My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Balloon
Giant Snowball
Battle Ram Witch Balloon
Zap
Battle Ram Witch Balloon
Barbarian Barrel
Battle Ram Wizard Witch
The Log
Battle Ram Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Battle Ram Wizard Witch Balloon
Fireball
Battle Ram Wizard Witch Balloon
Poison
Wizard Witch Balloon
Lightning
Battle Ram Wizard Witch Balloon
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Arrows Fireball Battle Ram Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Arrows Fireball

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mirror Balloon Battle Ram
Fireball
Arrows Mirror Battle Ram
Battle Ram
Arrows Fireball Mirror Witch
Wizard
Rage Balloon
Mirror
Arrows Fireball Battle Ram Balloon
Rage
Witch Balloon Wizard
Witch
Rage Battle Ram
Balloon
Arrows Rage Wizard Mirror

Defense Synergies 2 1

Arrows
Mirror Fireball
Fireball
Mirror Arrows
Battle Ram
Wizard
Mirror
Arrows Fireball
Rage
Witch
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Witch
Witch
Witch
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard Witch
Arrows Fireball
Witch
Witch Arrows Fireball Wizard
Arrows Fireball Wizard Witch
Fireball Wizard Witch
Fireball Wizard Arrows Witch
Fireball
Wizard Arrows Fireball Witch
Arrows Fireball Wizard Witch
Arrows Wizard Witch Fireball
Wizard Arrows Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch
Fireball Arrows Wizard
Witch
Fireball
Witch
Arrows Fireball Wizard Witch
Fireball Witch
Fireball Witch
Witch
Witch
Arrows Fireball
Fireball Wizard Witch
Wizard Fireball Witch
Witch Fireball
Arrows Fireball Wizard Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Witch
Arrows Wizard Witch
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard Witch
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard Witch
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Witch
Witch
Arrows Fireball Wizard Witch
Fireball Arrows Wizard Witch
Fireball Arrows
Arrows Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Fireball Witch
Fireball Arrows Wizard Witch
Arrows Fireball
Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Fireball Witch
Fireball Witch
Fireball Witch
Fireball Wizard

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