My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Elixir Golem Inferno Tower Electro Wizard
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Bowler Electro Wizard
Fireball
Firecracker Elixir Golem Inferno Tower Bowler Electro Wizard
Poison
Firecracker Elixir Golem Inferno Tower Electro Wizard
Lightning
Inferno Tower Bowler Electro Wizard
Rocket
Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Inferno Tower Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Elixir Golem Fireball Electro Wizard Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Elixir Golem

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mirror Elixir Golem Bowler
Firecracker
Elixir Golem Mirror Bowler
Elixir Golem
Firecracker Arrows Fireball Mirror Bowler
Fireball
Arrows Mirror Elixir Golem Electro Wizard
Inferno Tower
Mirror
Arrows Fireball Firecracker Elixir Golem
Bowler
Arrows Firecracker Elixir Golem Electro Wizard
Electro Wizard
Fireball Bowler

Defense Synergies 3 12

Arrows
Mirror Fireball Inferno Tower Bowler
Firecracker
Inferno Tower Mirror Electro Wizard
Elixir Golem
Fireball
Mirror Arrows Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Arrows Firecracker Fireball Mirror
Mirror
Arrows Fireball Firecracker Inferno Tower Bowler Electro Wizard
Bowler
Arrows Mirror Electro Wizard
Electro Wizard
Inferno Tower Firecracker Fireball Mirror Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Fireball Inferno Tower Electro Wizard
Inferno Tower Firecracker Electro Wizard
Inferno Tower Bowler Electro Wizard
Inferno Tower Firecracker Bowler Electro Wizard
Arrows Firecracker Fireball Bowler
Arrows Fireball Bowler Firecracker Electro Wizard
Inferno Tower Electro Wizard Arrows Firecracker Fireball
Bowler Arrows Fireball Inferno Tower Electro Wizard
Inferno Tower
Firecracker Inferno Tower Bowler Electro Wizard
Electro Wizard Arrows Firecracker Fireball Bowler
Arrows Inferno Tower Firecracker Fireball Electro Wizard
Inferno Tower Bowler Fireball Electro Wizard
Fireball Bowler Arrows Firecracker Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Fireball Bowler Electro Wizard
Arrows Firecracker Fireball Inferno Tower Bowler Electro Wizard
Arrows Fireball Firecracker Bowler Electro Wizard
Arrows Firecracker Fireball Bowler Electro Wizard
Inferno Tower Electro Wizard
Bowler Arrows Firecracker Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Bowler Electro Wizard
Fireball Electro Wizard Arrows Firecracker Bowler
Inferno Tower Bowler Electro Wizard
Bowler Fireball Inferno Tower Electro Wizard
Inferno Tower Bowler
Arrows Firecracker Fireball Electro Wizard
Fireball Inferno Tower Bowler Electro Wizard
Inferno Tower
Electro Wizard Firecracker Fireball Inferno Tower
Inferno Tower
Inferno Tower Bowler
Arrows Fireball Bowler Electro Wizard
Bowler Fireball Inferno Tower
Firecracker Fireball Bowler
Inferno Tower Electro Wizard Firecracker Fireball Bowler
Arrows Bowler Firecracker Fireball Inferno Tower Electro Wizard
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball Bowler Electro Wizard
Arrows Fireball
Arrows Firecracker Fireball
Fireball Arrows Firecracker Bowler
Arrows Firecracker Fireball
Arrows Firecracker Bowler
Arrows Fireball Firecracker Bowler
Arrows Fireball Firecracker
Fireball Bowler Electro Wizard
Firecracker Arrows Fireball Bowler Electro Wizard
Fireball Arrows Firecracker
Firecracker Fireball Bowler
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Bowler
Arrows Firecracker Fireball Bowler
Arrows Fireball
Arrows Firecracker Fireball Bowler Electro Wizard
Arrows Firecracker Fireball Bowler
Fireball Bowler
Arrows Fireball
Bowler
Arrows Fireball
Arrows Firecracker Fireball Bowler
Arrows Firecracker Fireball Bowler Electro Wizard
Fireball Arrows Bowler
Fireball Arrows Firecracker
Arrows Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball Bowler
Arrows Fireball
Arrows Firecracker Fireball Electro Wizard
Arrows Firecracker Fireball Bowler
Electro Wizard Fireball
Fireball Arrows Firecracker Electro Wizard
Arrows Fireball
Fireball Firecracker Bowler Electro Wizard
Arrows Firecracker Fireball Bowler
Arrows Fireball
Firecracker
Firecracker Fireball Bowler Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Bowler Electro Wizard

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