My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Valkyrie Inferno Tower Wizard Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Witch
Fireball
Inferno Tower Wizard Witch
Poison
Inferno Tower Wizard Witch
Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower Wizard Witch
Rocket
Valkyrie Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Mini P.E.K.K.A Valkyrie Inferno Tower Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Mini P.E.K.K.A Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mini P.E.K.K.A Mega Knight
Fireball
Arrows Mega Knight
Mini P.E.K.K.A
Arrows Valkyrie Wizard Mega Knight
Valkyrie
Mini P.E.K.K.A Wizard Witch
Inferno Tower
Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Mega Knight
Arrows Fireball Mini P.E.K.K.A Wizard Witch

Defense Synergies 1 17

Arrows
Mega Knight Fireball Mini P.E.K.K.A Valkyrie Inferno Tower
Fireball
Arrows Mini P.E.K.K.A Valkyrie Inferno Tower Mega Knight
Mini P.E.K.K.A
Arrows Fireball Valkyrie Wizard Witch
Valkyrie
Arrows Fireball Mini P.E.K.K.A Inferno Tower Wizard Witch
Inferno Tower
Arrows Fireball Valkyrie Mega Knight
Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Witch
Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Arrows Fireball Inferno Tower Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Valkyrie Witch Mega Knight
Mini P.E.K.K.A Inferno Tower Witch Mega Knight Valkyrie
Mini P.E.K.K.A Inferno Tower Witch Valkyrie Mega Knight
Arrows Fireball Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Fireball Valkyrie Mega Knight
Inferno Tower Arrows Fireball Wizard Witch
Arrows Fireball Valkyrie Inferno Tower Mega Knight
Mini P.E.K.K.A Inferno Tower Witch
Mini P.E.K.K.A Valkyrie Inferno Tower Mega Knight
Valkyrie Witch Arrows Fireball Wizard Mega Knight
Arrows Inferno Tower Fireball Wizard Witch
Mini P.E.K.K.A Inferno Tower Mega Knight Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Mega Knight Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A Inferno Tower Mega Knight
Inferno Tower Fireball Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Arrows Fireball Mini P.E.K.K.A Valkyrie Inferno Tower Witch
Arrows Fireball Valkyrie Mega Knight Wizard Witch
Arrows Valkyrie Wizard Witch Fireball Mega Knight
Mini P.E.K.K.A Inferno Tower
Valkyrie Wizard Mega Knight Arrows Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Fireball Inferno Tower Witch
Fireball Arrows Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Inferno Tower Witch
Mini P.E.K.K.A Valkyrie Mega Knight Fireball Inferno Tower
Inferno Tower Mini P.E.K.K.A Valkyrie Witch Mega Knight
Arrows Fireball Wizard Witch
Mini P.E.K.K.A Fireball Valkyrie Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Mega Knight Valkyrie
Mega Knight Fireball Mini P.E.K.K.A Valkyrie Inferno Tower Witch
Inferno Tower Witch
Mega Knight Mini P.E.K.K.A Valkyrie Inferno Tower Witch
Mega Knight Arrows Fireball Valkyrie
Mini P.E.K.K.A Mega Knight Fireball Valkyrie Inferno Tower Wizard Witch
Wizard Fireball Valkyrie Witch Mega Knight
Inferno Tower Witch Fireball Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Mega Knight Fireball Mini P.E.K.K.A Inferno Tower Wizard Witch
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Wizard Arrows Valkyrie Mega Knight
Arrows Fireball Wizard Witch
Arrows Wizard Witch
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Mini P.E.K.K.A
Arrows Fireball Valkyrie Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard Witch
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Wizard Mega Knight
Arrows Fireball Valkyrie Wizard Witch Mega Knight
Fireball Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Valkyrie Wizard Witch Mega Knight
Witch
Arrows Fireball Wizard Witch
Fireball Arrows Wizard Witch Mega Knight
Fireball Arrows
Arrows Fireball Wizard Witch
Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball Wizard
Fireball Witch
Fireball Arrows Wizard Witch
Arrows Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Mega Knight
Fireball Witch
Fireball Witch
Fireball Witch Mega Knight
Fireball Wizard Mega Knight

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