My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Fisherman
Giant Snowball
Hog Rider Guards Fisherman
Zap
Firecracker Guards Fisherman
Barbarian Barrel
Firecracker Guards Electro Wizard
The Log
Firecracker Hog Rider Guards Fisherman
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Hog Rider Guards P.E.K.K.A Fisherman Electro Wizard
Fireball
Firecracker Hog Rider Fisherman Electro Wizard
Poison
Firecracker Guards Fisherman Electro Wizard
Lightning
Fisherman Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Fisherman Hog Rider Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Guards Fisherman

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Lightning
Firecracker
Hog Rider P.E.K.K.A Fisherman
Hog Rider
Arrows Firecracker Lightning Guards Electro Wizard
Guards
Hog Rider
Lightning
Hog Rider Arrows
P.E.K.K.A
Arrows Electro Wizard Firecracker Fisherman
Fisherman
Firecracker P.E.K.K.A
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 1 9

Arrows
Lightning P.E.K.K.A
Firecracker
Guards P.E.K.K.A Fisherman Electro Wizard
Hog Rider
Guards
Fisherman Firecracker Electro Wizard
Lightning
Arrows
P.E.K.K.A
Arrows Firecracker Fisherman Electro Wizard
Fisherman
Guards Firecracker P.E.K.K.A
Electro Wizard
Firecracker Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Electro Wizard
P.E.K.K.A Firecracker Fisherman Electro Wizard
P.E.K.K.A Fisherman Lightning Electro Wizard
P.E.K.K.A Firecracker Guards Fisherman Electro Wizard
Lightning Arrows Firecracker P.E.K.K.A
Arrows Firecracker Guards Electro Wizard
Lightning Electro Wizard Arrows Firecracker
Lightning Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Fisherman
Guards Firecracker Fisherman Electro Wizard
Guards Electro Wizard Arrows Firecracker Fisherman
Arrows Firecracker Electro Wizard
P.E.K.K.A Guards Lightning Electro Wizard
Arrows Firecracker Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A Fisherman Electro Wizard
Arrows Firecracker P.E.K.K.A Fisherman Electro Wizard
Arrows Firecracker Guards Fisherman Electro Wizard
Arrows Firecracker Guards Fisherman Electro Wizard
P.E.K.K.A Fisherman Electro Wizard
Arrows Firecracker Guards P.E.K.K.A Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Fisherman Electro Wizard
Electro Wizard Arrows Firecracker Lightning Fisherman
Guards P.E.K.K.A Lightning Fisherman Electro Wizard
Guards Lightning P.E.K.K.A Fisherman Electro Wizard
P.E.K.K.A Guards Fisherman
Arrows Firecracker Electro Wizard
Guards P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A Fisherman
Lightning P.E.K.K.A Electro Wizard Firecracker
P.E.K.K.A Guards
P.E.K.K.A Guards
Lightning P.E.K.K.A Arrows Guards Electro Wizard
Lightning P.E.K.K.A Guards
Firecracker
Guards Electro Wizard Firecracker Lightning P.E.K.K.A Fisherman
Arrows Firecracker P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Guards
Arrows Firecracker Fisherman Electro Wizard
Lightning Arrows
Lightning Arrows Firecracker Guards
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Lightning
Arrows Firecracker Lightning Fisherman
Lightning Guards Fisherman Electro Wizard
Firecracker Lightning Arrows Fisherman Electro Wizard
Lightning Arrows Firecracker
Lightning Firecracker Fisherman
Lightning Arrows Firecracker Fisherman
Lightning Arrows Firecracker Fisherman
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows
Lightning Fisherman
Lightning Arrows Firecracker Fisherman Electro Wizard
Lightning Arrows Firecracker
Lightning
Lightning Arrows
Lightning Fisherman
Lightning Arrows
Arrows Firecracker
Fisherman
Arrows Firecracker Lightning Fisherman Electro Wizard
Lightning Arrows Fisherman
Lightning Arrows Firecracker Fisherman
Lightning Arrows Firecracker Electro Wizard
Lightning Electro Wizard Firecracker Guards
Lightning
Lightning Arrows
Lightning Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker Lightning
Lightning Electro Wizard Guards
Lightning Arrows Firecracker Electro Wizard
Arrows
Lightning Firecracker Electro Wizard
Arrows Firecracker Lightning
Lightning Arrows
Firecracker P.E.K.K.A
Firecracker Guards Lightning Electro Wizard
Firecracker Lightning Electro Wizard
Lightning Firecracker Electro Wizard
P.E.K.K.A
Lightning Firecracker

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