My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Bomb Tower Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Bomb Tower Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Wizard P.E.K.K.A
Fireball
Firecracker Bomb Tower Hog Rider Wizard
Poison
Firecracker Bomb Tower Wizard
Lightning
Bomb Tower Wizard
Rocket
Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bomb Tower Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Bomb Tower Hog Rider Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Firecracker Bomb Tower

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Mega Knight
Firecracker
Hog Rider P.E.K.K.A Mega Knight
Bomb Tower
Hog Rider
Arrows Firecracker Rage Wizard Mega Knight
Wizard
Hog Rider Rage P.E.K.K.A Mega Knight
Rage
Hog Rider Wizard
P.E.K.K.A
Arrows Firecracker Wizard
Mega Knight
Arrows Firecracker Hog Rider Wizard

Defense Synergies 1 7

Arrows
Mega Knight Bomb Tower P.E.K.K.A
Firecracker
Bomb Tower P.E.K.K.A Mega Knight
Bomb Tower
Arrows Firecracker
Hog Rider
Wizard
P.E.K.K.A Mega Knight
Rage
P.E.K.K.A
Arrows Firecracker Wizard
Mega Knight
Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Bomb Tower P.E.K.K.A Firecracker Mega Knight
Bomb Tower P.E.K.K.A Mega Knight
Bomb Tower P.E.K.K.A Firecracker Mega Knight
Arrows Firecracker Bomb Tower P.E.K.K.A Mega Knight
Arrows Firecracker Bomb Tower Mega Knight
Arrows Firecracker Bomb Tower Wizard
Arrows Bomb Tower P.E.K.K.A Mega Knight
P.E.K.K.A Bomb Tower
Firecracker Mega Knight
Arrows Firecracker Bomb Tower Wizard Mega Knight
Arrows Firecracker Wizard
Bomb Tower P.E.K.K.A Mega Knight Wizard
Bomb Tower Wizard Mega Knight Arrows Firecracker P.E.K.K.A
P.E.K.K.A Bomb Tower Mega Knight
Bomb Tower P.E.K.K.A Mega Knight
Bomb Tower Wizard Mega Knight Arrows Firecracker P.E.K.K.A
Arrows Bomb Tower Mega Knight Firecracker Wizard
Arrows Bomb Tower Wizard Firecracker Mega Knight
P.E.K.K.A Bomb Tower
Wizard Mega Knight Arrows Firecracker Bomb Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A
Arrows Firecracker Bomb Tower Wizard Mega Knight
P.E.K.K.A Mega Knight Bomb Tower
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
Arrows Firecracker Wizard Bomb Tower
P.E.K.K.A Bomb Tower
P.E.K.K.A Mega Knight Bomb Tower
P.E.K.K.A Mega Knight Firecracker Bomb Tower
P.E.K.K.A
P.E.K.K.A Mega Knight Bomb Tower
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Bomb Tower Wizard
Wizard Firecracker Bomb Tower Mega Knight
Firecracker Bomb Tower P.E.K.K.A
Arrows Mega Knight Firecracker Bomb Tower Wizard P.E.K.K.A
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Firecracker Arrows Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker P.E.K.K.A Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight
P.E.K.K.A
Firecracker Wizard Mega Knight

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