My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Clone Giant Skeleton Night Witch
Giant Snowball
Goblin Curse Clone Witch Night Witch
Zap
Firecracker Goblin Curse Clone Witch Night Witch
Barbarian Barrel
Firecracker Goblin Curse Clone Witch Giant Skeleton Night Witch
The Log
Firecracker Goblin Curse Clone Witch Giant Skeleton
Earthquake
Firecracker Clone Witch
Arrows
Firecracker Goblin Curse Clone Witch Night Witch
Royal Delivery
Firecracker Clone Witch Giant Skeleton Night Witch
Fireball
Firecracker Clone Witch Night Witch
Poison
Firecracker Goblin Curse Clone Witch Night Witch
Lightning
Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Clone Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse Arrows Firecracker Clone Night Witch Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Goblin Curse Arrows Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Goblin Curse Giant Skeleton Night Witch
Firecracker
Mirror Giant Skeleton
Mirror
Arrows Firecracker Giant Skeleton Night Witch
Goblin Curse
Arrows
Clone
Giant Skeleton Night Witch Witch
Witch
Clone Giant Skeleton
Giant Skeleton
Clone Arrows Firecracker Mirror Witch Night Witch
Night Witch
Clone Arrows Mirror Giant Skeleton

Defense Synergies 1 6

Arrows
Mirror Giant Skeleton
Firecracker
Mirror Giant Skeleton Night Witch
Mirror
Arrows Firecracker Night Witch
Goblin Curse
Clone
Witch
Giant Skeleton
Giant Skeleton
Arrows Firecracker Witch
Night Witch
Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Firecracker Goblin Curse Witch Night Witch
Witch Goblin Curse Giant Skeleton Night Witch
Witch Night Witch Firecracker Goblin Curse
Arrows Firecracker Giant Skeleton
Arrows Firecracker Night Witch
Arrows Firecracker Goblin Curse Witch Night Witch
Arrows Giant Skeleton
Witch Goblin Curse Night Witch
Firecracker Giant Skeleton Night Witch
Goblin Curse Witch Arrows Firecracker Giant Skeleton Night Witch
Arrows Firecracker Goblin Curse Witch Night Witch
Night Witch Goblin Curse Witch Giant Skeleton
Arrows Firecracker Goblin Curse Witch Night Witch
Goblin Curse
Goblin Curse
Arrows Firecracker Witch Night Witch
Arrows Firecracker Witch Night Witch
Arrows Witch Firecracker Goblin Curse Giant Skeleton
Goblin Curse
Arrows Firecracker Goblin Curse Witch Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton
Arrows Firecracker
Giant Skeleton Witch
Giant Skeleton Night Witch
Giant Skeleton Goblin Curse Witch Night Witch
Arrows Firecracker Goblin Curse Witch
Witch Giant Skeleton Night Witch
Giant Skeleton Goblin Curse
Giant Skeleton Firecracker Witch
Witch Goblin Curse
Witch Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Goblin Curse Witch Night Witch
Firecracker Goblin Curse Witch
Witch Firecracker Giant Skeleton Night Witch
Arrows Firecracker Goblin Curse Witch Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker Goblin Curse
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Arrows Firecracker Goblin Curse
Arrows Firecracker Goblin Curse Witch
Arrows Firecracker Witch
Arrows Firecracker Goblin Curse
Arrows Firecracker
Night Witch
Firecracker Arrows
Arrows Firecracker Goblin Curse
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Night Witch
Arrows Firecracker
Arrows Firecracker Goblin Curse Witch
Giant Skeleton Night Witch
Arrows
Arrows
Arrows Firecracker Goblin Curse Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker Goblin Curse
Arrows Firecracker Goblin Curse Witch Night Witch
Firecracker Witch
Night Witch
Arrows Night Witch
Arrows Firecracker
Giant Skeleton
Arrows Firecracker Goblin Curse
Witch Night Witch
Arrows Firecracker Goblin Curse Witch
Arrows
Firecracker
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Firecracker Witch Giant Skeleton
Firecracker Witch
Firecracker Witch Giant Skeleton

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