
Inferno Dragon
Mega Knight
Mega Knight
Arrows Fireball Inferno Tower Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower X-Bow
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Inferno Dragon X-Bow Mega Knight
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Mega Knight Inferno Dragon
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Inferno Dragon Mega Knight
Arrows Fireball Mini P.E.K.K.A X-Bow P.E.K.K.A Mega Knight
Arrows Fireball X-Bow Mega Knight
Inferno Tower Inferno Dragon Arrows Fireball X-Bow
Arrows Fireball Inferno Tower X-Bow P.E.K.K.A Mega Knight
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Inferno Dragon X-Bow
Mini P.E.K.K.A Inferno Tower Mega Knight
Arrows Fireball X-Bow Mega Knight
Arrows Inferno Tower Inferno Dragon Fireball
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Mega Knight Fireball X-Bow
Fireball Mega Knight Arrows Mini P.E.K.K.A X-Bow P.E.K.K.A
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Inferno Dragon X-Bow Mega Knight
Inferno Tower Fireball Mini P.E.K.K.A X-Bow P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Arrows Fireball Mini P.E.K.K.A Inferno Tower X-Bow P.E.K.K.A
Arrows Fireball Mega Knight X-Bow
Arrows Fireball Inferno Dragon Mega Knight
Mini P.E.K.K.A P.E.K.K.A Inferno Tower Inferno Dragon
Mega Knight Arrows Fireball Mini P.E.K.K.A P.E.K.K.A
Inferno Tower P.E.K.K.A Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball Inferno Tower X-Bow P.E.K.K.A
Fireball Arrows Mini P.E.K.K.A X-Bow Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A P.E.K.K.A Mega Knight Fireball Inferno Tower X-Bow
Inferno Tower P.E.K.K.A Mini P.E.K.K.A Inferno Dragon Mega Knight
Arrows Fireball
Mini P.E.K.K.A P.E.K.K.A Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Mega Knight Inferno Dragon
P.E.K.K.A Mega Knight Fireball Mini P.E.K.K.A Inferno Tower X-Bow Inferno Dragon
Inferno Tower P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Mini P.E.K.K.A Inferno Tower
P.E.K.K.A Mega Knight Arrows Fireball
Mini P.E.K.K.A P.E.K.K.A Mega Knight Fireball Inferno Tower
Fireball Mega Knight
Inferno Tower Fireball Mini P.E.K.K.A X-Bow P.E.K.K.A Inferno Dragon
Arrows Mega Knight Fireball Mini P.E.K.K.A Inferno Tower P.E.K.K.A Inferno Dragon
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows X-Bow
Arrows Fireball X-Bow
Arrows Fireball X-Bow
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball
Arrows
Arrows Fireball X-Bow
Arrows Fireball X-Bow
Fireball Mini P.E.K.K.A X-Bow
Arrows Fireball X-Bow
Fireball Arrows
Fireball
Arrows Fireball X-Bow
Arrows Fireball X-Bow
X-Bow Arrows Fireball
Arrows Fireball X-Bow Mega Knight
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A X-Bow Mega Knight
Arrows Fireball X-Bow Mega Knight
Fireball X-Bow Mega Knight
Arrows Fireball
X-Bow
Arrows Fireball X-Bow
Arrows Fireball Mega Knight
Inferno Dragon
Arrows Fireball X-Bow
Fireball Arrows X-Bow Mega Knight
Fireball Arrows X-Bow
Arrows Fireball X-Bow
Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball X-Bow Mega Knight
Arrows Fireball
P.E.K.K.A Mega Knight
Arrows Fireball
Fireball X-Bow
Fireball Arrows
Arrows Fireball
Fireball Mini P.E.K.K.A Mega Knight
Arrows Fireball
Arrows Fireball
P.E.K.K.A Mega Knight
Fireball
Fireball
Fireball X-Bow Mega Knight
P.E.K.K.A Inferno Dragon
Fireball Mega Knight

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