My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Zappies Witch Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Zappies Witch Princess Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dart Goblin Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Dart Goblin Zappies Witch Princess
Zap
Firecracker Dart Goblin Zappies Witch Princess
Barbarian Barrel
Firecracker Royal Recruits Dart Goblin Zappies Witch Princess
The Log
Firecracker Royal Recruits Dart Goblin Zappies Witch Princess
Earthquake
Firecracker Zappies Witch
Arrows
Firecracker Royal Recruits Dart Goblin Zappies Witch Princess
Royal Delivery
Firecracker Royal Recruits Dart Goblin Zappies Witch Princess Mother Witch
Fireball
Firecracker Dart Goblin Zappies Witch Princess Mother Witch
Poison
Firecracker Royal Recruits Dart Goblin Zappies Witch Princess Mother Witch
Lightning
Witch Mother Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Dart Goblin Princess Zappies Mother Witch Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Dart Goblin Princess

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mother Witch
Firecracker
Royal Recruits Dart Goblin Zappies Princess
Royal Recruits
Firecracker Dart Goblin Zappies Princess
Dart Goblin
Firecracker Royal Recruits Princess
Zappies
Firecracker Royal Recruits
Witch
Princess
Firecracker Royal Recruits Dart Goblin Mother Witch
Mother Witch
Arrows Princess

Defense Synergies 0 12

Arrows
Mother Witch
Firecracker
Royal Recruits Dart Goblin Zappies Princess
Royal Recruits
Firecracker Dart Goblin Princess
Dart Goblin
Firecracker Royal Recruits Zappies Princess Mother Witch
Zappies
Firecracker Dart Goblin Mother Witch
Witch
Princess
Firecracker Royal Recruits Dart Goblin Mother Witch
Mother Witch
Arrows Dart Goblin Zappies Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Dart Goblin Zappies
Firecracker Royal Recruits Dart Goblin Zappies Witch
Witch Royal Recruits Dart Goblin Zappies
Royal Recruits Witch Firecracker Dart Goblin Zappies
Arrows Firecracker Royal Recruits Princess
Arrows Firecracker Dart Goblin Zappies Mother Witch
Dart Goblin Arrows Firecracker Zappies Witch Princess
Arrows Royal Recruits Dart Goblin
Zappies Witch Royal Recruits Princess
Firecracker Royal Recruits Dart Goblin Zappies
Dart Goblin Witch Mother Witch Arrows Firecracker Royal Recruits Zappies Princess
Arrows Firecracker Dart Goblin Zappies Witch Princess
Royal Recruits Zappies Witch
Arrows Firecracker Royal Recruits Dart Goblin Zappies Witch Princess
Royal Recruits Zappies
Royal Recruits Zappies
Arrows Firecracker Royal Recruits Zappies Witch
Arrows Firecracker Royal Recruits Dart Goblin Zappies Witch
Arrows Witch Firecracker Royal Recruits Dart Goblin Zappies Princess Mother Witch
Royal Recruits Dart Goblin Zappies
Royal Recruits Arrows Firecracker Dart Goblin Zappies Witch Mother Witch
Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zappies Witch
Arrows Firecracker
Royal Recruits Zappies Witch
Royal Recruits Zappies
Royal Recruits Zappies Witch
Arrows Firecracker Mother Witch Dart Goblin Zappies Witch Princess
Royal Recruits Dart Goblin Zappies Witch
Royal Recruits Zappies
Royal Recruits Firecracker Zappies Witch
Royal Recruits Witch Dart Goblin Zappies
Royal Recruits Dart Goblin Zappies Witch
Royal Recruits Arrows
Royal Recruits Zappies Witch
Royal Recruits Firecracker Dart Goblin Zappies Witch Princess
Royal Recruits Zappies Witch Firecracker Dart Goblin
Arrows Firecracker Royal Recruits Dart Goblin Zappies Witch Princess Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Royal Recruits Dart Goblin
Arrows Firecracker Dart Goblin Princess
Arrows Dart Goblin
Arrows Firecracker Royal Recruits Dart Goblin
Arrows Firecracker
Arrows Firecracker Mother Witch Dart Goblin Witch Princess
Arrows Firecracker Dart Goblin Witch Princess
Arrows Firecracker Dart Goblin Princess
Arrows Firecracker Dart Goblin
Firecracker Arrows Royal Recruits Dart Goblin Princess
Arrows Firecracker Dart Goblin Princess
Firecracker Dart Goblin Princess
Arrows Firecracker Dart Goblin Princess
Princess Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Witch Princess
Arrows Firecracker Royal Recruits Dart Goblin Princess
Arrows
Arrows Firecracker Dart Goblin Princess
Arrows Firecracker Dart Goblin Witch Princess Mother Witch
Arrows Princess
Arrows Royal Recruits
Arrows Firecracker Mother Witch Witch Princess
Witch
Arrows Firecracker Dart Goblin Witch Princess
Arrows Witch Princess
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Witch Princess Mother Witch
Firecracker Dart Goblin Zappies Witch
Arrows Dart Goblin
Arrows Firecracker Zappies Princess
Arrows Firecracker Princess
Royal Recruits Dart Goblin Zappies Witch Princess
Arrows Firecracker Dart Goblin Zappies Witch Princess
Arrows
Firecracker Dart Goblin Princess
Arrows Firecracker Dart Goblin Princess
Arrows
Firecracker Royal Recruits Dart Goblin
Firecracker Royal Recruits Dart Goblin Zappies Witch Princess
Firecracker Dart Goblin Zappies Witch Princess
Firecracker Royal Recruits Dart Goblin Witch Princess
Firecracker Dart Goblin

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