My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Witch Giant Skeleton Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Giant Skeleton
Giant Snowball
Goblin Curse Witch
Zap
Firecracker Goblin Curse Witch
Barbarian Barrel
Firecracker Tesla Goblin Curse Witch Giant Skeleton
The Log
Firecracker Goblin Curse Witch Giant Skeleton
Earthquake
Firecracker Tesla Witch
Arrows
Firecracker Goblin Curse Witch
Royal Delivery
Firecracker Witch Giant Skeleton
Fireball
Firecracker Tesla Witch
Poison
Firecracker Goblin Curse Witch
Lightning
Tesla Witch Monk
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Firecracker Tesla Witch Monk Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Arrows Firecracker Tesla

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse Giant Skeleton Mega Knight
Firecracker
Giant Skeleton Mega Knight Monk
Tesla
Goblin Curse
Arrows
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Arrows Firecracker Witch
Mega Knight
Arrows Firecracker Witch
Monk
Firecracker

Defense Synergies 1 8

Arrows
Mega Knight Tesla Giant Skeleton Monk
Firecracker
Tesla Giant Skeleton Mega Knight
Tesla
Arrows Firecracker
Goblin Curse
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Arrows Firecracker Witch
Mega Knight
Arrows Firecracker Witch
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Firecracker Tesla Goblin Curse Witch Mega Knight Monk
Tesla Witch Mega Knight Goblin Curse Giant Skeleton
Tesla Witch Firecracker Goblin Curse Mega Knight Monk
Arrows Firecracker Giant Skeleton Mega Knight Monk
Arrows Firecracker Tesla Mega Knight
Tesla Arrows Firecracker Goblin Curse Witch
Arrows Tesla Giant Skeleton Mega Knight Monk
Tesla Witch Goblin Curse
Firecracker Tesla Giant Skeleton Mega Knight
Goblin Curse Witch Arrows Firecracker Tesla Giant Skeleton Mega Knight
Arrows Tesla Firecracker Goblin Curse Witch
Tesla Mega Knight Goblin Curse Witch Giant Skeleton
Mega Knight Arrows Firecracker Tesla Goblin Curse Witch
Tesla Goblin Curse Mega Knight
Monk Tesla Goblin Curse Mega Knight
Tesla Mega Knight Arrows Firecracker Witch
Arrows Tesla Mega Knight Firecracker Witch
Arrows Witch Firecracker Tesla Goblin Curse Giant Skeleton Mega Knight
Tesla Goblin Curse
Mega Knight Arrows Firecracker Tesla Goblin Curse Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Witch Giant Skeleton
Arrows Firecracker Tesla Mega Knight Monk
Giant Skeleton Mega Knight Witch
Giant Skeleton Mega Knight Tesla Monk
Giant Skeleton Tesla Goblin Curse Witch Mega Knight
Arrows Firecracker Tesla Goblin Curse Witch Monk
Tesla Witch Giant Skeleton
Giant Skeleton Mega Knight Tesla Goblin Curse
Giant Skeleton Mega Knight Firecracker Witch Monk
Witch Tesla Goblin Curse
Mega Knight Tesla Witch Giant Skeleton
Mega Knight Monk Arrows Giant Skeleton
Giant Skeleton Mega Knight Tesla Goblin Curse Witch
Firecracker Tesla Goblin Curse Witch Mega Knight
Tesla Witch Firecracker Giant Skeleton Monk
Arrows Mega Knight Firecracker Tesla Goblin Curse Witch Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton Monk
Arrows Firecracker Monk Goblin Curse
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Arrows Firecracker Goblin Curse Mega Knight
Arrows Firecracker Goblin Curse Witch Monk
Arrows Firecracker Witch
Arrows Firecracker Goblin Curse
Arrows Monk Firecracker
Firecracker Monk Arrows
Monk Arrows Firecracker Goblin Curse
Firecracker
Arrows Firecracker Monk
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Monk Arrows
Arrows Firecracker Mega Knight Monk
Arrows Firecracker Goblin Curse Witch Mega Knight Monk
Giant Skeleton Mega Knight Monk
Arrows
Monk
Arrows Monk
Arrows Firecracker Goblin Curse Witch Mega Knight
Witch
Arrows Firecracker Witch Monk
Arrows Witch Mega Knight Monk
Arrows Firecracker Goblin Curse
Arrows Firecracker Goblin Curse Witch
Firecracker Witch
Arrows Mega Knight
Arrows Firecracker Monk
Giant Skeleton Mega Knight
Arrows Firecracker Goblin Curse Monk
Witch
Arrows Firecracker Goblin Curse Witch Monk
Arrows
Firecracker Mega Knight
Arrows Firecracker
Monk Arrows Giant Skeleton
Firecracker Mega Knight
Firecracker Witch Giant Skeleton
Firecracker Witch
Firecracker Witch Giant Skeleton Mega Knight Monk
Firecracker Mega Knight Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: