My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Hunter Goblin Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Rune Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Little Prince
Zap
Firecracker Goblin Giant Little Prince
Barbarian Barrel
Firecracker Hunter Little Prince
The Log
Firecracker Hunter Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Battle Healer Hunter Little Prince
Fireball
Firecracker Battle Healer Hunter Little Prince
Poison
Firecracker Battle Healer Hunter Little Prince
Lightning
Battle Healer Hunter Little Prince
Rocket
Battle Healer Hunter Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Tornado Rune Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tornado Little Prince Battle Healer Rune Giant Hunter Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Tornado Little Prince

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Healer Goblin Giant
Firecracker
Battle Healer Tornado Goblin Giant
Battle Healer
Arrows Firecracker Tornado Hunter Goblin Giant
Tornado
Firecracker Battle Healer Hunter Goblin Giant
Rune Giant
Little Prince
Hunter
Battle Healer Tornado Goblin Giant
Goblin Giant
Arrows Firecracker Battle Healer Tornado Hunter Little Prince
Little Prince
Rune Giant Goblin Giant

Defense Synergies 0 12

Arrows
Battle Healer Tornado Little Prince
Firecracker
Battle Healer Tornado Hunter
Battle Healer
Arrows Firecracker Tornado Hunter Little Prince
Tornado
Arrows Firecracker Battle Healer Hunter Goblin Giant Little Prince
Rune Giant
Hunter
Firecracker Battle Healer Tornado
Goblin Giant
Tornado
Little Prince
Arrows Battle Healer Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Giant
Hunter Firecracker Battle Healer
Tornado Hunter
Hunter Firecracker
Arrows Firecracker Battle Healer Tornado
Arrows Tornado Firecracker Hunter
Tornado Hunter Arrows Firecracker Little Prince
Arrows Battle Healer Goblin Giant
Hunter Tornado
Tornado Firecracker Battle Healer Hunter Little Prince
Arrows Firecracker Tornado Hunter Goblin Giant
Arrows Hunter Firecracker Tornado
Hunter Battle Healer
Arrows Firecracker Tornado Hunter
Hunter
Tornado Hunter
Arrows Firecracker Tornado Hunter
Arrows Firecracker Battle Healer Tornado Hunter Little Prince
Arrows Tornado Hunter Firecracker Battle Healer Little Prince
Tornado Hunter
Arrows Firecracker Battle Healer Hunter Goblin Giant Little Prince
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Arrows Firecracker Battle Healer Hunter
Battle Healer Hunter Goblin Giant
Hunter Battle Healer Tornado Goblin Giant
Battle Healer Hunter Goblin Giant
Arrows Firecracker Tornado Hunter Goblin Giant
Battle Healer Hunter Goblin Giant
Battle Healer Hunter Goblin Giant
Firecracker Tornado
Goblin Giant
Hunter
Arrows Tornado Goblin Giant
Hunter Goblin Giant
Firecracker
Firecracker Battle Healer Tornado Hunter Goblin Giant Little Prince
Arrows Firecracker Battle Healer Hunter
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Tornado
Arrows Goblin Giant
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Tornado Hunter Goblin Giant
Arrows Firecracker Tornado
Arrows Firecracker Tornado Hunter
Arrows Firecracker Tornado
Tornado
Firecracker Arrows Tornado
Arrows Firecracker Tornado
Firecracker Hunter
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Hunter
Arrows Firecracker
Arrows Tornado
Arrows Firecracker Hunter
Arrows Firecracker Tornado Little Prince
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Hunter Little Prince
Arrows Firecracker Tornado Hunter
Arrows Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado Hunter Little Prince
Firecracker
Arrows Hunter
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Tornado Hunter
Arrows
Firecracker Hunter
Arrows Firecracker
Arrows Tornado
Firecracker
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Goblin Giant Little Prince
Firecracker

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