My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Fisherman Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Skeleton King
Giant Snowball
Barbarians Dart Goblin Witch Fisherman Skeleton King
Zap
Firecracker Dart Goblin Witch Fisherman Skeleton King
Barbarian Barrel
Firecracker Barbarians Dart Goblin Witch Skeleton King
The Log
Firecracker Barbarians Dart Goblin Witch Fisherman Skeleton King
Earthquake
Firecracker Barbarians Witch Skeleton King
Arrows
Firecracker Dart Goblin Witch Skeleton King
Royal Delivery
Firecracker Barbarians Dart Goblin Witch Fisherman Skeleton King
Fireball
Firecracker Barbarians Dart Goblin Witch Fisherman Skeleton King
Poison
Firecracker Barbarians Dart Goblin Witch Fisherman Skeleton King
Lightning
Witch Fisherman Skeleton King
Rocket
Barbarians Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Dart Goblin Fisherman Skeleton King Barbarians Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Dart Goblin Fisherman

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Firecracker
Dart Goblin Fisherman Mega Knight
Barbarians
Dart Goblin
Firecracker Mega Knight Skeleton King
Witch
Mega Knight Skeleton King
Fisherman
Firecracker Mega Knight
Mega Knight
Arrows Firecracker Dart Goblin Witch Fisherman
Skeleton King
Dart Goblin Witch

Defense Synergies 1 10

Arrows
Mega Knight Barbarians
Firecracker
Dart Goblin Fisherman Mega Knight
Barbarians
Arrows
Dart Goblin
Firecracker Fisherman Mega Knight
Witch
Fisherman Mega Knight
Fisherman
Firecracker Dart Goblin Witch Mega Knight Skeleton King
Mega Knight
Arrows Firecracker Dart Goblin Witch Fisherman
Skeleton King
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin
Barbarians Firecracker Dart Goblin Witch Fisherman Mega Knight
Barbarians Witch Fisherman Mega Knight Dart Goblin
Barbarians Witch Firecracker Dart Goblin Fisherman Mega Knight Skeleton King
Arrows Firecracker Barbarians Mega Knight
Arrows Firecracker Dart Goblin Mega Knight
Dart Goblin Arrows Firecracker Witch
Arrows Barbarians Dart Goblin Mega Knight
Barbarians Witch Fisherman Skeleton King
Firecracker Barbarians Dart Goblin Fisherman Mega Knight
Barbarians Dart Goblin Witch Arrows Firecracker Fisherman Mega Knight Skeleton King
Arrows Firecracker Dart Goblin Witch
Barbarians Mega Knight Witch
Mega Knight Arrows Firecracker Barbarians Dart Goblin Witch Skeleton King
Barbarians Mega Knight Skeleton King
Barbarians Fisherman Mega Knight
Barbarians Mega Knight Arrows Firecracker Witch Fisherman
Arrows Mega Knight Firecracker Barbarians Dart Goblin Witch Fisherman
Arrows Witch Firecracker Barbarians Dart Goblin Fisherman Mega Knight
Barbarians Dart Goblin Fisherman
Mega Knight Arrows Firecracker Barbarians Dart Goblin Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Witch Fisherman
Arrows Firecracker Fisherman Mega Knight
Barbarians Mega Knight Witch Fisherman
Mega Knight Barbarians Fisherman
Barbarians Witch Fisherman Mega Knight
Arrows Firecracker Dart Goblin Witch
Barbarians Dart Goblin Witch
Mega Knight Barbarians Fisherman
Mega Knight Firecracker Barbarians Witch
Witch Barbarians Dart Goblin
Mega Knight Barbarians Dart Goblin Witch
Mega Knight Arrows Barbarians
Barbarians Mega Knight Witch Skeleton King
Firecracker Barbarians Dart Goblin Witch Mega Knight
Barbarians Witch Firecracker Dart Goblin Fisherman Skeleton King
Arrows Mega Knight Firecracker Barbarians Dart Goblin Witch Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Fisherman
Arrows Dart Goblin
Arrows Firecracker Barbarians Dart Goblin
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin Witch
Arrows Firecracker Dart Goblin Witch
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Fisherman
Fisherman
Firecracker Arrows Dart Goblin Fisherman
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin Fisherman
Arrows Firecracker Dart Goblin Fisherman
Arrows Firecracker Dart Goblin Fisherman
Arrows Firecracker Dart Goblin Witch
Arrows Firecracker Dart Goblin Mega Knight
Arrows
Fisherman
Arrows Firecracker Dart Goblin Fisherman Mega Knight
Arrows Firecracker Dart Goblin Witch Mega Knight
Mega Knight
Arrows
Fisherman
Arrows Barbarians
Arrows Firecracker Witch Mega Knight
Witch Fisherman
Arrows Firecracker Dart Goblin Witch Fisherman
Arrows Witch Fisherman Mega Knight
Arrows Firecracker Dart Goblin Fisherman
Arrows Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch
Arrows Dart Goblin Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Barbarians Dart Goblin Witch
Arrows Firecracker Dart Goblin Witch
Arrows
Firecracker Dart Goblin Mega Knight
Arrows Firecracker Dart Goblin Skeleton King
Arrows
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Witch Skeleton King
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch Mega Knight
Firecracker Dart Goblin Mega Knight

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