My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Dark Prince Electro Giant Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Electro Giant Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit
Giant Snowball
Musketeer
Zap
Firecracker Dark Prince Bandit
Barbarian Barrel
Firecracker Musketeer Dark Prince Bandit Magic Archer
The Log
Firecracker Musketeer Dark Prince Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Musketeer Dark Prince Bandit Magic Archer
Fireball
Firecracker Musketeer Bandit Magic Archer
Poison
Firecracker Musketeer Magic Archer
Lightning
Musketeer Dark Prince Bandit Magic Archer
Rocket
Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Bandit Musketeer Dark Prince Magic Archer Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Bandit

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Dark Prince Bandit
Firecracker
Mirror Dark Prince Bandit
Musketeer
Mirror Dark Prince Bandit
Mirror
Arrows Electro Giant Firecracker Musketeer Magic Archer
Dark Prince
Electro Giant Arrows Firecracker Musketeer Bandit Magic Archer
Electro Giant
Mirror Dark Prince
Bandit
Arrows Firecracker Musketeer Dark Prince Magic Archer
Magic Archer
Mirror Dark Prince Bandit

Defense Synergies 1 13

Arrows
Mirror Dark Prince Bandit
Firecracker
Musketeer Mirror Dark Prince Bandit
Musketeer
Firecracker Mirror Dark Prince Bandit
Mirror
Arrows Firecracker Musketeer Magic Archer
Dark Prince
Arrows Firecracker Musketeer Bandit Magic Archer
Electro Giant
Bandit
Arrows Firecracker Musketeer Dark Prince Magic Archer
Magic Archer
Mirror Dark Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Magic Archer
Firecracker Musketeer Dark Prince Bandit
Musketeer Dark Prince Bandit
Firecracker Musketeer Dark Prince Bandit
Arrows Firecracker Dark Prince
Arrows Firecracker Musketeer Dark Prince Bandit Magic Archer
Musketeer Arrows Firecracker Magic Archer
Arrows Musketeer Electro Giant Bandit Magic Archer
Musketeer
Firecracker Musketeer Dark Prince Bandit
Arrows Firecracker Musketeer Dark Prince Electro Giant Bandit Magic Archer
Arrows Musketeer Firecracker Magic Archer
Musketeer Dark Prince Bandit
Arrows Firecracker Dark Prince Magic Archer
Bandit
Electro Giant Bandit
Arrows Firecracker Musketeer Dark Prince
Arrows Firecracker Musketeer Dark Prince Bandit Magic Archer
Arrows Firecracker Musketeer Dark Prince Bandit Magic Archer
Musketeer
Dark Prince Arrows Firecracker Musketeer Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Electro Giant Bandit
Bandit Arrows Firecracker Musketeer Magic Archer
Bandit Musketeer Dark Prince
Dark Prince Musketeer Bandit
Musketeer Dark Prince Bandit
Arrows Firecracker Electro Giant Musketeer Magic Archer
Dark Prince Musketeer Bandit
Dark Prince
Firecracker Dark Prince Bandit Magic Archer
Musketeer
Musketeer Dark Prince
Arrows Dark Prince Electro Giant
Dark Prince Bandit
Firecracker Musketeer Electro Giant Magic Archer
Electro Giant Firecracker Musketeer Dark Prince Magic Archer
Arrows Firecracker Musketeer Dark Prince Electro Giant Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Musketeer Bandit
Arrows Firecracker Musketeer Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Firecracker Musketeer Dark Prince
Arrows Firecracker Dark Prince Magic Archer
Arrows Firecracker Electro Giant Musketeer Magic Archer
Arrows Firecracker Musketeer Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Bandit
Musketeer
Firecracker Arrows Musketeer Dark Prince Bandit Magic Archer
Arrows Firecracker Musketeer Magic Archer
Firecracker Musketeer Bandit Magic Archer
Arrows Firecracker Musketeer Bandit Magic Archer
Arrows Firecracker Musketeer Magic Archer
Arrows Firecracker Musketeer Bandit Magic Archer
Magic Archer Arrows Firecracker Musketeer Bandit
Arrows
Arrows Firecracker Musketeer Dark Prince Bandit Magic Archer
Arrows Firecracker Electro Giant Magic Archer
Musketeer Magic Archer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Electro Giant Dark Prince Magic Archer
Arrows Firecracker Musketeer Bandit Magic Archer
Arrows Musketeer Bandit Magic Archer
Arrows Firecracker Musketeer Bandit Magic Archer
Arrows Firecracker Musketeer Electro Giant Magic Archer
Firecracker Musketeer Electro Giant
Arrows Musketeer Bandit Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Musketeer Dark Prince Bandit Magic Archer
Arrows Firecracker Musketeer Magic Archer
Arrows
Firecracker Musketeer Dark Prince Magic Archer
Arrows Firecracker Musketeer Magic Archer
Arrows Electro Giant
Firecracker Musketeer Dark Prince
Electro Giant Firecracker Musketeer Magic Archer
Firecracker Musketeer Magic Archer
Firecracker Musketeer Dark Prince Electro Giant Bandit Magic Archer
Firecracker

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