My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Drill
Giant Snowball
Hog Rider Goblin Drill Witch
Zap
Firecracker Goblin Drill Witch
Barbarian Barrel
Firecracker Goblin Drill Witch
The Log
Firecracker Hog Rider Goblin Drill Witch
Earthquake
Firecracker Hog Rider Goblin Drill Witch
Arrows
Firecracker Goblin Drill Witch
Royal Delivery
Firecracker Hog Rider Goblin Drill Witch
Fireball
Firecracker Hog Rider Goblin Drill Witch
Poison
Firecracker Goblin Drill Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Firecracker Hog Rider Goblin Drill Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Arrows Firecracker

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mirror Goblin Drill Mega Knight
Firecracker
Hog Rider Mirror Goblin Drill Mega Knight
Hog Rider
Arrows Firecracker The Log Mirror Witch Mega Knight
Mirror
Arrows The Log Firecracker Hog Rider
Goblin Drill
Arrows Firecracker The Log Mega Knight
Witch
Hog Rider Mega Knight
The Log
Hog Rider Mirror Goblin Drill Mega Knight
Mega Knight
Arrows Firecracker Hog Rider Goblin Drill Witch The Log

Defense Synergies 3 8

Arrows
Mirror Mega Knight
Firecracker
The Log Mirror Mega Knight
Hog Rider
Mirror
Arrows Firecracker The Log Mega Knight
Goblin Drill
The Log
Witch
The Log Mega Knight
The Log
Firecracker Mirror Goblin Drill Witch Mega Knight
Mega Knight
Arrows Firecracker Mirror Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Firecracker Goblin Drill Witch The Log Mega Knight
Witch Mega Knight Goblin Drill
Witch Firecracker Goblin Drill Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows The Log Firecracker Mega Knight
Arrows Firecracker Witch
Arrows The Log Mega Knight
Witch Goblin Drill
Firecracker Mega Knight
Witch Arrows Firecracker Goblin Drill The Log Mega Knight
Arrows Firecracker Witch
Goblin Drill Mega Knight Witch The Log
Mega Knight Arrows Firecracker Goblin Drill Witch The Log
Goblin Drill Mega Knight
Goblin Drill The Log Mega Knight
Mega Knight Arrows Firecracker Goblin Drill Witch
Arrows Mega Knight Firecracker Goblin Drill Witch The Log
Arrows Goblin Drill Witch The Log Firecracker Mega Knight
Goblin Drill
Mega Knight Arrows Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Arrows Firecracker The Log Mega Knight
Mega Knight Witch The Log
Mega Knight The Log
Goblin Drill Witch Mega Knight
Arrows Firecracker Witch
Witch
Mega Knight
Mega Knight Firecracker Witch The Log
Witch Goblin Drill
Mega Knight Witch
Mega Knight Arrows The Log
Mega Knight Witch
Firecracker Witch Mega Knight
Witch Firecracker Goblin Drill The Log
Arrows Mega Knight Firecracker Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Goblin Drill The Log
Arrows Firecracker The Log
Arrows Goblin Drill The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Witch
Arrows Firecracker Witch The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Goblin Drill Witch The Log
Arrows Firecracker The Log Mega Knight
Arrows
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Witch The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Goblin Drill The Log
Arrows Firecracker The Log Witch Mega Knight
Witch
Arrows Firecracker The Log Witch
Arrows Witch The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Witch
Firecracker Witch
Arrows The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Witch
Arrows Firecracker Witch
Arrows The Log
Firecracker Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Mega Knight
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log Mega Knight

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