My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider
Zap
Firecracker Prince
Barbarian Barrel
Firecracker Tesla Valkyrie Ice Wizard
The Log
Firecracker Hog Rider Prince
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Hog Rider Prince Ice Wizard
Fireball
Firecracker Tesla Hog Rider Ice Wizard
Poison
Firecracker Ice Wizard
Lightning
Tesla Valkyrie Prince Ice Wizard
Rocket
Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Ice Wizard Tesla Valkyrie Hog Rider Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Ice Wizard

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Prince
Firecracker
Hog Rider Valkyrie Prince
Tesla
Valkyrie
Hog Rider Prince Firecracker
Hog Rider
Arrows Firecracker Valkyrie The Log Prince
Prince
Valkyrie Arrows Firecracker Hog Rider The Log Ice Wizard
The Log
Hog Rider Prince
Ice Wizard
Prince

Defense Synergies 4 14

Arrows
Tesla Valkyrie Prince Ice Wizard
Firecracker
Valkyrie The Log Tesla Prince Ice Wizard
Tesla
The Log Arrows Firecracker Valkyrie Prince
Valkyrie
Firecracker Arrows Tesla Prince The Log Ice Wizard
Hog Rider
Prince
The Log Arrows Firecracker Tesla Valkyrie Ice Wizard
The Log
Firecracker Tesla Prince Valkyrie Ice Wizard
Ice Wizard
Arrows Firecracker Valkyrie Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie The Log
Firecracker Tesla Valkyrie Prince The Log Ice Wizard
Tesla Prince Valkyrie Ice Wizard
Tesla Prince Firecracker Valkyrie Ice Wizard
Arrows Firecracker Valkyrie Prince The Log
Arrows The Log Firecracker Tesla Valkyrie Ice Wizard
Tesla Arrows Firecracker Ice Wizard
Arrows Tesla Valkyrie The Log
Tesla Prince Ice Wizard
Firecracker Tesla Valkyrie Prince Ice Wizard
Valkyrie Ice Wizard Arrows Firecracker Tesla The Log
Arrows Tesla Firecracker Ice Wizard
Tesla Prince Valkyrie The Log Ice Wizard
Valkyrie Arrows Firecracker Tesla Prince The Log
Tesla Prince
Tesla Prince The Log
Tesla Arrows Firecracker Valkyrie Prince
Arrows Tesla Valkyrie Firecracker Prince The Log Ice Wizard
Arrows Valkyrie The Log Firecracker Tesla Ice Wizard
Tesla Prince
Valkyrie Arrows Firecracker Tesla Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Prince
Arrows Firecracker Tesla Valkyrie Prince The Log
Valkyrie Prince The Log
Valkyrie Prince Tesla The Log
Tesla Valkyrie Prince
Arrows Firecracker Tesla Ice Wizard
Prince Tesla Valkyrie Ice Wizard
Tesla Valkyrie Prince
Firecracker Valkyrie Prince The Log
Tesla
Tesla Valkyrie Prince
Arrows Valkyrie Prince The Log
Prince Tesla Valkyrie
Firecracker Tesla Valkyrie
Tesla Firecracker Valkyrie Prince The Log
Arrows Valkyrie Firecracker Tesla The Log Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie The Log
Arrows Firecracker The Log Ice Wizard
Arrows The Log
Arrows Firecracker Valkyrie Prince The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker Ice Wizard
Arrows Firecracker The Log
Arrows The Log Firecracker Ice Wizard
Arrows The Log Firecracker
Prince
Firecracker Arrows Valkyrie Prince The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker Prince The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker Prince The Log
Arrows Firecracker Valkyrie The Log
Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows Firecracker The Log Valkyrie Ice Wizard
Arrows Firecracker The Log Ice Wizard
Arrows Prince The Log
Arrows Firecracker The Log
Arrows Firecracker Ice Wizard
Firecracker
Arrows The Log
Arrows Firecracker
Prince
Arrows Firecracker The Log
Prince
Arrows Firecracker Ice Wizard
Arrows The Log
Firecracker Valkyrie Prince
Arrows The Log Firecracker
Arrows
Firecracker Prince
Firecracker The Log
Firecracker
Firecracker Prince The Log
Prince
Firecracker

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