My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Barbarians Inferno Tower Wizard
The Log
Firecracker Barbarians
Earthquake
Firecracker Barbarians Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Wizard P.E.K.K.A
Fireball
Firecracker Barbarians Inferno Tower Wizard
Poison
Firecracker Barbarians Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Tornado Barbarians Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Tornado

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Firecracker
Tornado P.E.K.K.A
Barbarians
Inferno Tower
Wizard
Tornado P.E.K.K.A
Tornado
Wizard P.E.K.K.A Firecracker The Log
P.E.K.K.A
Arrows Tornado Firecracker Wizard The Log
The Log
Tornado P.E.K.K.A

Defense Synergies 5 11

Arrows
Barbarians Inferno Tower Tornado P.E.K.K.A
Firecracker
The Log Inferno Tower Tornado P.E.K.K.A
Barbarians
Arrows
Inferno Tower
The Log Arrows Firecracker Tornado
Wizard
Tornado P.E.K.K.A The Log
Tornado
Wizard P.E.K.K.A Arrows Firecracker Inferno Tower The Log
P.E.K.K.A
Tornado The Log Arrows Firecracker Wizard
The Log
Firecracker Inferno Tower P.E.K.K.A Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard The Log
Barbarians Inferno Tower P.E.K.K.A Firecracker The Log
Barbarians Inferno Tower Tornado P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A Firecracker
Arrows Firecracker Barbarians Tornado P.E.K.K.A The Log
Arrows Tornado The Log Firecracker
Inferno Tower Tornado Arrows Firecracker Wizard
Arrows Barbarians Inferno Tower P.E.K.K.A The Log
Barbarians Inferno Tower P.E.K.K.A Tornado
Tornado Firecracker Barbarians Inferno Tower
Barbarians Arrows Firecracker Wizard Tornado The Log
Arrows Inferno Tower Firecracker Wizard Tornado
Barbarians Inferno Tower P.E.K.K.A Wizard The Log
Wizard Arrows Firecracker Barbarians Tornado P.E.K.K.A The Log
Barbarians Inferno Tower P.E.K.K.A
Barbarians Inferno Tower Tornado P.E.K.K.A The Log
Barbarians Wizard Arrows Firecracker Inferno Tower Tornado P.E.K.K.A
Arrows Firecracker Barbarians Wizard Tornado The Log
Arrows Wizard Tornado The Log Firecracker Barbarians
Barbarians P.E.K.K.A Inferno Tower Tornado
Wizard Arrows Firecracker Barbarians P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower P.E.K.K.A
Arrows Firecracker Wizard The Log
Barbarians P.E.K.K.A Inferno Tower The Log
P.E.K.K.A Barbarians Inferno Tower Tornado The Log
Barbarians Inferno Tower P.E.K.K.A
Arrows Firecracker Wizard Tornado
P.E.K.K.A Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Barbarians
P.E.K.K.A Firecracker Barbarians Inferno Tower Tornado The Log
Inferno Tower P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Inferno Tower
P.E.K.K.A Arrows Barbarians Tornado The Log
Barbarians P.E.K.K.A Inferno Tower Wizard
Wizard Firecracker Barbarians
Barbarians Inferno Tower Firecracker Tornado P.E.K.K.A The Log
Arrows Firecracker Barbarians Inferno Tower Wizard P.E.K.K.A The Log
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker Tornado The Log
Arrows The Log
Arrows Firecracker Barbarians The Log
Wizard Arrows Firecracker The Log
Arrows Firecracker Wizard Tornado
Arrows Firecracker Wizard Tornado The Log
Arrows The Log Firecracker Wizard Tornado
Arrows The Log Firecracker Wizard Tornado
Tornado
Firecracker Arrows Wizard Tornado The Log
Arrows Firecracker Wizard Tornado
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log
Arrows Tornado
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard Tornado The Log
The Log
Arrows Wizard Tornado
Tornado The Log
Arrows Barbarians The Log
Arrows Firecracker Tornado The Log Wizard
Arrows Firecracker The Log Wizard Tornado
Arrows Wizard Tornado The Log
Arrows Firecracker Tornado The Log
Arrows Firecracker Wizard Tornado
Firecracker Wizard
Arrows Wizard The Log
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard The Log
Barbarians
Arrows Firecracker Wizard Tornado
Arrows The Log
Firecracker Wizard
Arrows The Log Firecracker Wizard
Arrows Tornado
Firecracker P.E.K.K.A
Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado The Log
P.E.K.K.A
Firecracker Wizard

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